Limit WVD based on the channeler's hps

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Post Reply
Jestin
Posts: 294
Joined: Mon Jul 10, 2017 11:15 am

Limit WVD based on the channeler's hps

Post by Jestin » Sun Nov 05, 2023 4:44 pm

Proposal:

If the channeler has no quit, WVD should not be castable unless the channeler is at Battered HPs or below. Without no quit, can keep status quo.

Rationale:

In pk, channelers are pretty balanced right now (IMO) with the 280 max hps. Very powerful, but can go splat at any time. WVD breaks this when the channeler is WVDed above battered. If you restricted it so it wouldn't work unless Batt or below, then for the temporary time WVD is on, it still caps the max effective hps to 280.

Discuss!

Sarinda
Posts: 696
Joined: Wed Jan 12, 2022 3:10 pm
Location: Kalamazoo, MI

Re: Limit WVD based on the channeler's hps

Post by Sarinda » Sun Nov 05, 2023 7:19 pm

This is an interesting idea. My immediate thought is that it may have the unintentional negative consequence of incentivizing conservative players to WvD before going into combat at all, while not changing gameplay as usual for more comfortable PKers who intentionally delay weaving WvD and use their lower HP to bait opponents into staying around longer.

I feel like WvD has fairly expensive costs to balance it out — higher SP cost, longer timer, slower practice training progression, low duration — but if it’s unbalancing PK, a simpler start might be to lower both its damage reduction and SP cost.

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Limit WVD based on the channeler's hps

Post by Davor » Sun Nov 05, 2023 8:10 pm

The first thing we need to do is cap rogue hps to 320 hp. Channelers are high damage low hp. Rogues are high damage high hp.

Discuss.

Kiltwich
Posts: 64
Joined: Fri Aug 05, 2022 1:05 am

Re: Limit WVD based on the channeler's hps

Post by Kiltwich » Sun Nov 05, 2023 8:40 pm

Davor wrote:
Sun Nov 05, 2023 8:10 pm
The first thing we need to do is cap rogue hps to 320 hp. Channelers are high damage low hp. Rogues are high damage high hp.

Discuss.
allow charge to be cast on any un-engaged target in the room, regardless of whether or not the character using it is engaged.
or make the stab timer check whether the target is engaged every other pulse -- and fail if the target gets engaged.
In any case, flee-stab really has got to go. balancing around lower hp/etc. to abide it existing is not the way. it needs to go.

And also make both fencing blades and kick rogue skills so they options outside of the one-trick pony set up for pk.

Jestin wrote:
Sun Nov 05, 2023 4:44 pm
Proposal:

If the channeler has no quit, WVD should not be castable unless the channeler is at Battered HPs or below. Without no quit, can keep status quo.

Rationale:

In pk, channelers are pretty balanced right now (IMO) with the 280 max hps. Very powerful, but can go splat at any time. WVD breaks this when the channeler is WVDed above battered. If you restricted it so it wouldn't work unless Batt or below, then for the temporary time WVD is on, it still caps the max effective hps to 280.

Discuss!
make wvd give -15 db when used, or make wvd unable to be cast on self-targets with 'armor' applied (likewise armor can't be applied to 'wvd' chars). It is a powerful status, and it does get oppressive when used in the current state of things... but that idea would negatively impact abs FCs who have already been toned down much too far already.
It's already at the point where abs FCs are semi-useful at best...removing WVD at full hp from them would unduely hurt those characters. Which would be a shame.

Timmee
Posts: 131
Joined: Sun Mar 22, 2015 2:22 am

Re: Limit WVD based on the channeler's hps

Post by Timmee » Fri Dec 01, 2023 3:14 am

But what about all those Abs stabbing solo FCs... Looking at you sister E

Callesa
Posts: 517
Joined: Wed Feb 18, 2015 2:45 pm

Re: Limit WVD based on the channeler's hps

Post by Callesa » Sat Dec 02, 2023 4:23 pm

Please, don't down FCs even more, they have been downed enough. And as OP says themselves, FCs are pretty well balanced now for PK (which they can judge better than I), but we can probably all see they are pretty weak in PvE, compared to the past. There are fewer and fewer ways to enjoy them, with all those changes to make them weaker. WvD being only self castable was already enough of a change.

isabel
Posts: 1722
Joined: Wed Aug 31, 2016 5:19 am

Re: Limit WVD based on the channeler's hps

Post by isabel » Sun Dec 03, 2023 2:40 pm

If someone wvds at healthy then it already changes the way opponents respon.

Should work towards more play flexibility, not less

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Limit WVD based on the channeler's hps

Post by Eol » Sun Dec 03, 2023 8:09 pm

I don't like WVD, but this feels a little artificial to me. I'd rather see troll bash upped and fleelag normalized across all characters. WVD would be less of a balance issue if some of the other broken things in the game were fixed.

Post Reply