Preview of upcoming ability: campfires
Posted: Mon Nov 14, 2022 12:49 am
We are adding the ability to build campfires to the game. These are primarily designed as a way, outside of combat, to regen faster. We especially had low-numbers abs players in mind with this, since a lot of time is spent as an abser regaining HPs on your own, especially relative to stabbers and channelers. But it will help anyone who wants to regen faster, or those in group situations who don't have ready access to Healing weaves.
They function like this: first, it requires Level 5* Survival to build a campfire. (*Final number subject to change! We may make it higher-rank in Survival.)
You cannot build a campfire in a city or otherwise inside -- these are designed for when you are out adventuring. However, we are adding a new environment type, "ruins", which functions similarly to city environments, but which you can build campfires in (sidenote that you can track and charge in them, as well - unlike cities). We'll review many of the existing locations like the City in the Blight, Shadar Logoth, etc. that are currently cities and revise them as appropriate.
Well, okay then. You actually need to acquire wood first. Fortunately, you will be able to "chop" it from the corpses of tree-type mobs, similar to how you can butcher meat from animals.
Of course, this can go wrong, too...
Such is life. More skill in Survival makes this less likely to happen. Also, you'll notice that chopping is tiring and costs moves. The number of moves it requires is based on your Strength and Constitution, whichever is lower. And these logs are rather heavy to lug around, as well, so if you are a dodgy type they will likely not be your friend. They also decay over time. Being a lumberjack is hard work! Though it's worth noting chopping wood requires less Survival than being able to actually build a campfire, so groups can distribute the labor.
Ok, now we have two pieces of wood:
This takes about two rounds, and can be interrupted. You'll also notice the smoke that it's created. This is a zone-wide outdoors message, and also it shows up to people checking their location:
It's somewhere nearby because I'm in the room, but to others nearby...
So you have to be careful that you don't draw unwanted attention by building a campfire.
It's also worth saying that the weather conditions can play a role in creating a campfire -- it's harder to sustain a campfire in the rain and snow.
Now that we've built a campfire, we can rest or sleep there to gain a bonus to our regeneration rate:
The regen builds up over time, but you won't actually get the benefit until the next tic or half-tic. In that, it functions similarly to resting or sleeping. Campfires are, of course, light sources. Unfortunately, not everyone loves and is comforted by the light: fades receive no benefit from resting at a campfire. Trollocs, however, do.
They can argue amongst themselves whether they should strike a warm and friendly campfire or skulk around definitely-not-melodramatically in the shadows, shivering cold. Though fades can always use darken to extinguish a campfire, so they may have the upper hand in that argument.
Campfires will die naturally over time, but you can also douse them to end the effect early. This can be used by both the campers, and by enemies who don't appreciate your woodcraft. Dousing is instantaneous, and requires having a liquid container with something in it.
You'll notice the smoke is still present: smoke persists for a tic after the campfire goes out. This happens naturally over time, too. Campfires go from burning to "embers", when they are still releasing smoke but confer no regen benefit for resting or sleeping at them. Then they finally fade to ashes, at which point they no longer release smoke either.
What this means is that if you are resting happily at your campfire, and you suddenly notice enemies in the zone (such a Warder sensing them, or a trolloc sniffing out horses), you can douse your campfire but the smoke won't immediately go away -- your recent presence will still be revealed.
And there you have it - campfires! We're looking forward to you enjoying the great outdoors even more in the future.
They function like this: first, it requires Level 5* Survival to build a campfire. (*Final number subject to change! We may make it higher-rank in Survival.)
You cannot build a campfire in a city or otherwise inside -- these are designed for when you are out adventuring. However, we are adding a new environment type, "ruins", which functions similarly to city environments, but which you can build campfires in (sidenote that you can track and charge in them, as well - unlike cities). We'll review many of the existing locations like the City in the Blight, Shadar Logoth, etc. that are currently cities and revise them as appropriate.
Code: Select all
* HP:Healthy MV:Fresh > build campfire
You aren't carrying enough wood; you need at least two freshly-cut logs.
Code: Select all
Your blood freezes as you hear the ancient tree's death cry.
* HP:Healthy MV:Fresh > chop
You need to wield an axe for that!
<ok, I find my axe somewhere>
* HP:Healthy MV:Fresh > chop
You lean over and chop a freshly-cut wood log from the corpse of the ancient tree.
You get a freshly-cut wood log from the corpse of the ancient tree.
* HP:Healthy MV:Full >
Code: Select all
You lean over and chop a freshly-cut wood log from the corpse of the ancient tree.
Ack! You curse your incompetence as your blow splinters a freshly-cut wood log into useless chips.
Ok, now we have two pieces of wood:
Code: Select all
* HP:Healthy MV:Fresh > build campfire
You gather some wood and start to build a campfire...
+
You build a crackling campfire, which warms your weary bones.
Smoke from a campfire gently drifts into the sky.
Code: Select all
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Aureus - A Narrow Valley
Smoke from a campfire gently drifts into the sky from somewhere nearby.
Code: Select all
* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Aureus - Somewhere South of a Narrow Valley
Smoke from a campfire gently drifts into the sky from the north.
It's also worth saying that the weather conditions can play a role in creating a campfire -- it's harder to sustain a campfire in the rain and snow.
Now that we've built a campfire, we can rest or sleep there to gain a bonus to our regeneration rate:
Code: Select all
* HP:Healthy MV:Fresh > rest
You sit down and rest your tired bones.
The flames of a campfire burn merrily, warming you.
* HP:Healthy MV:Fresh >
You warm yourself in the glow of a campfire.
Code: Select all
* HP:Healthy DP:Bursting MV:Fresh > rest
You sit down and rest your tired bones.
The light from the bright campfire irritates your pale, waxy skin.
Campfires will die naturally over time, but you can also douse them to end the effect early. This can be used by both the campers, and by enemies who don't appreciate your woodcraft. Dousing is instantaneous, and requires having a liquid container with something in it.
Code: Select all
* HP:Healthy MV:Full > douse campfire bucket
You douse a campfire with water from a wooden bucket.
The campfire hisses in a cloud of ash and smoke, dying to smoldering embers.
* HP:Healthy MV:Full > look
A Narrow Valley
[ obvious exits: S ]
The dim, glowing embers of a campfire linger here, offering no comfort.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Aureus - A Narrow Valley
Smoke from a campfire gently drifts into the sky from somewhere nearby.
Code: Select all
* HP:Healthy MV:Full >
The last glowing embers from the embers of an old campfire fade into gray ashes.
* HP:Healthy MV:Full > look
A Narrow Valley
[ obvious exits: S ]
The gray, ashen remains of a campfire lie here, cold and abandoned.
And there you have it - campfires! We're looking forward to you enjoying the great outdoors even more in the future.