Gleaming boots are probably too good
Posted: Tue Dec 31, 2024 10:16 pm
Name DB PB ABS Moves
a pair of lissome leather boots with metal capped toes: -1 0 65 8
a pair of animal-fur boots: -1 -1 65 10
a pair of gleaming metal boots: -1 2 75 7
-
a laced pair of brown boots: 2 3 0 16
a pair of light, well-oiled leather boots: 2 3 22 10
a pair of low-heel leather boots: 1 3 40 10
a black pair of silver-tooled boots 4 2 18 5
-
a pair of thin metal boots: -1 -3 40 10
two very used boots with steel toe caps 1 0 60 0
a pair of thick metal boots: -1 -4 85 5
a dark pair of steel boots -1 -6 90 5
Gear is sometimes difficult to describe sometimes because certain pieces are (a) obsolete (b) low tier (c) mob gear, etc. That said - it feels like items should still in general try to be internally consistent. Keeping items consistent/relevant allows players to make decisions, trade-offs etc. Obviously our coding knowledge allows us to skew our selections. I started this thread as "gleaming boots are OP", expanded it to look at other boot inconsistencies I thought I found, but really just came back to gleamings being too good... and then expanded it to leather gauntlets.
I drew the information from here (below). I attempted to test items where I could ie. if I had them. The items I tested were in line with the database which was why I moved forward with the post.
https://wotcode.azurewebsites.net/equipment
Irrelevant stuff:
----
-two very used boots with steel toe caps 1 0 60 0 - Irrelevant, but probably too good. I viewed this as an Immortal gift.
-a pair of thin metal boots - Probably a mob / low tier item, but its abs are too low if we're being consistent though they can't be too high or it might sneak in as a combo item.
-a laced pair of brown boots - Probably mob / low tier item. Obviously outclassed by oiled/low heel.
----
-Combo boots. The heart of the matter - Gleaming completely out-class both fur boots and lissome. Lissome appears to outclass fur.
While I think some sort of change should be made to fur to give it a reason to exist: ie. fur less abs, less malus -> lissome - more abs, more malus (ie. one should be matched to "riveted" and one should be matched to "dyed leather"), the most relevant thing that should happen is that gleaming boots should likely be downed defensively to:
a pair of gleaming metal boots: -1 -2 75 7. I will make a case based on further exploration that their abs is also too high.
The increased heavy combo absorption of gleamings should come with a parry malus, and this value would actually be in line with other boot items that have absorption ie. their is a linear relationship in the heavy abs boots (thick, dark) that gleamings would fit into if its parry was downed.
-For consistency though - I looked at all other body parts ie.
-Riveted vs gold plated vs ebony for arms and legs
-Finely vs gold plated vs abs type plates for chest
-and "Leather" vs rimmed vs Morion vs full variety for head gear.
They were all remarkedly consistent with heavier items being associated with greater malus that was consistent as abs increased. ie. there was no free lunch. There was no armor increasing and parry/defense also increased out of line. You always traded defense for armor.
There is another item though that is probably too good - a sturdy pair of full leather gauntlets. This is one of the only items thats in line with gleaming ie. technically a "combo" item that provides relatively decent absorption while also providing positive parry. What's interesting to me about full leather gauntlets is that there are other "leather" items at other body parts that provide +2 parry, but none of them provide the level of absorption that full leather gauntlets provide.
for example:
a sturdy pair of full leather gauntlets 0 2 68
a pair of dyed leather armsleeves 0 2 52
a set of darkly dyed leather leggings 0 2 54
a thick helmet of supple leather 0 2 54
a pair of emerald-trimmed leather gloves 1 2 40
Full leather gauntlets are providing substantially more absorption than other leather items though I'm willing to admit that the emerald gloves above are likely meant to matched to the other dyed gear. That said - if full leather gauntlets are meant to pair to "riveted" or one of the light abs sets, having a defensive bonus would still be out of line with that sets characteristic. They are very close in absorption to other abs type gauntlets items while still providing defense ie. 2 different gauntlets appear to offer (-1, -1) defense and 72 abs bringing full leather a hairsbreath away but without defensive malus. Gleaming boots though are obviously even more obscene since they pack an even substantial absorption at 75% while also providing parry.
There are other items of similar absorption (68%) to full leather gauntlets at other body parts ie. rimmed helm, finely tunic - both offer a defensive malus. A light hauberk of oiled chainmail does offer +1PB but it offers less abs.
I mentioned gleaming boots abs being fairly high above. Of the "gold" heavy combo items - only the morion at 75% abs matches the boots. Greaves and vambraces both provide 71% and the gold breastplate provides 73%.
I think its fascinating actually looking through the sets. A lot of this has been very carefully coordinated. That said - for the TLDRs.
-Gleaming boots and full leather have a free lunch affect.
-Gleaming needs a parry malus, not a parry bonus and possibly an abs loss.
-Full leather needs to either lose abs or lose parry.
-These items are not internally consistent with how other items like them function - within their body party or within their set.
I normally write this sort of post over a ...week and I wrote this in one evening so if I'm wrong then - bah, but I didn't spend that much time on it...
a pair of lissome leather boots with metal capped toes: -1 0 65 8
a pair of animal-fur boots: -1 -1 65 10
a pair of gleaming metal boots: -1 2 75 7
-
a laced pair of brown boots: 2 3 0 16
a pair of light, well-oiled leather boots: 2 3 22 10
a pair of low-heel leather boots: 1 3 40 10
a black pair of silver-tooled boots 4 2 18 5
-
a pair of thin metal boots: -1 -3 40 10
two very used boots with steel toe caps 1 0 60 0
a pair of thick metal boots: -1 -4 85 5
a dark pair of steel boots -1 -6 90 5
Gear is sometimes difficult to describe sometimes because certain pieces are (a) obsolete (b) low tier (c) mob gear, etc. That said - it feels like items should still in general try to be internally consistent. Keeping items consistent/relevant allows players to make decisions, trade-offs etc. Obviously our coding knowledge allows us to skew our selections. I started this thread as "gleaming boots are OP", expanded it to look at other boot inconsistencies I thought I found, but really just came back to gleamings being too good... and then expanded it to leather gauntlets.
I drew the information from here (below). I attempted to test items where I could ie. if I had them. The items I tested were in line with the database which was why I moved forward with the post.
https://wotcode.azurewebsites.net/equipment
Irrelevant stuff:
----
-two very used boots with steel toe caps 1 0 60 0 - Irrelevant, but probably too good. I viewed this as an Immortal gift.
-a pair of thin metal boots - Probably a mob / low tier item, but its abs are too low if we're being consistent though they can't be too high or it might sneak in as a combo item.
-a laced pair of brown boots - Probably mob / low tier item. Obviously outclassed by oiled/low heel.
----
-Combo boots. The heart of the matter - Gleaming completely out-class both fur boots and lissome. Lissome appears to outclass fur.
While I think some sort of change should be made to fur to give it a reason to exist: ie. fur less abs, less malus -> lissome - more abs, more malus (ie. one should be matched to "riveted" and one should be matched to "dyed leather"), the most relevant thing that should happen is that gleaming boots should likely be downed defensively to:
a pair of gleaming metal boots: -1 -2 75 7. I will make a case based on further exploration that their abs is also too high.
The increased heavy combo absorption of gleamings should come with a parry malus, and this value would actually be in line with other boot items that have absorption ie. their is a linear relationship in the heavy abs boots (thick, dark) that gleamings would fit into if its parry was downed.
-For consistency though - I looked at all other body parts ie.
-Riveted vs gold plated vs ebony for arms and legs
-Finely vs gold plated vs abs type plates for chest
-and "Leather" vs rimmed vs Morion vs full variety for head gear.
They were all remarkedly consistent with heavier items being associated with greater malus that was consistent as abs increased. ie. there was no free lunch. There was no armor increasing and parry/defense also increased out of line. You always traded defense for armor.
There is another item though that is probably too good - a sturdy pair of full leather gauntlets. This is one of the only items thats in line with gleaming ie. technically a "combo" item that provides relatively decent absorption while also providing positive parry. What's interesting to me about full leather gauntlets is that there are other "leather" items at other body parts that provide +2 parry, but none of them provide the level of absorption that full leather gauntlets provide.
for example:
a sturdy pair of full leather gauntlets 0 2 68
a pair of dyed leather armsleeves 0 2 52
a set of darkly dyed leather leggings 0 2 54
a thick helmet of supple leather 0 2 54
a pair of emerald-trimmed leather gloves 1 2 40
Full leather gauntlets are providing substantially more absorption than other leather items though I'm willing to admit that the emerald gloves above are likely meant to matched to the other dyed gear. That said - if full leather gauntlets are meant to pair to "riveted" or one of the light abs sets, having a defensive bonus would still be out of line with that sets characteristic. They are very close in absorption to other abs type gauntlets items while still providing defense ie. 2 different gauntlets appear to offer (-1, -1) defense and 72 abs bringing full leather a hairsbreath away but without defensive malus. Gleaming boots though are obviously even more obscene since they pack an even substantial absorption at 75% while also providing parry.
There are other items of similar absorption (68%) to full leather gauntlets at other body parts ie. rimmed helm, finely tunic - both offer a defensive malus. A light hauberk of oiled chainmail does offer +1PB but it offers less abs.
I mentioned gleaming boots abs being fairly high above. Of the "gold" heavy combo items - only the morion at 75% abs matches the boots. Greaves and vambraces both provide 71% and the gold breastplate provides 73%.
I think its fascinating actually looking through the sets. A lot of this has been very carefully coordinated. That said - for the TLDRs.
-Gleaming boots and full leather have a free lunch affect.
-Gleaming needs a parry malus, not a parry bonus and possibly an abs loss.
-Full leather needs to either lose abs or lose parry.
-These items are not internally consistent with how other items like them function - within their body party or within their set.
I normally write this sort of post over a ...week and I wrote this in one evening so if I'm wrong then - bah, but I didn't spend that much time on it...