WoTMUD Bonuses Survey

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Thore
Posts: 443
Joined: Sun Mar 22, 2015 2:06 am

WoTMUD Bonuses Survey

Post by Thore » Sat Jun 22, 2024 2:29 am

Just for fun, because I'm bored, feel free to take this short survey on WoTMUD's bonuses: https://forms.gle/aBTXXR3bs5muj8raA

Prykor
Posts: 192
Joined: Thu Jan 06, 2022 8:56 pm

Re: WoTMUD Bonuses Survey

Post by Prykor » Sat Jun 22, 2024 9:11 pm

Are you looking for the strongest bonuses, the most useful, or the most fun to be the "best?"?

My belief is that the best balanced bonuses are some of the inherent ones that give a distinct class and/or side identity, and ones that provide a useful benefit while also having options for counter play and mind games.
They are listed below:
trolls can zone sense for foes that are riding in their zone, but with a nice bit of nuance that can be used against them if they get too reliant on it.
Horse stacking/hopping as well, as it takes some time to set up (dog zone still needs its natural horse respawn limit lowered by a factor of 5), and it can be thwarted.
warder/fade attack while zerk
warder/fade target change while zerk
Rogue's inventory peek and auto-scan
Hunter's auto-track
WB's clan channel

Thore
Posts: 443
Joined: Sun Mar 22, 2015 2:06 am

Re: WoTMUD Bonuses Survey

Post by Thore » Sun Jun 23, 2024 12:27 am

Open to your interpretation as mentioned in the survey. Thanks for sharing!

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