contraband and the black market

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Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

contraband and the black market

Post by Loret » Tue Nov 01, 2022 10:59 am

I think we should create a high stakes market in the game for delivering "contraband" from one part of the map to another. This could presumably be from mobs that provide you with parcels of some sort, some item that you are tasked with transporting from one part of the globe to another. If you are successful you will make money for your troubles. Potentially more than average. However, you run the risk of warrants and being persecuted by the thiefbane or justice clans if you are caught transporting such goods.

Some alternative route that provides gold, gear, or something interesting/unique. There should be some associated risks involved. More so than most.

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: contraband and the black market

Post by Loret » Tue Nov 01, 2022 11:01 am

an example would be smuggling goods through a series of checkpoints from tanchico to lockshear. You have to make stops in amador, illian, tear, cairhien and fal dara before you can reach your goal. If you get stopped by anyone or are thought to be suspicious in any manner, then you must forgo your shipment and potentially face consequences. As is the life of a smuggler.

David
Posts: 15
Joined: Wed Mar 02, 2022 9:54 am

Re: contraband and the black market

Post by David » Tue Nov 01, 2022 1:32 pm

Who is stopping you? Why are they suspicious? How can they make you show your pack/parcel?

Shinobi
Posts: 278
Joined: Sun May 24, 2015 3:05 pm

Re: contraband and the black market

Post by Shinobi » Tue Nov 01, 2022 1:35 pm

think there are several ways already implemented where you can get rewarded for roleplay and is a clan dedicated to pretending to be smugglers. also are items that are considered contraband in the game that could be taken from you if you were caught with them. ?

Reyne
Posts: 1418
Joined: Wed Mar 08, 2017 2:46 am

Re: contraband and the black market

Post by Reyne » Tue Nov 01, 2022 3:45 pm

Shinobi wrote:
Tue Nov 01, 2022 1:35 pm
also are items that are considered contraband in the game that could be taken from you if you were caught with them. ?
The White Tower doesn't like angreal / ter'angreal trafficking (with some exceptions re light sticks and whatnot). ;)

Prykor
Posts: 180
Joined: Thu Jan 06, 2022 8:56 pm

Re: contraband and the black market

Post by Prykor » Tue Nov 01, 2022 4:19 pm

This sort of thing would be great, if it could be implemented in a way that would work and not open to stupid amounts of abuse. Both in terms of checking the who list to see what, if any, justice clansmen are online, as well as OOC arseclownery to get other players warranted for smuggling stuff.

The other issue is that justice clans can't really stop you or check your bags without it being a mutual RP/consent thing...at which point somebody wilfully getting warranted to be killed on sight by the guards makes very little sense.

And if they DID have it, I'm sure it would likely be open to abuse in the other direction, much like Adael locking newbies inside wellgate unless pay a hefty "fine" to be allowed to leave (Kidding, of course, but it works as an amusing example) -- which would be another interesting RP thing, as many guard/police in these sort of settings can be glorified bandits at times, but it would either need to be heavily policed or almost never used.

But just because I can't think of a way to make it work doesn't mean it cant! Something like this to give the bandit clans, or bandit applicants, something to do that fits in with them being outlaws and deserving of punishment for breaking the law!

Mashad
Posts: 113
Joined: Fri Aug 28, 2015 11:54 pm

Re: contraband and the black market

Post by Mashad » Mon Nov 07, 2022 9:53 am

loret wrote:
Tue Nov 01, 2022 11:01 am
an example would be smuggling goods through a series of checkpoints from tanchico to lockshear. You have to make stops in amador, illian, tear, cairhien and fal dara before you can reach your goal. If you get stopped by anyone or are thought to be suspicious in any manner, then you must forgo your shipment and potentially face consequences. As is the life of a smuggler.
I think I see what you're getting at here, could be interesting.

1) Pick up "contraband parcel RP item in one city"
2) Take Parcel to another location across the map, having to go through certain rooms (maybe you need to hand off to a mob that's in a specific room that forces you to go through another room. like back room of the inn in 4k, forces you to go through the common room
3) there is a mob or a couple of mobs that are in the room you have to go through that are on the lookout for said parcel, and will trigger on % to 'catch' you, which removes the parcel and you get a warrant from the nation, and are forced to start over
4) you make it through a couple of these locations, get to the destination and turn in, you get a fairly decent reward. Maybe completable once/day or something

You could have different chains for different nations. Such as the angreal/ter'angreal thing. if you're caught at the checkpoint smugging one through the tower, you get a TV warrant. Or something similar when smuggling through Tear. Maybe for Andor you're smuggling some jewels a servant stole out of the palace. For Amador, it's something channeler-related.

Good idea for flavor.

vhalerie
Posts: 67
Joined: Mon Nov 15, 2021 6:38 am

Re: contraband and the black market

Post by vhalerie » Fri Nov 11, 2022 1:07 pm

Potentially would cause a lot of extra mud lag for guards checking, but the mobol caused you to "hold" the contraband ( maybe ' a giant crate reeking of narcotics ' ) so that a player could warrant you by looking at you. could test it out in far madding and tear where the guards already run a mobol to look at you but add in a line if they see the item being held then they autowarrant. Could make it like those seanchan mobs that react on high % when entering the room, or if all the streets are scannable could even make it 100% like how maegor or burly dragonsworn engage you when you enter.

Alternatively could make it so it didnt automatically warrant, but demanded confiscation and paid a fine/jail time, and it puts you on a list to be warranted but you get removed from the list when you complete the automated fine/ relinquishment of contraband

To save on the amount of mobol, you could make it where it triggers a high alert when you get the contraband (possibly narrating), which makes the guards move around more and look more, but when its completed then it goes back to not running so many checks.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: contraband and the black market

Post by Elysia » Fri Nov 11, 2022 8:47 pm

Oh ye who have too much faith in mobol... I mean it's amusing to read stuff and constantly go "nope, nope, hahaha nope", but yeah, that's the gist of it. Mobol says "no".

Loret
Posts: 78
Joined: Thu Dec 30, 2021 10:37 am

Re: contraband and the black market

Post by Loret » Sat Nov 12, 2022 11:00 am

oh well. *balls another idea up and tosses it into the trash*

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