Good job driving everyone off so you can be the best player on a game no one plays anymore
Sorvitor's heron is pristine instead of quite used and he died
Re: Sorvitor's heron is pristine instead of quite used and he died
Some fish look bigger in small ponds. Others look like they get carried to fade by seanchan mains.
Besides, we all know my 1:1:10 plan will eventually save WoTMUD. It's what plants crave. Collude with your Imm buds to give us what we truly need.
Besides, we all know my 1:1:10 plan will eventually save WoTMUD. It's what plants crave. Collude with your Imm buds to give us what we truly need.
Re: Sorvitor's heron is pristine instead of quite used and he died
I don't feel like one botched siding job should create this much animosity. Lock please.
Re: Sorvitor's heron is pristine instead of quite used and he died
Fantastic!
The circle jerk is complete.
The circle jerk is complete.
Re: Sorvitor's heron is pristine instead of quite used and he died
Lolol
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
North: An old woman smiles kindly.
A glowing portal hovers here forming a gateway to another place.
Some elaborate figurines spew fresh water into a broad basin here.
The Lugard town crier stands here, spreading the news.
* S HP:Healthy MV:Tiring >
l in portal
That is not a container.
* S HP:Healthy MV:Tiring >
l gate
You can barely make out Crossing The Erinin River.
* S HP:Healthy MV:Tiring >
enter gate
5
where
You step through the gateway.
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
A glowing portal hovers here forming a gateway to another place.
Lady Tolza the Honored Sister is standing here.
h
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Suern - Crossing The Erinin River
Cesar - A Winding Path
Tolza - Crossing The Erinin River
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
44
backstab h.tolza
You silently approach your victim...
-
=
You flap and paddle about to stay afloat, but sucks in lots of water.
Ouch! It appears someone saw your sneak attack.
* S HP:Hurt MV:Winded >
take canoe
You don't see a canoe here.
* S HP:Hurt MV:Winded >
enter gate
As you approach the gateway, it collapses in on itself.
A glowing portal fades from existence.
(tic_timer): Starting tic timer.
* S HP:Hurt MV:Winded >
l
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
Lady Tolza the Honored Sister is standing here.
* S HP:Hurt MV:Winded >
take
Get what?
* S HP:Hurt MV:Winded >
steal canoe tol
You flap and paddle uncontrollably to stay afloat, sucking in a lot of water.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You cough up a mouthful of water.
Maybe you should get on your feet first?
Center Square
The Center Square serves as a hub for the rest of the city. All sections of
the city can be reached by the square, from which roads leave in all
directions. The gates of the city can also be reached going north, east,
and west. The square is as much for socializing as it is to allow movement
along trade routes to and from Andor, and many people pass through here
each day. A banner stands here showing the layout of the city. You can
watch people leave and enter the gates from here.
[ obvious exits: N E S W ]
Zone: Lugard
North: An old woman smiles kindly.
A glowing portal hovers here forming a gateway to another place.
Some elaborate figurines spew fresh water into a broad basin here.
The Lugard town crier stands here, spreading the news.
* S HP:Healthy MV:Tiring >
l in portal
That is not a container.
* S HP:Healthy MV:Tiring >
l gate
You can barely make out Crossing The Erinin River.
* S HP:Healthy MV:Tiring >
enter gate
5
where
You step through the gateway.
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
A glowing portal hovers here forming a gateway to another place.
Lady Tolza the Honored Sister is standing here.
h
* S HP:Healthy MV:Tiring >
Players in your Zone
--------------------
Suern - Crossing The Erinin River
Cesar - A Winding Path
Tolza - Crossing The Erinin River
* S HP:Healthy MV:Tiring >
[hide ]
You attempt to hide yourself.
* S HP:Healthy MV:Tiring >
44
backstab h.tolza
You silently approach your victim...
-
=
You flap and paddle about to stay afloat, but sucks in lots of water.
Ouch! It appears someone saw your sneak attack.
* S HP:Hurt MV:Winded >
take canoe
You don't see a canoe here.
* S HP:Hurt MV:Winded >
enter gate
As you approach the gateway, it collapses in on itself.
A glowing portal fades from existence.
(tic_timer): Starting tic timer.
* S HP:Hurt MV:Winded >
l
Crossing The Erinin River
Long vines stretch from bank to bank of the Erinin River. The forest canopy
stretches over the river itself, casting deep shadows upon the murky waters.
Even darker shadows stir occasionally beneath the rivers surface. The air is
thick with flies and mosquitos, creating an almost unnatural fog.
[ obvious exits: E W ]
Zone: The Tear Road
Lady Tolza the Honored Sister is standing here.
* S HP:Hurt MV:Winded >
take
Get what?
* S HP:Hurt MV:Winded >
steal canoe tol
You flap and paddle uncontrollably to stay afloat, sucking in a lot of water.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
You cough up a mouthful of water.
Maybe you should get on your feet first?
Re: Sorvitor's heron is pristine instead of quite used and he died
* R HP:Healthy MV:Weary >
l
Tolza has arrived from the south.
* R HP:Healthy MV:Weary >
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
East: A Tower Guard watches for signs of trouble.
South: A Tower Guard watches for signs of trouble.
West: A Tower Guard watches for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Lady Tolza the Honored Sister is standing here.
A Tower Guard watches for signs of trouble.
A worker busily earns a day's pay.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Weary >
smile
You smile happily.
* R HP:Healthy MV:Weary >
l
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
East: A Tower Guard watches for signs of trouble.
South: A Tower Guard watches for signs of trouble.
West: A Tower Guard watches for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Lady Tolza the Honored Sister is standing here.
A Tower Guard watches for signs of trouble.
A worker busily earns a day's pay.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Weary >
stand
You stop resting, and stand up.
* R HP:Healthy MV:Weary >
You feel very groggy...
You go to sleep.
R HP:Healthy MV:Weary >
flourish
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
wake
l
You can't wake up!
R HP:Healthy MV:Weary >
In your dreams, or what?
R HP:Healthy MV:Weary >
stat
You are a 429 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.4 lbs and wearing 16.7 lbs, peanuts.
Your base abilities are: Str:18 Int:16 Wil:12 Dex:19 Con:19.
Offensive bonus: 2, Dodging bonus: 1, Parrying bonus: 83
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
You are wanted by: Tar Valon Thiefbane Shadow Seanchan Empire
Your armor absorbs about 16% on average.
You are subjected to the following effects:
- SLEEP
R HP:Healthy MV:Weary >
Suddenly someone places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
(tic_timer): Tic in 7 seconds!
ww
change mood wimpy
Mood changed to: Wimpy
* HP:Critical MV:Haggard >
t tolza lolol firetruck me it landed
You tell Tolza 'lolol firetruck me it landed'
lolol.
l
Tolza has arrived from the south.
* R HP:Healthy MV:Weary >
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
East: A Tower Guard watches for signs of trouble.
South: A Tower Guard watches for signs of trouble.
West: A Tower Guard watches for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Lady Tolza the Honored Sister is standing here.
A Tower Guard watches for signs of trouble.
A worker busily earns a day's pay.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Weary >
smile
You smile happily.
* R HP:Healthy MV:Weary >
l
Tower Square
This side of the square is the southern section of the Tower Square.
In the center is the walled off White Tower. To the south a large
boulevard opens up leading to the Southharbor. To the north you see
the southern gate of the Tower grounds. The square continues east
and west.
A large banner rests here, depicting a map of Tar Valon.
[ obvious exits: N E S W ]
Zone: Tar Valon
Door north: TarlomensGate
East: A Tower Guard watches for signs of trouble.
South: A Tower Guard watches for signs of trouble.
West: A Tower Guard watches for signs of trouble.
A marble bench, flecked with gold and bronze, adorns the floor.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elaborately sculpted marble fountain splashes merrily.
A stout wooden barrel stands nearby.
Lady Tolza the Honored Sister is standing here.
A Tower Guard watches for signs of trouble.
A worker busily earns a day's pay.
A gray palfrey prances skittishly nearby, being ridden by you.
* R HP:Healthy MV:Weary >
stand
You stop resting, and stand up.
* R HP:Healthy MV:Weary >
You feel very groggy...
You go to sleep.
R HP:Healthy MV:Weary >
flourish
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
l
In your dreams, or what?
R HP:Healthy MV:Weary >
wake
l
You can't wake up!
R HP:Healthy MV:Weary >
In your dreams, or what?
R HP:Healthy MV:Weary >
stat
You are a 429 year old male human rogue.
Your height is 5 feet, 7 inches, and you weigh 163.0 lbs.
You are carrying 0.4 lbs and wearing 16.7 lbs, peanuts.
Your base abilities are: Str:18 Int:16 Wil:12 Dex:19 Con:19.
Offensive bonus: 2, Dodging bonus: 1, Parrying bonus: 83
Your mood is: Wimpy. You will flee below: 50 Hit Points
Your posture is: Offensive.
You are wanted by: Tar Valon Thiefbane Shadow Seanchan Empire
Your armor absorbs about 16% on average.
You are subjected to the following effects:
- SLEEP
R HP:Healthy MV:Weary >
Suddenly someone places a sharp, red stone dagger in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
The Wheel of Time turns, and Ages come and pass, leaving memories that
become legend. Legend fades to myth, and even myth is long forgotten when
the Age that gave it birth comes again. In one Age, called the Third Age by
some, an Age yet to come, an Age long past, you find yourself, surrounded
by a bright light.
For some starting equipment, TELL GUARDIAN KIT
For some starting tips, LOOK TIPS
It is strongly recommended that new players look at our website at
wotmud.info, and our forums at forums.wotmud.info, before starting out, for
the rules, maps, advice, and more.
[ obvious exits: D ]
Zone: Circles of Light/Darkness/Ravens
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.
* HP:Critical MV:Haggard >
(tic_timer): Tic in 7 seconds!
ww
change mood wimpy
Mood changed to: Wimpy
* HP:Critical MV:Haggard >
t tolza lolol firetruck me it landed
You tell Tolza 'lolol firetruck me it landed'
lolol.
Re: Sorvitor's heron is pristine instead of quite used and he died
I was going to make fun of Suern, but there's no shame in going against a better and smarter PKer and losing repeatedly. Good effort.
Re: Sorvitor's heron is pristine instead of quite used and he died
Imagine getting got not once, not twice, but three times in the span of the last 3 posts. Suern is embarrassing.