Ideas for recognition of roleplayers.
Posted: Wed Sep 17, 2025 9:36 am
As we're in the process of switching from the Roleplay Ranks system to a system of imm recognition for long term consistency in both character separation, being In Character and roleplaying, I'm looking for input on ideas for little things that we can reward people with.
For the Tower, that comes in increased status via the bookish 'strength' system. Stronger Sedai were more respected than weaker ones, but with everyone and their dog having 17-19 wil and most people getting to master, that doesn't work. So currently, a Sedai with a long history of quality roleplay and character separation has the ability to gain extra 'strength' that is measured via mobol. It doesn't do anything except for roleplayers wishing to partake in that aspect of Aes Sedai roleplay.
We're looking for recognition, not bonuses, for these good roleplayers both in and out of the Tower. So please don't suggest things that would affect balance, like a dreadlord coat equivalent that these people can issue.
Right now, we've gathered the following ideas:
Small perks, where people start their journey as they dip their toes in roleplay and gain more as they get better and reveal themselves to be on the up and up with the IC and OOC:
Retools at the seamstress.
A class based pet. So hunters would get a different kind than a fc would. Think along the lines of cats liking fcs, but dogs not so much. A rogue might get a ferret to squeeze into tight spaces.
Greetings by mobs to recognize one's status.
A way to gain a 'roleplay space', a room that can be modified by mobol to suit someone's needs.
Ability to send (retooled) sheets of paper to players, with or without text, for roleplay purposes.
Big perks, for people who hit the marks consistently over a longer period of time. Think of the top of the line RPers and how long they have been at it. When they're active, you know you can expect quality IC interactions. They keep alts separate as best as they can. Note: this doesn't mean that you can't "alt because a basher is more useful than a rogue", but that you don't use OOC knowledge to influence things that would affect another char ICly. The most glaringly obvious example would be having a Red Ajah and a Dragonsworn 'informant' to rat out your Dragonsworn 'friends' so your Red has someone to hunt.
Clan horse.
Personal mob.
We've also tossed around the potential for unique items that aren't better than standard items, but only accessible if you're recognized as a good/ consistent RPer. What type of items would you like to see if that were the case?
So yeah, the more ideas, the more we can encourage people that they are on the right track and give a visible nod that "hey, you're doing well with this". If you have an idea that sounds like it fits in with this, please share!
For the Tower, that comes in increased status via the bookish 'strength' system. Stronger Sedai were more respected than weaker ones, but with everyone and their dog having 17-19 wil and most people getting to master, that doesn't work. So currently, a Sedai with a long history of quality roleplay and character separation has the ability to gain extra 'strength' that is measured via mobol. It doesn't do anything except for roleplayers wishing to partake in that aspect of Aes Sedai roleplay.
We're looking for recognition, not bonuses, for these good roleplayers both in and out of the Tower. So please don't suggest things that would affect balance, like a dreadlord coat equivalent that these people can issue.
Right now, we've gathered the following ideas:
Small perks, where people start their journey as they dip their toes in roleplay and gain more as they get better and reveal themselves to be on the up and up with the IC and OOC:
Retools at the seamstress.
A class based pet. So hunters would get a different kind than a fc would. Think along the lines of cats liking fcs, but dogs not so much. A rogue might get a ferret to squeeze into tight spaces.
Greetings by mobs to recognize one's status.
A way to gain a 'roleplay space', a room that can be modified by mobol to suit someone's needs.
Ability to send (retooled) sheets of paper to players, with or without text, for roleplay purposes.
Big perks, for people who hit the marks consistently over a longer period of time. Think of the top of the line RPers and how long they have been at it. When they're active, you know you can expect quality IC interactions. They keep alts separate as best as they can. Note: this doesn't mean that you can't "alt because a basher is more useful than a rogue", but that you don't use OOC knowledge to influence things that would affect another char ICly. The most glaringly obvious example would be having a Red Ajah and a Dragonsworn 'informant' to rat out your Dragonsworn 'friends' so your Red has someone to hunt.
Clan horse.
Personal mob.
We've also tossed around the potential for unique items that aren't better than standard items, but only accessible if you're recognized as a good/ consistent RPer. What type of items would you like to see if that were the case?
So yeah, the more ideas, the more we can encourage people that they are on the right track and give a visible nod that "hey, you're doing well with this". If you have an idea that sounds like it fits in with this, please share!