can we change mob lead back? it sucks now
can we change mob lead back? it sucks now
Mob lead changes suck. You can't spam with them, they don't even assist you. look at this pleb just sitting there:
a s
o HP:Critical MV:Weary >
[scan ]
*Kathos* is standing here.
A watchful Dha'vol trolloc is sitting here.
o HP:Critical MV:Weary >
a s
A Ghar'ghael trolloc has arrived from the east.
[scan ]
*Kathos* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
He doesn't even aggro a human in his room!! this is less than useless.
Please bring old mob lead back. it was one of the main perks of becoming a master. Now mobs suck in pk
a s
o HP:Critical MV:Weary >
[scan ]
*Kathos* is standing here.
A watchful Dha'vol trolloc is sitting here.
o HP:Critical MV:Weary >
a s
A Ghar'ghael trolloc has arrived from the east.
[scan ]
*Kathos* is standing here.
A watchful Dha'vol trolloc scouts his surroundings here.
He doesn't even aggro a human in his room!! this is less than useless.
Please bring old mob lead back. it was one of the main perks of becoming a master. Now mobs suck in pk
Re: can we change mob lead back? it sucks now
they suck outside of pk also. It's almost a 100% guarantee that my mob dies if I try to smob with it even with it in full abs. Only thing its good for is extra damage and to maybe buff 2 mobs before it dies. Having it sit for aggro pulse also.
Re: can we change mob lead back? it sucks now
I would rather them be mostly useless in pk but outside of pk be a LOT better. Dunno how to do so but as they are now they are a huge turn off.
Re: can we change mob lead back? it sucks now
No, they’re perfect now.
People became way too proficient with them and they were miserable to pk against.
People became way too proficient with them and they were miserable to pk against.
Re: can we change mob lead back? it sucks now
The "stun" pulse when you try to give it a command is a bit ridiculous.
I ran a "rem all, drop all" command and started worrying about getting stabbed before I was unfrozen.
I ran a "rem all, drop all" command and started worrying about getting stabbed before I was unfrozen.
Re: can we change mob lead back? it sucks now
The main problem with the old mob lead was DS mobs loading all over the map. (To a lesser extent, Lancer mobs.) That was bad in PK zones, particularly when there were multiple fades and masters in the same PK.
I don't like the new ones, just because I don't like the mechanics of spawning mobs on command, and I don't like the mechanic of getting something for nothing.
The ideal balance for me would be the old mobs, but only allow moblead from a clan's home zone, with QP loss on death.
I don't like the new ones, just because I don't like the mechanics of spawning mobs on command, and I don't like the mechanic of getting something for nothing.
The ideal balance for me would be the old mobs, but only allow moblead from a clan's home zone, with QP loss on death.
Re: can we change mob lead back? it sucks now
^
I should be able to lead ramshorned from TKD smh
I should be able to lead ramshorned from TKD smh
Re: can we change mob lead back? it sucks now
bring back old mobs but ban mob lead in pk
Re: can we change mob lead back? it sucks now
Think old leadable mobs were way too strong and the fancier triggers and scripting got, the more and more absurd they became. That being said, these leadable mobs suck.
1. Remove the stun lag on commands.
2. Make them cost 3 qps to issue, flat.
3. Load them with no loot/no remove x % absorption, YdZ dice weapon.
Simple. If you want to spend QPs to issue a mob that you have the flexibility to order around, buff for you, etc. but isn't going to be your 82% abs crutch with an attacking weapon, go for it. If it's not worth that to you, then don't issue it.
There aren't enough QP sinks for masters and issuing a mob should be one of them. Masters shouldn't be crying about stuff they want to opt into using costing QPs.
1. Remove the stun lag on commands.
2. Make them cost 3 qps to issue, flat.
3. Load them with no loot/no remove x % absorption, YdZ dice weapon.
Simple. If you want to spend QPs to issue a mob that you have the flexibility to order around, buff for you, etc. but isn't going to be your 82% abs crutch with an attacking weapon, go for it. If it's not worth that to you, then don't issue it.
There aren't enough QP sinks for masters and issuing a mob should be one of them. Masters shouldn't be crying about stuff they want to opt into using costing QPs.
Re: can we change mob lead back? it sucks now
Agree with Revescaal. It is too much of an advantage to just keep leading more and more mobs in a pk zone, only being able to lead a mob from your home zone, and if it dies outside the home zone, you get docked 3 qps.
But I liked being able to equip and lead a mob in pk. It allows me to fight 1v2 or even 1v3. Why shouldn't masters have an advantage in pk? Remorts get HUGE advantages, why shouldn't masters get some, other than master damage?
But I liked being able to equip and lead a mob in pk. It allows me to fight 1v2 or even 1v3. Why shouldn't masters have an advantage in pk? Remorts get HUGE advantages, why shouldn't masters get some, other than master damage?