Shops - an incomplete idea - giving them purpose?
Posted: Mon Aug 21, 2023 10:20 pm
* HP:Healthy MV:Full > Agelmar's Weaponsmith
[ obvious exits: S ]
A weaponsmith is prepared to sell his best equipment.
* HP:Healthy MV:Full > list
You can buy:
A long poleaxe for 6 gold crowns.
A throwing knife for 12 gold crowns.
A sleek hunting spear for 2 gold crowns and 8 coppers.
A sharp pointed dart for 1 gold crown and 1 copper.
A dagger for 14 coppers.
A dirk for 3 gold crowns.
A hefty mace for 15 coppers.
A hooked spear for 2 gold crowns and 8 coppers.
A short steel spear for 1 gold crown and 4 coppers.
A spiked flail for 3 gold crowns.
A hollow steel lance for 74 gold crowns and 8 coppers.
The other day I signed on and went to Lugard looking to see if I could buy a small leather sheath for a projectile. It occurred to me while looking at the inventory that literally nothing else the shop sold would ever be of interest to anyone. Essentially, it sold mob clothing.
I've posted FD's weaponsmith above. I've bought daggers through time. I've recently bought throwing knives. I suspect that the same inventory has been present at this shop - forever - and jokingly that no one has ever bought a spiked flail there (I lie, I did once).
I am not attempting to critize or critique the economy. Players rapidly figure out what is good. We all want to use high end gear. Recent changes are focused on getting players back into play and into action. High end gear can be found in barrels and outside smobs and everywhere.
This may all just be a big timer waster, but I wonder if there's any way to increase the relevance of Wotmud's shops. I think people figure out relatively quickly that there's nothing to be bought there. Again - I'm not trying to beat weapon chits up. I'm not trying to beat up the weary merchant selling sets (assuming it still does). I just wonder - if we can buy it at a weary or if we can be given it for free after death then can't we also put some of that gear in shops so that shops would appear more relevant. We've moved forward in certain ways as a game, but I think we've lost an opportunity for flavor. Every city has shops. It just seems like it would be cool to bring some purpose back to them. Perhaps create a moment where a newbie sees something in a shop and says - I'm going to save up and buy that.
I'll put a different spin. I died tons back in the day. Reequiping essentially was an enjoyable experience for me. I did prefer to reequip by PK, but I ultimately found a set of mobs that also got me part of the way there. I wonder if someone people would rather reequip through shops and travel ie. a traveling shopping experience.
Thanks.
[ obvious exits: S ]
A weaponsmith is prepared to sell his best equipment.
* HP:Healthy MV:Full > list
You can buy:
A long poleaxe for 6 gold crowns.
A throwing knife for 12 gold crowns.
A sleek hunting spear for 2 gold crowns and 8 coppers.
A sharp pointed dart for 1 gold crown and 1 copper.
A dagger for 14 coppers.
A dirk for 3 gold crowns.
A hefty mace for 15 coppers.
A hooked spear for 2 gold crowns and 8 coppers.
A short steel spear for 1 gold crown and 4 coppers.
A spiked flail for 3 gold crowns.
A hollow steel lance for 74 gold crowns and 8 coppers.
The other day I signed on and went to Lugard looking to see if I could buy a small leather sheath for a projectile. It occurred to me while looking at the inventory that literally nothing else the shop sold would ever be of interest to anyone. Essentially, it sold mob clothing.
I've posted FD's weaponsmith above. I've bought daggers through time. I've recently bought throwing knives. I suspect that the same inventory has been present at this shop - forever - and jokingly that no one has ever bought a spiked flail there (I lie, I did once).
I am not attempting to critize or critique the economy. Players rapidly figure out what is good. We all want to use high end gear. Recent changes are focused on getting players back into play and into action. High end gear can be found in barrels and outside smobs and everywhere.
This may all just be a big timer waster, but I wonder if there's any way to increase the relevance of Wotmud's shops. I think people figure out relatively quickly that there's nothing to be bought there. Again - I'm not trying to beat weapon chits up. I'm not trying to beat up the weary merchant selling sets (assuming it still does). I just wonder - if we can buy it at a weary or if we can be given it for free after death then can't we also put some of that gear in shops so that shops would appear more relevant. We've moved forward in certain ways as a game, but I think we've lost an opportunity for flavor. Every city has shops. It just seems like it would be cool to bring some purpose back to them. Perhaps create a moment where a newbie sees something in a shop and says - I'm going to save up and buy that.
I'll put a different spin. I died tons back in the day. Reequiping essentially was an enjoyable experience for me. I did prefer to reequip by PK, but I ultimately found a set of mobs that also got me part of the way there. I wonder if someone people would rather reequip through shops and travel ie. a traveling shopping experience.
Thanks.