ABS uniques and rares
Posted: Fri Sep 16, 2016 12:41 pm
Probably a bit too close to a balance discussion. But since ABS uniques/rares change hand so much more often, is there any chance the slightly sub-par ones can be made somewhat better? And perhaps the rares too?
Mauls - OB way too low. Yeah they have wrecking damage and bash, but the balance of the OB loss makes them a bit sucky in my view, especially for a troll. When you compare that to the huge number of herons, shocklances, wicked axes, OCG's etc... that add defence and thus survivability on top of their massive offence, it's a bit out of whack.
Blue Scourge - a bit of everything, but not good at anything. Sure it multihits, but see the list of above rares, and then factor in uniques like Lamans, K-sword, Justice etc.. it doesn't bash well enough, doesn't have high enough ob, doesn't do enough damage. It's a tough one because of warders, but as long as it's got no defence, I think it should still be fine?
Blight Killer - is worse than a bronze axe. Throw in some extra damage maybe?
Cleaver of hundredfold - actually maybe not that bad from what I remember?
Tainted mauls - don't exist anymore as actual items that get played?
Basically there are a huge number of rares and uniques for combo/defence players. Because they add survivability they tend to wash up in hands that keep them for a long period of time. Aside from that there are loads and loads of these rares in game because they tend to be the default load for a nice quest perk/super hard smob. Even if you just up the ABS rares/uniques that are sub-par at the moment, they're still only going to moderately increase people's chances of surviving with them by increasing their offensive power.
Discuss. But try and avoid balance. Make it a casual, anecdotal, conversational style thing. Shutup.
Mauls - OB way too low. Yeah they have wrecking damage and bash, but the balance of the OB loss makes them a bit sucky in my view, especially for a troll. When you compare that to the huge number of herons, shocklances, wicked axes, OCG's etc... that add defence and thus survivability on top of their massive offence, it's a bit out of whack.
Blue Scourge - a bit of everything, but not good at anything. Sure it multihits, but see the list of above rares, and then factor in uniques like Lamans, K-sword, Justice etc.. it doesn't bash well enough, doesn't have high enough ob, doesn't do enough damage. It's a tough one because of warders, but as long as it's got no defence, I think it should still be fine?
Blight Killer - is worse than a bronze axe. Throw in some extra damage maybe?
Cleaver of hundredfold - actually maybe not that bad from what I remember?
Tainted mauls - don't exist anymore as actual items that get played?
Basically there are a huge number of rares and uniques for combo/defence players. Because they add survivability they tend to wash up in hands that keep them for a long period of time. Aside from that there are loads and loads of these rares in game because they tend to be the default load for a nice quest perk/super hard smob. Even if you just up the ABS rares/uniques that are sub-par at the moment, they're still only going to moderately increase people's chances of surviving with them by increasing their offensive power.
Discuss. But try and avoid balance. Make it a casual, anecdotal, conversational style thing. Shutup.