Limit WVD based on the channeler's hps
Limit WVD based on the channeler's hps
Proposal:
If the channeler has no quit, WVD should not be castable unless the channeler is at Battered HPs or below. Without no quit, can keep status quo.
Rationale:
In pk, channelers are pretty balanced right now (IMO) with the 280 max hps. Very powerful, but can go splat at any time. WVD breaks this when the channeler is WVDed above battered. If you restricted it so it wouldn't work unless Batt or below, then for the temporary time WVD is on, it still caps the max effective hps to 280.
Discuss!
If the channeler has no quit, WVD should not be castable unless the channeler is at Battered HPs or below. Without no quit, can keep status quo.
Rationale:
In pk, channelers are pretty balanced right now (IMO) with the 280 max hps. Very powerful, but can go splat at any time. WVD breaks this when the channeler is WVDed above battered. If you restricted it so it wouldn't work unless Batt or below, then for the temporary time WVD is on, it still caps the max effective hps to 280.
Discuss!
Re: Limit WVD based on the channeler's hps
This is an interesting idea. My immediate thought is that it may have the unintentional negative consequence of incentivizing conservative players to WvD before going into combat at all, while not changing gameplay as usual for more comfortable PKers who intentionally delay weaving WvD and use their lower HP to bait opponents into staying around longer.
I feel like WvD has fairly expensive costs to balance it out — higher SP cost, longer timer, slower practice training progression, low duration — but if it’s unbalancing PK, a simpler start might be to lower both its damage reduction and SP cost.
I feel like WvD has fairly expensive costs to balance it out — higher SP cost, longer timer, slower practice training progression, low duration — but if it’s unbalancing PK, a simpler start might be to lower both its damage reduction and SP cost.
Re: Limit WVD based on the channeler's hps
The first thing we need to do is cap rogue hps to 320 hp. Channelers are high damage low hp. Rogues are high damage high hp.
Discuss.
Discuss.
Re: Limit WVD based on the channeler's hps
allow charge to be cast on any un-engaged target in the room, regardless of whether or not the character using it is engaged.
or make the stab timer check whether the target is engaged every other pulse -- and fail if the target gets engaged.
In any case, flee-stab really has got to go. balancing around lower hp/etc. to abide it existing is not the way. it needs to go.
And also make both fencing blades and kick rogue skills so they options outside of the one-trick pony set up for pk.
make wvd give -15 db when used, or make wvd unable to be cast on self-targets with 'armor' applied (likewise armor can't be applied to 'wvd' chars). It is a powerful status, and it does get oppressive when used in the current state of things... but that idea would negatively impact abs FCs who have already been toned down much too far already.Jestin wrote: ↑Sun Nov 05, 2023 4:44 pmProposal:
If the channeler has no quit, WVD should not be castable unless the channeler is at Battered HPs or below. Without no quit, can keep status quo.
Rationale:
In pk, channelers are pretty balanced right now (IMO) with the 280 max hps. Very powerful, but can go splat at any time. WVD breaks this when the channeler is WVDed above battered. If you restricted it so it wouldn't work unless Batt or below, then for the temporary time WVD is on, it still caps the max effective hps to 280.
Discuss!
It's already at the point where abs FCs are semi-useful at best...removing WVD at full hp from them would unduely hurt those characters. Which would be a shame.
Re: Limit WVD based on the channeler's hps
But what about all those Abs stabbing solo FCs... Looking at you sister E
Re: Limit WVD based on the channeler's hps
Please, don't down FCs even more, they have been downed enough. And as OP says themselves, FCs are pretty well balanced now for PK (which they can judge better than I), but we can probably all see they are pretty weak in PvE, compared to the past. There are fewer and fewer ways to enjoy them, with all those changes to make them weaker. WvD being only self castable was already enough of a change.
Re: Limit WVD based on the channeler's hps
If someone wvds at healthy then it already changes the way opponents respon.
Should work towards more play flexibility, not less
Should work towards more play flexibility, not less
Re: Limit WVD based on the channeler's hps
I don't like WVD, but this feels a little artificial to me. I'd rather see troll bash upped and fleelag normalized across all characters. WVD would be less of a balance issue if some of the other broken things in the game were fixed.