They function like this: first, it requires Level 5* Survival to build a campfire. (*Final number subject to change! We may make it higher-rank in Survival.)
You cannot build a campfire in a city or otherwise inside -- these are designed for when you are out adventuring. However, we are adding a new environment type, "ruins", which functions similarly to city environments, but which you can build campfires in (sidenote that you can track and charge in them, as well - unlike cities). We'll review many of the existing locations like the City in the Blight, Shadar Logoth, etc. that are currently cities and revise them as appropriate.
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* HP:Healthy MV:Fresh > build campfire
You aren't carrying enough wood; you need at least two freshly-cut logs.
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Your blood freezes as you hear the ancient tree's death cry.
* HP:Healthy MV:Fresh > chop
You need to wield an axe for that!
<ok, I find my axe somewhere>
* HP:Healthy MV:Fresh > chop
You lean over and chop a freshly-cut wood log from the corpse of the ancient tree.
You get a freshly-cut wood log from the corpse of the ancient tree.
* HP:Healthy MV:Full >
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You lean over and chop a freshly-cut wood log from the corpse of the ancient tree.
Ack! You curse your incompetence as your blow splinters a freshly-cut wood log into useless chips.
Ok, now we have two pieces of wood:
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* HP:Healthy MV:Fresh > build campfire
You gather some wood and start to build a campfire...
+
You build a crackling campfire, which warms your weary bones.
Smoke from a campfire gently drifts into the sky.
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* HP:Healthy MV:Fresh > where
Players in your Zone
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Aureus - A Narrow Valley
Smoke from a campfire gently drifts into the sky from somewhere nearby.
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* HP:Healthy MV:Fresh > where
Players in your Zone
--------------------
Aureus - Somewhere South of a Narrow Valley
Smoke from a campfire gently drifts into the sky from the north.
It's also worth saying that the weather conditions can play a role in creating a campfire -- it's harder to sustain a campfire in the rain and snow.
Now that we've built a campfire, we can rest or sleep there to gain a bonus to our regeneration rate:
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* HP:Healthy MV:Fresh > rest
You sit down and rest your tired bones.
The flames of a campfire burn merrily, warming you.
* HP:Healthy MV:Fresh >
You warm yourself in the glow of a campfire.
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* HP:Healthy DP:Bursting MV:Fresh > rest
You sit down and rest your tired bones.
The light from the bright campfire irritates your pale, waxy skin.
Campfires will die naturally over time, but you can also douse them to end the effect early. This can be used by both the campers, and by enemies who don't appreciate your woodcraft. Dousing is instantaneous, and requires having a liquid container with something in it.
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* HP:Healthy MV:Full > douse campfire bucket
You douse a campfire with water from a wooden bucket.
The campfire hisses in a cloud of ash and smoke, dying to smoldering embers.
* HP:Healthy MV:Full > look
A Narrow Valley
[ obvious exits: S ]
The dim, glowing embers of a campfire linger here, offering no comfort.
* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Aureus - A Narrow Valley
Smoke from a campfire gently drifts into the sky from somewhere nearby.
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* HP:Healthy MV:Full >
The last glowing embers from the embers of an old campfire fade into gray ashes.
* HP:Healthy MV:Full > look
A Narrow Valley
[ obvious exits: S ]
The gray, ashen remains of a campfire lie here, cold and abandoned.
And there you have it - campfires! We're looking forward to you enjoying the great outdoors even more in the future.