
grabel, cil, and whoever else
grabel, cil, and whoever else
Big props for hitting me until I was beat afk. I was obviously afk. Thank you for in turn running me down and killing me. I sincerely hope you enjoy the equipment. That was really stupid.


Re: grabel, cil, and whoever else
I had not the slightest clue you were afk, as I came in when you were actually there soooo don't lump me in on that. As for you dying after that was just pure sadness on your part...
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Healthy MV:Strong > open palisade
e
Ok.
* R HP:Healthy MV:Strong > West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
Grabel the Captain is here, fighting Briana.
Zil the Officer is here, fighting Briana, riding a gray palfrey.
*Briana* is here, fighting Zil, riding a gray palfrey.
An Illuminator's assistant stands here carrying some colored tubes.
k human
* R HP:Healthy MV:Strong > You barely blast *Briana*'s body.
Zil narrates 'is she FKING afk?'
k human
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered > You do the best you can!
g
[bash h.human] ong - Zil: Scratched - Briana: Battered >
=
Grabel hacks *Briana*'s right arm hard.
*Briana* slashes Zil's left arm hard.
Zil blasts *Briana*'s body.
-
Zil closes the gate.
As *Briana* avoids your bash, you topple over and fall to the ground!
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered >
Grabel hacks *Briana*'s right arm.
*Briana* barely slashes Zil's left leg.
Zil blasts *Briana*'s head very hard.
*Briana* panics, and attempts to flee!
*Briana* tries to flee, but is too exhausted!
Grabel narrates 'no idea man'
* R HP:Healthy MV:Strong - Zil: Hurt - Briana: Beaten > close gate
g
*Briana* stops riding a gray palfrey.
* R HP:Healthy MV:Strong - Zil: Hurt - Briana: Beaten > It's already closed!
[bash h.human] ong - Zil: Hurt - Briana: Beaten >
Grabel hacks *Briana*'s right arm very hard.
*Briana* panics, and attempts to flee!
Zil tries to blast *Briana*, but she deflects the blow.
*Briana* panics, and attempts to flee!
+
*Briana* leaves north.
*
Zil narrates 'well not now'
=
They're not here anymore!
* R HP:Healthy MV:Strong >
Briana bellows 'really?'
* R HP:Healthy MV:Strong > k human
Zil stops riding a gray palfrey.
* R HP:Healthy MV:Strong > k human
They aren't here.
Zil leaves north.
Grabel leaves north.
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > e
The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
Briana bellows 'was afk'
* R HP:Healthy MV:Strong > k human
k human
They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
k human
* R HP:Healthy MV:Strong > k human
k human
They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
*Briana* has arrived from the west.
* R HP:Healthy MV:Strong > k human
You try to blast *Briana*, but she parries successfully.
* R HP:Healthy MV:Strong - Briana: Beaten > k human
You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten >
The gleeman stops using a torch.
The gleeman joins Briana's fight!
The gleeman barely tickles your left arm with his pierce.
* R HP:Scratched MV:Strong - Briana: Beaten >
Zil bellows 'youre ot now'
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Briana: Beaten >
The gleeman tickles your body with his pierce.
You try to blast *Briana*, but she parries successfully.
Zil bellows 'youre ot now'
* R HP:Scratched MV:Strong - Briana: Beaten >
Grabel has arrived from the west.
* R HP:Scratched MV:Strong - Briana: Beaten >
Grabel tries to hack *Briana*, but she parries successfully.
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* leaves north.
* R HP:Scratched MV:Strong - the gleeman: Healthy > f
You panic and attempt to flee!
Zil has arrived from the west.
The gleeman barely tickles your left foot with his pierce.
You flee head over heels.
West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Scratched MV:Strong >
Wil al'Seen leaves east.
* R HP:Scratched MV:Strong >
Zil has arrived from the east.
* R HP:Scratched MV:Strong > e
e
The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
*Briana* is here, fighting Grabel.
Grabel the Captain is here, fighting Briana.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
*Briana* panics, and attempts to flee!
e
* R HP:Scratched MV:Strong > East End of the Green
[ obvious exits: N E S W ]
A board hangs on a wall peppered with tales of glory, adventure and history.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
e
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > not
They aren't here.
* R HP:Scratched MV:Strong > You start paying increased attention to your surroundings.
k human
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > open palisade
e
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
Briana bellows 'that's fucked up'
k human
* R HP:Scratched MV:Strong > k human
I see no palisade here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > close gate
Light splashes across the sky as the sun rises above the rooftops of Emonds Field.
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > Ok.
k human
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > alias y close gate
Zil has arrived from the west.
* R HP:Scratched MV:Strong > Ok.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
k human
k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > k human
k human
k human
k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
k human
k human
k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > w
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > scan n
The old seamstress stands here smiling.
Grabel bellows 'dont afk wend *roll'
* R HP:Scratched MV:Strong > scan s
w
Wit Congar stands here, grumbling about something.
A hunter from Illian searches for the fabled Horn of Valere.
A master blacksmith is here, hard at work.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
* R HP:Scratched MV:Strong > scan n
Zil bellows '2 seconds more of afk and we flee lol'
* R HP:Scratched MV:Strong > Young Ewin Finngar is here, likely looking for mischief.
A gleeman is here, wearing a cloak of different colored patches.
Daise Congar is here, grumping about her husband.
* R HP:Scratched MV:Strong > scan s
*Briana* is standing here.
* R HP:Scratched MV:Strong > k human
k human
Grabel bellows 'go haral at least'
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
Zil has arrived from the east.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > dism
They aren't here.
* R HP:Scratched MV:Strong > s
They aren't here.
* R HP:Scratched MV:Strong > k human
g
You stop riding him.
* HP:Scratched MV:Strong > Coplin House
[ obvious exits: N ]
*Briana* is standing here.
* HP:Scratched MV:Strong > You try to blast *Briana*, but she deflects the blow.
[bash h.human] ong - Briana: Beaten >
*Briana* tickles your head with her slash.
+
Briana bellows 'heh... sorr'
Zil has arrived from the north.
*
Zil tries to blast *Briana*, but she deflects the blow.
*
*Briana* panics, and attempts to flee!
*Briana* panics, and attempts to flee!
=
You try to blast *Briana*, but she parries successfully.
Your bash at *Briana* sends her sprawling!
* HP:Scratched MV:Strong - Briana: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Scratched MV:Strong - Briana: Beaten > k human
k human
Zil tries to blast *Briana*, but she deflects the blow.
*Briana* slashes your body.
You blast *Briana*'s body.
*Briana* panics, and attempts to flee!
*Briana* leaves north.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > They aren't here.
k human
* HP:Scratched MV:Strong > n
They aren't here.
* HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about.
A draft horse is here.
Zil has arrived from the south.
* HP:Scratched MV:Strong >
Zil leaves east.
* HP:Scratched MV:Strong > rt
e
[ride torm]
You start riding him.
e
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > k human
Main Street
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is here, fighting Briana.
*Briana* is here, fighting Zil.
* R HP:Scratched MV:Strong > k human
Zil tries to blast *Briana*, but she deflects the blow.
You try to blast *Briana*, but she parries successfully.
* R HP:Scratched MV:Strong - Zil: Scratched - Briana: Beaten > You do the best you can!
* R HP:Scratched MV:Strong - Zil: Scratched - Briana: Beaten > k human
*Briana* leaves south.
* R HP:Scratched MV:Strong > They aren't here.
*Briana* has arrived from the south.
* R HP:Scratched MV:Strong > close
y
Close what?
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > k human
Zil leaves south.
* R HP:Scratched MV:Strong > k human
You try to blast *Briana*, but she parries successfully.
*Briana* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Briana: Beaten > k human
You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Beaten > k human
You blast *Briana*'s body.
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > You do the best you can!
y
* R HP:Scratched MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > k human
[close gate]
It's already closed!
* R HP:Scratched MV:Strong - Briana: Beaten > y
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > [close gate]
It's already closed!
k human
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* leaves west.
Zil has arrived from the south.
y
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
[close gate]
It's already closed!
* R HP:Scratched MV:Strong > y
They aren't here.
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > k human
y
They aren't here.
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > scan w
Zil leaves west.
* R HP:Scratched MV:Strong > scan w
Zil the Officer is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > Zil the Officer is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
change mood brave
* R HP:Scratched MV:Strong > change mood brave
change mood brave
You try to calm down, but can't.
* R HP:Scratched MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
w
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > scan n
The old seamstress stands here smiling.
* R HP:Scratched MV:Strong > scan s
e
You intercept Wil al'Seen's attack on your mount.
Wil al'Seen tickles your right leg with his strike.
Wit Congar stands here, grumbling about something.
A hunter from Illian searches for the fabled Horn of Valere.
A master blacksmith is here, hard at work.
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > k human
They aren't here.
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > f
You panic and attempt to flee!
You flee head over heels.
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
* R HP:Scratched MV:Strong > w
w
w
East End of the Green
[ obvious exits: N E S W ]
A board hangs on a wall peppered with tales of glory, adventure and history.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
* R HP:Scratched MV:Strong > The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
* R HP:Scratched MV:Strong > West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Scratched MV:Strong > w
Haral Luhhan bellows 'Darkfriend Zil is attacking me!! Guards!'
The gate seems to be closed.
open gate
*Briana* has arrived from the south.
* R HP:Scratched MV:Strong >
*Briana* opens the gate.
* R HP:Scratched MV:Strong > It's already open!
*Briana* leaves west.
* R HP:Scratched MV:Strong > w
Wagon Bridge
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Scratched MV:Strong > nar out w
You narrate 'out w'
* R HP:Scratched MV:Strong >
Haral Luhhan bellows 'Darkfriend Zil is attacking me!! Guards!'
open gate
w
* R HP:Scratched MV:Strong > w
It's already open!
The gate closes quietly.
* R HP:Scratched MV:Strong > Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > not
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A boy stands here, grinning mischievously.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > w
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Strong > Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > e
e
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A boy stands here, grinning mischievously.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > open palisade
e
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > I see no palisade here.
k human
* R HP:Scratched MV:Strong > k human
Wagon Bridge
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
Zil has arrived from the east.
Grabel has arrived from the east.
* R HP:Scratched MV:Strong > You blast a Red Eagle guard's body hard.
Grabel leaves west.
Zil leaves north.
* R HP:Scratched MV:Strong - a Red Eagle guard: Scratched > You do the best you can!
* R HP:Scratched MV:Strong - a Red Eagle guard: Scratched > f
You panic and attempt to flee!
A Red Eagle officer tickles your right hand with his smite.
You flee head over heels.
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > nar n
You narrate 'n'
* R HP:Scratched MV:Strong > n
n
n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bee busily flies from plant to plant.
A long-eared rabbit is here, looking quite sick.
A snake is lying on the ground here.
A small bird is singing beautifully here.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > Bend in the North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.
A long-eared rabbit is here, looking quite sick.
A bee busily flies from plant to plant.
A short man stands here, nervously eyeing everything in sight.
n
* R HP:Scratched MV:Strong > n
Edge of the Westwood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
Edge of the Westwood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Edge of the Westwood
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A pretty bird is visible flying high in the sky.
A crow is visible flying high in the sky.
* R HP:Scratched MV:Strong > North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Open Fields
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
Farm Fields
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Farm Path
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a seanchan leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
n
Farm Path
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a seanchan leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
* R HP:Scratched MV:Strong > w
w
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
n
* R HP:Scratched MV:Strong > n
n
n
The day has begun.
You are thirsty.
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > Entering Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > n
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is standing here.
* R HP:Scratched MV:Strong > nar past wh
s
You narrate 'past wh'
Zil leaves south.
* R HP:Scratched MV:Strong > s
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is standing here.
k human
* R HP:Scratched MV:Strong > k human
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > g
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > [bash h.human]
Bash who?
* R HP:Scratched MV:Strong > e
Alleyway
[ obvious exits: E W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A poor, solemn villager walks by.
A villager woman performs her daily routine.
* R HP:Scratched MV:Strong > e
Path Outside Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > k human
g
You try to blast *Briana*, but she parries successfully.
[bash h.human] trong - Briana: Beaten >
=
Zil narrates 'Insdire'
+
*Briana* panics, and attempts to flee!
*
*Briana* leaves north.
*Briana* has arrived from the north.
+
*Briana* leaves south.
=nar on e path
-s
s
Cancelled.
You narrate 'on e path'
* R HP:Scratched MV:Strong > Small Path
[ obvious exits: N S ]
A sleek well-trained torm glares fiercely about, being ridden by you.
k human
* R HP:Scratched MV:Strong > k human
Small Path
[ obvious exits: N S ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > You blast *Briana*'s right leg.
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > g
*Briana* slashes your body.
You blast *Briana*'s head hard.
[bash h.human] trong - Briana: Critical >
*Briana* panics, and attempts to flee!
change mood berserk
+
*Briana* leaves north.
*Briana* has arrived from the north.
k human
Cancelled.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Grabel narrates 'baerlon?'
* R HP:Scratched MV:Strong > k human
k human
You try to blast *Briana*, but she deflects the blow.
k human
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > *Briana* slashes your body.
You try to blast *Briana*, but she parries successfully.
You do the best you can!
*Briana* panics, and attempts to flee!
k human
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
*Briana* leaves south.
EDIT FOR POSTING ABILITITY..
You narrate 'back in'
* R HP:Scratched MV:Tiring > Entering Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Tiring > scan w
*Briana* is standing here.
* R HP:Scratched MV:Tiring > dism
w
You stop riding him.
k briana
* HP:Scratched MV:Tiring > Small Fields
[ obvious exits: E S W ]
There are some tracks of a seanchan leaving east.
There are some tracks of a ridden mount leaving east.
*Briana* is standing here.
g
* HP:Scratched MV:Tiring > You barely blast *Briana*'s body.
[bash h.human] ing - Briana: Critical >
*
*Briana* panics, and attempts to flee!
+
*Briana* leaves west.
=
*Briana* has arrived from the west.
=
Your bash at *Briana* sends her sprawling!
* HP:Scratched MV:Tiring - Briana: Critical >
You blast *Briana*'s left foot into bloody fragments!
change mood berserk
* HP:Scratched MV:Tiring - Briana: Critical > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Scratched MV:Tiring - Briana: Critical > k briana
k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
k briana
k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
You blast *Briana*'s body hard.
*Briana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Briana*'s death cry.
Wagon Bridge
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Healthy MV:Strong > open palisade
e
Ok.
* R HP:Healthy MV:Strong > West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
Grabel the Captain is here, fighting Briana.
Zil the Officer is here, fighting Briana, riding a gray palfrey.
*Briana* is here, fighting Zil, riding a gray palfrey.
An Illuminator's assistant stands here carrying some colored tubes.
k human
* R HP:Healthy MV:Strong > You barely blast *Briana*'s body.
Zil narrates 'is she FKING afk?'
k human
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered > You do the best you can!
g
[bash h.human] ong - Zil: Scratched - Briana: Battered >
=
Grabel hacks *Briana*'s right arm hard.
*Briana* slashes Zil's left arm hard.
Zil blasts *Briana*'s body.
-
Zil closes the gate.
As *Briana* avoids your bash, you topple over and fall to the ground!
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered >
Grabel hacks *Briana*'s right arm.
*Briana* barely slashes Zil's left leg.
Zil blasts *Briana*'s head very hard.
*Briana* panics, and attempts to flee!
*Briana* tries to flee, but is too exhausted!
Grabel narrates 'no idea man'
* R HP:Healthy MV:Strong - Zil: Hurt - Briana: Beaten > close gate
g
*Briana* stops riding a gray palfrey.
* R HP:Healthy MV:Strong - Zil: Hurt - Briana: Beaten > It's already closed!
[bash h.human] ong - Zil: Hurt - Briana: Beaten >
Grabel hacks *Briana*'s right arm very hard.
*Briana* panics, and attempts to flee!
Zil tries to blast *Briana*, but she deflects the blow.
*Briana* panics, and attempts to flee!
+
*Briana* leaves north.
*
Zil narrates 'well not now'
=
They're not here anymore!
* R HP:Healthy MV:Strong >
Briana bellows 'really?'
* R HP:Healthy MV:Strong > k human
Zil stops riding a gray palfrey.
* R HP:Healthy MV:Strong > k human
They aren't here.
Zil leaves north.
Grabel leaves north.
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > e
The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
Briana bellows 'was afk'
* R HP:Healthy MV:Strong > k human
k human
They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
k human
* R HP:Healthy MV:Strong > They aren't here.
k human
* R HP:Healthy MV:Strong > k human
k human
They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
* R HP:Healthy MV:Strong > k human
They aren't here.
*Briana* has arrived from the west.
* R HP:Healthy MV:Strong > k human
You try to blast *Briana*, but she parries successfully.
* R HP:Healthy MV:Strong - Briana: Beaten > k human
You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Healthy MV:Strong - Briana: Beaten >
The gleeman stops using a torch.
The gleeman joins Briana's fight!
The gleeman barely tickles your left arm with his pierce.
* R HP:Scratched MV:Strong - Briana: Beaten >
Zil bellows 'youre ot now'
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Briana: Beaten >
The gleeman tickles your body with his pierce.
You try to blast *Briana*, but she parries successfully.
Zil bellows 'youre ot now'
* R HP:Scratched MV:Strong - Briana: Beaten >
Grabel has arrived from the west.
* R HP:Scratched MV:Strong - Briana: Beaten >
Grabel tries to hack *Briana*, but she parries successfully.
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* leaves north.
* R HP:Scratched MV:Strong - the gleeman: Healthy > f
You panic and attempt to flee!
Zil has arrived from the west.
The gleeman barely tickles your left foot with his pierce.
You flee head over heels.
West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Scratched MV:Strong >
Wil al'Seen leaves east.
* R HP:Scratched MV:Strong >
Zil has arrived from the east.
* R HP:Scratched MV:Strong > e
e
The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
*Briana* is here, fighting Grabel.
Grabel the Captain is here, fighting Briana.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
*Briana* panics, and attempts to flee!
e
* R HP:Scratched MV:Strong > East End of the Green
[ obvious exits: N E S W ]
A board hangs on a wall peppered with tales of glory, adventure and history.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
e
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > not
They aren't here.
* R HP:Scratched MV:Strong > You start paying increased attention to your surroundings.
k human
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > open palisade
e
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
Briana bellows 'that's fucked up'
k human
* R HP:Scratched MV:Strong > k human
I see no palisade here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > close gate
Light splashes across the sky as the sun rises above the rooftops of Emonds Field.
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > Ok.
k human
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > alias y close gate
Zil has arrived from the west.
* R HP:Scratched MV:Strong > Ok.
* R HP:Scratched MV:Strong > k human
k human
They aren't here.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
k human
k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > k human
k human
k human
k human
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
k human
* R HP:Scratched MV:Strong > k human
k human
k human
k human
k human
They aren't here.
k human
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > w
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > scan n
The old seamstress stands here smiling.
Grabel bellows 'dont afk wend *roll'
* R HP:Scratched MV:Strong > scan s
w
Wit Congar stands here, grumbling about something.
A hunter from Illian searches for the fabled Horn of Valere.
A master blacksmith is here, hard at work.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
* R HP:Scratched MV:Strong > scan n
Zil bellows '2 seconds more of afk and we flee lol'
* R HP:Scratched MV:Strong > Young Ewin Finngar is here, likely looking for mischief.
A gleeman is here, wearing a cloak of different colored patches.
Daise Congar is here, grumping about her husband.
* R HP:Scratched MV:Strong > scan s
*Briana* is standing here.
* R HP:Scratched MV:Strong > k human
k human
Grabel bellows 'go haral at least'
* R HP:Scratched MV:Strong > k human
They aren't here.
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
Zil has arrived from the east.
k human
* R HP:Scratched MV:Strong > k human
They aren't here.
k human
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > dism
They aren't here.
* R HP:Scratched MV:Strong > s
They aren't here.
* R HP:Scratched MV:Strong > k human
g
You stop riding him.
* HP:Scratched MV:Strong > Coplin House
[ obvious exits: N ]
*Briana* is standing here.
* HP:Scratched MV:Strong > You try to blast *Briana*, but she deflects the blow.
[bash h.human] ong - Briana: Beaten >
*Briana* tickles your head with her slash.
+
Briana bellows 'heh... sorr'
Zil has arrived from the north.
*
Zil tries to blast *Briana*, but she deflects the blow.
*
*Briana* panics, and attempts to flee!
*Briana* panics, and attempts to flee!
=
You try to blast *Briana*, but she parries successfully.
Your bash at *Briana* sends her sprawling!
* HP:Scratched MV:Strong - Briana: Beaten > change mood berserk
Mood changed to: Berserk
* HP:Scratched MV:Strong - Briana: Beaten > k human
k human
Zil tries to blast *Briana*, but she deflects the blow.
*Briana* slashes your body.
You blast *Briana*'s body.
*Briana* panics, and attempts to flee!
*Briana* leaves north.
* HP:Scratched MV:Strong > They aren't here.
* HP:Scratched MV:Strong > They aren't here.
k human
* HP:Scratched MV:Strong > n
They aren't here.
* HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about.
A draft horse is here.
Zil has arrived from the south.
* HP:Scratched MV:Strong >
Zil leaves east.
* HP:Scratched MV:Strong > rt
e
[ride torm]
You start riding him.
e
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > k human
Main Street
[ obvious exits: E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is here, fighting Briana.
*Briana* is here, fighting Zil.
* R HP:Scratched MV:Strong > k human
Zil tries to blast *Briana*, but she deflects the blow.
You try to blast *Briana*, but she parries successfully.
* R HP:Scratched MV:Strong - Zil: Scratched - Briana: Beaten > You do the best you can!
* R HP:Scratched MV:Strong - Zil: Scratched - Briana: Beaten > k human
*Briana* leaves south.
* R HP:Scratched MV:Strong > They aren't here.
*Briana* has arrived from the south.
* R HP:Scratched MV:Strong > close
y
Close what?
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > k human
Zil leaves south.
* R HP:Scratched MV:Strong > k human
You try to blast *Briana*, but she parries successfully.
*Briana* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Briana: Beaten > k human
You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Beaten > k human
You blast *Briana*'s body.
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > You do the best you can!
y
* R HP:Scratched MV:Strong - Briana: Beaten > You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > k human
[close gate]
It's already closed!
* R HP:Scratched MV:Strong - Briana: Beaten > y
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Beaten > [close gate]
It's already closed!
k human
* R HP:Scratched MV:Strong - Briana: Beaten >
*Briana* leaves west.
Zil has arrived from the south.
y
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > k human
[close gate]
It's already closed!
* R HP:Scratched MV:Strong > y
They aren't here.
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > k human
y
They aren't here.
* R HP:Scratched MV:Strong > [close gate]
It's already closed!
* R HP:Scratched MV:Strong > scan w
Zil leaves west.
* R HP:Scratched MV:Strong > scan w
Zil the Officer is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > Zil the Officer is standing here.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
change mood brave
* R HP:Scratched MV:Strong > change mood brave
change mood brave
You try to calm down, but can't.
* R HP:Scratched MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > change mood brave
Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
* R HP:Scratched MV:Strong > Mood changed to: Brave
Wimpy reset to: 121 hit points.
w
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Wil al'Seen is here, trying to look pretty for all the young ladies.
The fishmonger is here, hoping to buy your catch.
* R HP:Scratched MV:Strong > scan n
The old seamstress stands here smiling.
* R HP:Scratched MV:Strong > scan s
e
You intercept Wil al'Seen's attack on your mount.
Wil al'Seen tickles your right leg with his strike.
Wit Congar stands here, grumbling about something.
A hunter from Illian searches for the fabled Horn of Valere.
A master blacksmith is here, hard at work.
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > k human
They aren't here.
* R HP:Scratched MV:Strong - Wil al'Seen: Scratched > f
You panic and attempt to flee!
You flee head over heels.
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A draft horse is here.
* R HP:Scratched MV:Strong > w
w
w
East End of the Green
[ obvious exits: N E S W ]
A board hangs on a wall peppered with tales of glory, adventure and history.
A sleek well-trained torm glares fiercely about, being ridden by you.
A black cat meanders to an unknown destination.
A hardened farmer stands ready to defend his homeland.
A hardened farmer stands ready to defend his homeland.
A powerfully built man bearing a tattoo of a Red Eagle on his neck is here.
* R HP:Scratched MV:Strong > The Green
[ obvious exits: N E S W ]
A hanging lantern lights the path.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A boy stands here, grinning mischievously.
The Emond's Field town crier stands here, spreading the news.
* R HP:Scratched MV:Strong > West End of the Green
[ obvious exits: N E S W ]
A lantern has been left here.
The Winespring Water bursts forth here, strong enough to barrel a man over.
A sleek well-trained torm glares fiercely about, being ridden by you.
A gray palfrey prances skittishly nearby.
A gray palfrey prances skittishly nearby.
An Illuminator's assistant stands here carrying some colored tubes.
* R HP:Scratched MV:Strong > w
Haral Luhhan bellows 'Darkfriend Zil is attacking me!! Guards!'
The gate seems to be closed.
open gate
*Briana* has arrived from the south.
* R HP:Scratched MV:Strong >
*Briana* opens the gate.
* R HP:Scratched MV:Strong > It's already open!
*Briana* leaves west.
* R HP:Scratched MV:Strong > w
Wagon Bridge
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
* R HP:Scratched MV:Strong > nar out w
You narrate 'out w'
* R HP:Scratched MV:Strong >
Haral Luhhan bellows 'Darkfriend Zil is attacking me!! Guards!'
open gate
w
* R HP:Scratched MV:Strong > w
It's already open!
The gate closes quietly.
* R HP:Scratched MV:Strong > Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here.
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > not
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A boy stands here, grinning mischievously.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > w
You stop paying increased attention to your surroundings.
* R HP:Scratched MV:Strong > Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > e
e
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
A boy stands here, grinning mischievously.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > open palisade
e
Quarry Road
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A mirrored lantern has been left here.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > I see no palisade here.
k human
* R HP:Scratched MV:Strong > k human
Wagon Bridge
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A banner portraying a red eagle is gently swaying in the wind here.
A sleek well-trained torm glares fiercely about, being ridden by you.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A Red Eagle guardsman surveys the area, riding a wild stallion.
A veteran officer of the Red Eagles commands his guardsmen, riding a wild stallion.
Zil has arrived from the east.
Grabel has arrived from the east.
* R HP:Scratched MV:Strong > You blast a Red Eagle guard's body hard.
Grabel leaves west.
Zil leaves north.
* R HP:Scratched MV:Strong - a Red Eagle guard: Scratched > You do the best you can!
* R HP:Scratched MV:Strong - a Red Eagle guard: Scratched > f
You panic and attempt to flee!
A Red Eagle officer tickles your right hand with his smite.
You flee head over heels.
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > nar n
You narrate 'n'
* R HP:Scratched MV:Strong > n
n
n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A short man stands here, nervously eyeing everything in sight.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bee busily flies from plant to plant.
A long-eared rabbit is here, looking quite sick.
A snake is lying on the ground here.
A small bird is singing beautifully here.
* R HP:Scratched MV:Strong > n
North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > Bend in the North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A bee busily flies from plant to plant.
A bee busily flies from plant to plant.
A long-eared rabbit is here, looking quite sick.
A bee busily flies from plant to plant.
A short man stands here, nervously eyeing everything in sight.
n
* R HP:Scratched MV:Strong > n
Edge of the Westwood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
Edge of the Westwood
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Edge of the Westwood
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A pretty bird is visible flying high in the sky.
A crow is visible flying high in the sky.
* R HP:Scratched MV:Strong > North Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Open Fields
[ obvious exits: N S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
Farm Fields
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Farm Path
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving north.
There are some tracks of a seanchan leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > n
n
Farm Path
[ obvious exits: E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a seanchan leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a human leaving south.
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
* R HP:Scratched MV:Strong > w
w
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
A raven is visible flying high in the sky.
* R HP:Scratched MV:Strong > Alas, you cannot go that way...
n
* R HP:Scratched MV:Strong > n
n
n
The day has begun.
You are thirsty.
North Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > Entering Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
n
* R HP:Scratched MV:Strong > n
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A poor, solemn villager walks by.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is standing here.
* R HP:Scratched MV:Strong > nar past wh
s
You narrate 'past wh'
Zil leaves south.
* R HP:Scratched MV:Strong > s
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
Zil the Officer is standing here.
k human
* R HP:Scratched MV:Strong > k human
Main Street
[ obvious exits: N E S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Strong > g
They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > [bash h.human]
Bash who?
* R HP:Scratched MV:Strong > e
Alleyway
[ obvious exits: E W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
A poor, solemn villager walks by.
A villager woman performs her daily routine.
* R HP:Scratched MV:Strong > e
Path Outside Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > k human
g
You try to blast *Briana*, but she parries successfully.
[bash h.human] trong - Briana: Beaten >
=
Zil narrates 'Insdire'
+
*Briana* panics, and attempts to flee!
*
*Briana* leaves north.
*Briana* has arrived from the north.
+
*Briana* leaves south.
=nar on e path
-s
s
Cancelled.
You narrate 'on e path'
* R HP:Scratched MV:Strong > Small Path
[ obvious exits: N S ]
A sleek well-trained torm glares fiercely about, being ridden by you.
k human
* R HP:Scratched MV:Strong > k human
Small Path
[ obvious exits: N S ]
A sleek well-trained torm glares fiercely about, being ridden by you.
*Briana* is standing here.
* R HP:Scratched MV:Strong > You blast *Briana*'s right leg.
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > g
*Briana* slashes your body.
You blast *Briana*'s head hard.
[bash h.human] trong - Briana: Critical >
*Briana* panics, and attempts to flee!
change mood berserk
+
*Briana* leaves north.
*Briana* has arrived from the north.
k human
Cancelled.
Mood changed to: Berserk
Wimpy reset to: 0 hit points.
Grabel narrates 'baerlon?'
* R HP:Scratched MV:Strong > k human
k human
You try to blast *Briana*, but she deflects the blow.
k human
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > *Briana* slashes your body.
You try to blast *Briana*, but she parries successfully.
You do the best you can!
*Briana* panics, and attempts to flee!
k human
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > k human
You do the best you can!
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
k human
* R HP:Scratched MV:Strong - Briana: Critical > You do the best you can!
*Briana* leaves south.
EDIT FOR POSTING ABILITITY..
You narrate 'back in'
* R HP:Scratched MV:Tiring > Entering Watch Hill
[ obvious exits: N S W ]
A sleek well-trained torm glares fiercely about, being ridden by you.
* R HP:Scratched MV:Tiring > scan w
*Briana* is standing here.
* R HP:Scratched MV:Tiring > dism
w
You stop riding him.
k briana
* HP:Scratched MV:Tiring > Small Fields
[ obvious exits: E S W ]
There are some tracks of a seanchan leaving east.
There are some tracks of a ridden mount leaving east.
*Briana* is standing here.
g
* HP:Scratched MV:Tiring > You barely blast *Briana*'s body.
[bash h.human] ing - Briana: Critical >
*
*Briana* panics, and attempts to flee!
+
*Briana* leaves west.
=
*Briana* has arrived from the west.
=
Your bash at *Briana* sends her sprawling!
* HP:Scratched MV:Tiring - Briana: Critical >
You blast *Briana*'s left foot into bloody fragments!
change mood berserk
* HP:Scratched MV:Tiring - Briana: Critical > Mood changed to: Berserk
Wimpy reset to: 0 hit points.
* HP:Scratched MV:Tiring - Briana: Critical > k briana
k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
k briana
k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
You do the best you can!
* HP:Scratched MV:Tiring - Briana: Critical > k briana
You blast *Briana*'s body hard.
*Briana* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Briana*'s death cry.
Re: grabel, cil, and whoever else
honestly, you guys all knew I was afk. I don't care what kind of logs you post, there were more of you and you communicate on narrates like everyone else does. You're not stupid, and now you have a heron and a full kit you didn't earn. I don't have a lot of motivation to come back to the game for a while when people do things like this based off of greed and stupidity. This was bad. I'm sorry, it was bad. You know this was bad, and you were apart of it. Get mad and throw out a million excuses and logs that don't show what really happened, you guys sat there and pounded on me while I was in another window trying to listen to some professor tell me about legal work. You wouldn't have stopped unless I died. I was beat when I came back and bleeding, with your group on
enjoy the loot you guys, really disappointed in the way you handled that.

Re: grabel, cil, and whoever else
I want to call bullshit on thatZil bellows '2 seconds more of afk and we flee lol'
Re: grabel, cil, and whoever else
I honestly could care less about the loot. You can have it all back :p Nice try on hiding the heron though that was a little amusing. The fact that you didn't die afk, and were given the chance to live. Yet failed it miserably while running around dismounted and ending up dying hag. That is what's sad here lol. You passed multiple horse/horse loads. So hit me up when you want your gear.
Re: grabel, cil, and whoever else
Call bullshit all you want.
You basically make it sound like we were there for 10 minutes chopping at you when you're a channeler vs 2 absers, and then 3 absers and go batt in 4 rounds. And vilda had just been there so i was thinking you was waiting for her, then cil came, and no we werent actually narrating much of anything. And you fled just after i narrated "I she fking afk" so if you really were afk you have lived, or youd be getting your eq back if you died.
k human
* R HP:Healthy MV:Strong > You barely blast *Briana*'s body.
Zil narrates 'is she FKING afk?'
k human
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered > You do the best you can!
I didn't even know you had a heron.
Afking wend in the middle of pk just because you think your safe and have 4 people on your side is on you. if you were going to listen to the proffesor you can do it harals, or rent, if it was an emergency we probably would be nice. And you dying is all on you doing everything wrong. You had plenty of hps and time to go where ever you wanted.
And noone wanted your loot, or heron, which is unmendable. Only exsiting greed was for your head. And they were probably going to return, because noone wanted your stuff. But then i told them no out of prinicple. So blame me. Im not going to returtn to every bully claiming they have some obscure rights because they were "afk" when they died with every option avaliable. Be a real player and accept dying.
You basically make it sound like we were there for 10 minutes chopping at you when you're a channeler vs 2 absers, and then 3 absers and go batt in 4 rounds. And vilda had just been there so i was thinking you was waiting for her, then cil came, and no we werent actually narrating much of anything. And you fled just after i narrated "I she fking afk" so if you really were afk you have lived, or youd be getting your eq back if you died.
k human
* R HP:Healthy MV:Strong > You barely blast *Briana*'s body.
Zil narrates 'is she FKING afk?'
k human
* R HP:Healthy MV:Strong - Zil: Scratched - Briana: Battered > You do the best you can!
I didn't even know you had a heron.
Afking wend in the middle of pk just because you think your safe and have 4 people on your side is on you. if you were going to listen to the proffesor you can do it harals, or rent, if it was an emergency we probably would be nice. And you dying is all on you doing everything wrong. You had plenty of hps and time to go where ever you wanted.
And noone wanted your loot, or heron, which is unmendable. Only exsiting greed was for your head. And they were probably going to return, because noone wanted your stuff. But then i told them no out of prinicple. So blame me. Im not going to returtn to every bully claiming they have some obscure rights because they were "afk" when they died with every option avaliable. Be a real player and accept dying.
Re: grabel, cil, and whoever else
I hope everyone feels good about it, very sporting. Very fair circumstances haha
I still won't kill you if I find you in a similiar situation or afk in general. You can ask people like Milian and others that I've found afk. When I realize they're afk, (doesn't take until they're beat) I let them go. That's because starting at beaten isn't very sporting, but maybe that's me. 1v3 is hard enough, much less starting sub 100 hps. Just my two cents. You kept the gear instead of giving it back, so it doesn't matter what you say it kinda matters what you did. What you did, was not cool or sporting. It's not the end of the world to own up to things sometimes and just say, "hey, you're right, that was a really crappy situation in hind sight, and I'm sorry" but, it's way easier to make excuses and be a hard ass in randland than a decent person now a days. I'm just saying if the tables were turned and you were me, I wouldn't have done you like that. That's just me.
I was in class, and didn't really have the means to do anything until it was way too late. I'd rather you do it to me than someone newer to the game I guess or someone that might be on the edge about logging in again because stuff like that is bad for the playerbase You can try and defend yourself to the masses by posting crap on the forums but, I know what you did was wrong. I don't think it's hard to believe for others too honestly, it's more a matter of what are you going to do the in the future in similiar circumstances. Are you going to be cool next time or do someone up like you did me? That's what's more important. Keep the gear, you guys need all the help you can when you play like that. Very disappointed in you lot.

I still won't kill you if I find you in a similiar situation or afk in general. You can ask people like Milian and others that I've found afk. When I realize they're afk, (doesn't take until they're beat) I let them go. That's because starting at beaten isn't very sporting, but maybe that's me. 1v3 is hard enough, much less starting sub 100 hps. Just my two cents. You kept the gear instead of giving it back, so it doesn't matter what you say it kinda matters what you did. What you did, was not cool or sporting. It's not the end of the world to own up to things sometimes and just say, "hey, you're right, that was a really crappy situation in hind sight, and I'm sorry" but, it's way easier to make excuses and be a hard ass in randland than a decent person now a days. I'm just saying if the tables were turned and you were me, I wouldn't have done you like that. That's just me.
I was in class, and didn't really have the means to do anything until it was way too late. I'd rather you do it to me than someone newer to the game I guess or someone that might be on the edge about logging in again because stuff like that is bad for the playerbase You can try and defend yourself to the masses by posting crap on the forums but, I know what you did was wrong. I don't think it's hard to believe for others too honestly, it's more a matter of what are you going to do the in the future in similiar circumstances. Are you going to be cool next time or do someone up like you did me? That's what's more important. Keep the gear, you guys need all the help you can when you play like that. Very disappointed in you lot.
Re: grabel, cil, and whoever else
I think the SS in question here generally aren't douches, and not really EQ hungry. If that helps..
To be fair, you could have gotten away once you were out of EF :/
Sorry you lost your kit!
To be fair, you could have gotten away once you were out of EF :/
Sorry you lost your kit!
Re: grabel, cil, and whoever else
doesn't make sense even more then hehe.
Re: grabel, cil, and whoever else
They wanted to return, which was fine by me, then you posted this kind of post on forum's to make us look bad, which isn't ok, so I said no.
If you're afk, go harals, No one ever dies afk harals, becuase everyone knows youre afk if youre harals. You kind of left without giving notice in the middle of pk, and being in class didn't stop you from pking when you had numbers and it was safe for you to do so. If you're simply on another window that doesn't count as being afk, that counts as not paying attention. And since you litteraly just left in the middle of pk without any yelling, and not going to a safe room, and you litteraly had backup in the room less than 1 minute before i rentered with grabel, i think it was fair for me to assume you were waiting for said person to come back and wait til you were to low for that to be an option before i could know you were afk.
If you had yelled at anytime that you were in class, and listening to your professor than sure, no problem. It's a valid reason, And if youd told us in person after, then thats okay to. But saying whatever after youre dead to try to get eq return is not okay to me. Expecting eq return is not cool, because the act of giving eq back is an act of chivalry and niceness, if you demand your eq everytime you die in less than ideal circumstances, which is going to happen again adn again and again, then you take the chivalry and niceness away and becomes an imagined privliege that you teach to never players, so they expect the same kind of treatment.
But yeah the dealbreaker for me is purely using the forums in this way. You talk about us trying to look good to the masses as you call them. Your problem is that you are trying to use the forums as some kind of master supression technique thing to make us look bad in the first place, when you have more noble ways of achieving your ends. That is what is low. If you want to be treated fair, then be fair. calling us out on posting crap and saying were bad pkers and whatever is not going to help you in the future.
No one who has ever come to me after they died and explained that they were in a shitty situation has ever not gotten their equipment.
If you're afk, go harals, No one ever dies afk harals, becuase everyone knows youre afk if youre harals. You kind of left without giving notice in the middle of pk, and being in class didn't stop you from pking when you had numbers and it was safe for you to do so. If you're simply on another window that doesn't count as being afk, that counts as not paying attention. And since you litteraly just left in the middle of pk without any yelling, and not going to a safe room, and you litteraly had backup in the room less than 1 minute before i rentered with grabel, i think it was fair for me to assume you were waiting for said person to come back and wait til you were to low for that to be an option before i could know you were afk.
If you had yelled at anytime that you were in class, and listening to your professor than sure, no problem. It's a valid reason, And if youd told us in person after, then thats okay to. But saying whatever after youre dead to try to get eq return is not okay to me. Expecting eq return is not cool, because the act of giving eq back is an act of chivalry and niceness, if you demand your eq everytime you die in less than ideal circumstances, which is going to happen again adn again and again, then you take the chivalry and niceness away and becomes an imagined privliege that you teach to never players, so they expect the same kind of treatment.
But yeah the dealbreaker for me is purely using the forums in this way. You talk about us trying to look good to the masses as you call them. Your problem is that you are trying to use the forums as some kind of master supression technique thing to make us look bad in the first place, when you have more noble ways of achieving your ends. That is what is low. If you want to be treated fair, then be fair. calling us out on posting crap and saying were bad pkers and whatever is not going to help you in the future.
No one who has ever come to me after they died and explained that they were in a shitty situation has ever not gotten their equipment.