Tusty wrote: ↑Sun May 12, 2024 7:13 pm
1. PK is bad. From the perspective of a non DS player my encounters over the last few days have been: outnumbered, outbonused, and out eq'd simultaneously. Doesn't really matter the set up. Dodge, combo, abs basics+decent weapon gets destroyed. Try mobs? Doesn't matter. Go inside FD? Doesn't matter. The only viable option is to leave and even with the rust and built in advantages none of you are good enough to catch me unless I just decide to stay around. Conclusion - the best option is to just not PK.
The game is lopsided right now. DS has the best of all worlds. Raiding options are better than they've ever been, DS fallback points are overpopulated easily turning 2v1 fights into stalemates and some are simply unhittable (See Akkad) or end PK entirely.
Chasing patrol Caralain needs to be removed since it single handedly can win fights.
Blodfest needs to start being mobile again so LS doesn't feel a constant threat eminating from nearby Andor.
Siffas area has a million mobs. (Siffas, sure he should have mobs, he's a smob, but is the rest of the area a main city? or an outpost?) there's also Dhounds like 10 rooms away.
Camp is also overpopulated.
Keep... has a DL, a smob, mobs in almost every room, a patrol 1w of the no mob.. poisoning fade mobs.. only 1 jump and 1 gate. (disregarding Maze exit entirely)
Akkad needs work to not be OP. (Reduce mob support at Jump, make Akkad call in a patty of Dhounds when he's being hit, add a clan door alld 1n of Akkad.)
Stedding patrol area is overpopulated but not by much. To actually hit people there and hope they die you have to clear 1w and everything 1s of the patrol which just leads to DS leaving because it breaks the flow of PK. So like Camp, it has too many mobs.
ABS is unplayable. When an abser shows up people don't think "On no, watch out for bashes from the abser!" or "Oh no, he hits hard!" They think "Oh yay! A free scalp!"
Combo: I was super happy to see that combo setups had generally low deffence, until you see that everyone uses rares now. Using rares is fine, but combo setups need to be downed more OR more of a sacrifice be made when chosing between combo pieces. Right now there are some pieces that are simply the absolute best at both absorption and deffence. If people want to fight outnumbered, they should have to chose to wear "lighter" combo with less abs % but more overall deff and if they want to tank more bashes then they wear the heavier abs % and lower deffence options.
Combo should be a balance of chosing to not get your deffence broken from regular melee but taking a lot of damage when bashed vs taking some melee damage and less damage bashed.
Combo weapons : All rares should be downed, in either damage or deffence. Make different rares a trade off, wicked axe has same PB as the best non-rare 1 handed axe but has more damage. Crimson axe has the same damage but higher deff. (just an example) All regulars should be downed. Both in damage and weight, most of their PB is low enough. Not to make Dodge impossible to bash since that ruins general engagements but less % chance of bashing max db for sure. To make absers worth playing or valuable to your team, they have to have an opponent they win against. Why play abs if you can play combo and do just as well and better?
Berzerking. Needs to be a thing again. All combo weapons bash so well you hardly ever have to go berzerk to bash full dodge. That should only happen if the comboer is Zerk. Absers / 2 handed abs weapons should be the go-to weapons to bash full dodge brave. That would make playing combo an actual risk/reward situation vs full dodge. Either you go for the win or you go abs-bash vs pesky dodgers. This would lead to more death!
I've been back a month? maybe. And I've never seen PK at commie. Dusty becomes a game of flee hitting at Kajin who is unreliable and walks out at the worst times. And all three flees from kajin typically have no mob support to help aleviate the fleer. So there's no real way to fight back when DS just has to hit, flee and wait. (not like camp, siffas, stedd patrol, blight, ect) The best mob support LS has imo is the 1 chasing patrol near cave. That's it and if you get too low there, then you go in and you don't stay at a gate, you run to Uno since he might have mobs in the adjoining rooms that you can flee to and regroup to him after. If DS has 2 high hp people they can fight inside FD against 1 low person fairly easily and if they don't kill the target, the avenues of escape are numerous.
Give basic abs weapons higher OB and reliable damage, down combo weapons across the board (rare and regular) in damage and weight, down DS mob support everywhere, up LS mob support at fall back points and up FD so people actually can fight inside rather than run Cairhien or TV. Make Kajin chase again. or put mobs in the adjoining rooms.
Final notes, if the goal is to have more people experience (and succeed at!) PK to progress their characters, I would strongly suggest making LS have stronger backup points. LS being the side with inexperienced PKers, letting them get steam rolled in FD with low mob density, no channeling mob, no smob room, 2 gates, 2 jump exits, very little call mob.... looks like imms are setting LS up to forcibly try and fail.
Thank you.