Felix/Felice were tops.
QP hand ins for southern clans was tops
Mob issuing barracks was tops
Kaj assisting SS was tops
Feedback request: re: Summer of 2016
Re: Feedback request: re: Summer of 2016
Oh, feedback on one thing I would like to see in future - a tangible impact/change on the mud.
Remember the quest where stupid Valiant saved Morgase and returned her to Caemlyn? It actually impacted something in the game. I'm sure there are other examples I can't remember that well - quests to open zones etc..
It would be nice to see an 'end quest' that actually has an on-going game impact, even if it's only a mob that has a story about it.
Also, capture the flag stuff is fun. Something like that in a quest is always great. The capture the boys quest, while ethically suspect, was a lot of fun. There are other CTF style examples that were great fun.
Remember the quest where stupid Valiant saved Morgase and returned her to Caemlyn? It actually impacted something in the game. I'm sure there are other examples I can't remember that well - quests to open zones etc..
It would be nice to see an 'end quest' that actually has an on-going game impact, even if it's only a mob that has a story about it.
Also, capture the flag stuff is fun. Something like that in a quest is always great. The capture the boys quest, while ethically suspect, was a lot of fun. There are other CTF style examples that were great fun.
Re: Feedback request: re: Summer of 2016
So much this. The experience is so much better if there's something tangible at stake.Petra wrote:Oh, feedback on one thing I would like to see in future - a tangible impact/change on the mud.
Remember the quest where stupid Valiant saved Morgase and returned her to Caemlyn? It actually impacted something in the game. I'm sure there are other examples I can't remember that well - quests to open zones etc..
It would be nice to see an 'end quest' that actually has an on-going game impact, even if it's only a mob that has a story about it.
Re: Feedback request: re: Summer of 2016
Fixed that for you. #staybitterPetra wrote: Remember the quest where stupid Valiant was given Morgase and then hidden as he went south? It actually impacted something in the game. I'm sure there are other examples I can't remember that well - quests to open zones etc..
Re: Feedback request: re: Summer of 2016
Thank you for all the summer festivities! I thoroughly enjoyed logging on and checking forums daily for new and interesting temporary updates.
A few of my favorites :
+1 exp multiplier for LS : Just wonderful.
Old Qpt mob. (3-5-7) : Smaller playerbase, less deaths, less quest points flowing. Qpts for scalps should be 3-5-7.
Scalp turn in Clerk in Fal Dara. : Saves so much time for clanned people with far away bases and allows to continue pk as FD is made into more of a hub.
Master Mob issuing stations : The idea rocks again much like the Clerk, less worldwide movement and more centralizing is great.
Weary Merchant Assistant : I didn't get to use him as much as I would have liked, but when you can kill an abser and change his kit into combo for yourself for some cash, that's awesome!
Stater Kits : Awesome upgrade
The mercenary mob : Really cool and was fun to have as an exp partner or a smobbing mercenary.
The Auction : Even with the money shenanigans, I think that overall a lot of players won things and the randomness made it fun for everyone. And 800000+ gold crowns are out of the game. (Wow)!
Bounty Hunter : Quests for the less-PK inclined is always a good thing.
Bounty Hunter Quest Month : Same as above.
Chits being loaded on random mob types and being loaded in general was awesome.
I don't think it was ever announced as such, but loading Hydra and 1 other unique? on random northern smobs for LS and DS to fight over who got it first was definitely an interesting event. I think it's too bad Hydra was no-rent, but then again I don't know how OP it was so maybe its ok.
I am sure I am forgetting some. It was a very fun summer of events and thank you again!
A few of my favorites :
+1 exp multiplier for LS : Just wonderful.
Old Qpt mob. (3-5-7) : Smaller playerbase, less deaths, less quest points flowing. Qpts for scalps should be 3-5-7.
Scalp turn in Clerk in Fal Dara. : Saves so much time for clanned people with far away bases and allows to continue pk as FD is made into more of a hub.
Master Mob issuing stations : The idea rocks again much like the Clerk, less worldwide movement and more centralizing is great.
Weary Merchant Assistant : I didn't get to use him as much as I would have liked, but when you can kill an abser and change his kit into combo for yourself for some cash, that's awesome!
Stater Kits : Awesome upgrade
The mercenary mob : Really cool and was fun to have as an exp partner or a smobbing mercenary.
The Auction : Even with the money shenanigans, I think that overall a lot of players won things and the randomness made it fun for everyone. And 800000+ gold crowns are out of the game. (Wow)!
Bounty Hunter : Quests for the less-PK inclined is always a good thing.
Bounty Hunter Quest Month : Same as above.
Chits being loaded on random mob types and being loaded in general was awesome.
I don't think it was ever announced as such, but loading Hydra and 1 other unique? on random northern smobs for LS and DS to fight over who got it first was definitely an interesting event. I think it's too bad Hydra was no-rent, but then again I don't know how OP it was so maybe its ok.
I am sure I am forgetting some. It was a very fun summer of events and thank you again!