This is a very valid point. The extreme was my time as an Accepted, when I was given the advice "you should be more active" and "oh, we thought you were not active, just happy to play an Accepted from time to time", while I was putting in over 40 hours a week (more likely even more) and very unhappy with everything about FCs and especially Accepteds being destroyed (it was the era of years of Vivienne's changes). My main problem was being european.Detritus wrote: ↑Sun Jan 01, 2023 5:09 pmI don't have any problem with the difficulty to get into any clan.
I have a problem with being reliant on playing during specific play times to be "active" or "seen".
Outside of holidays I mostly don't play unless i play while at work because the most convenient times for me to play are the quietest times of day on mud.
This applies to other things too. I haven't seen a mobraid or global quest in ages. Most exp multipliers are turned on, when I am asleep. And so on.
I like that some things, such as more encouraged RP logs posting, are helping with the issue to some extent. But especially clans should have ways for people in different time zones to show activity, especially to create new groups of active players in those other time zones. For example in the Tower, we have the numbers to cover the 24h with some Aes Sedai, you are just more likely to meet some in some time slots than others. But most clans should be more aware of this issue. So, if you are an applicant failing to meet members, encourage logs sending, encourage second hand info from trusted allies seeing your applicant, etc. The in person availibility should not be the main problem, even though it certainly makes sense for it to be the primary way to get to know your applicant.
About some things raised: LS has improved a lot in awards. While I agree with Fuujin, that RP and smobbing QPS are rather low (but my example is not precise. I am sometimes taking really long breaks from the game for rl reasons), they are still much much higher than ages ago. And I think they should be even higher in some cases. Yes, more base QPs for RP would be good, but it could even be more clan based. More QPs for smobbing would be absolutely welcome, especially for any group smobbing!!! And three dailies would keep people more active and more likely to get into something more serious than one daily. Don't get me wrong, it is great to have something small to do every day. But if you have the time, you should not be discouraged from staying on the char with something to do (and hopefully encounter a new activity while doing so, such as someone calling for help with a smob or pk or something) and encouraged to alt hop only.
The factions are a part of what makes WoT really WoT. My problem has been the destruction of player relationships and basic trust among the playerbase through some huge decisions. There are lots of fun factions. And with most players having several clanned chars, it should be no problem that some days, you play a Tower friendly alt, and some days a Tower unfriendly alt, some days a Seanchan, etc. The problem have been the mixed narrates and the amount of "not really LS" on the LS who list, and so on. The problem were people scared of grouping because "someone would surely tell DS on discord" or fear of Seanchan seeing stuff happening on narrates, not people not grouping because of valid RP reasons.