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Ideas for "Examine"

Posted: Wed Sep 14, 2022 8:06 pm
by Sabrina
*First time posting, so if this is the wrong place, please move to the appropriate forum*

First, let me say that I love the new 'examine' info. It's wonderful to be able to see the stats quickly and compare gear on the fly. I have downloaded the equipment spreadsheet, but I could tell that some of it was out of date. With the new examine, I've already updated a few items. But it's nice not to have to pull it up at all; just examine it in-game.
And with the new announcement to reduce ABS values, this is an invaluable feature to see the changes as they happen. Wonderful!!

But now that I know this is possible, I've got the itch for more info.

Currently we get this:

It is a dark, grim axe.
It is a two-handed axe.
OB: 85 | PB: 0 | DMG: 5d9
It has been honed and hardened by a Master Blacksmith.
It is in pristine condition.

Wouldn't it be nice if it showed how the stats (OB, DMG, ABS) are updated - both for the H/H and for the condition. Maybe something like...

It is a dark, grim axe. (blunt)
It is a two-handed axe.
OB: 80 | PB: 0 | DMG: 5d9
It has been honed by a Master Blacksmith. +XX DMG
It has been hardened by a Master Blacksmith. +5 OB
It is in pristine condition. (blunt) -YY DMG

Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example.
A "dynamic examine!"

Just a thought. I know nothing about coding, so I don't know how hard any of this is.

Re: Ideas for "Examine"

Posted: Fri Sep 16, 2022 5:23 pm
by Prykor
I prefer the current or "as-is" state.

The additional pieces of information such as H&H status is also quite helpful, but generally more useful for the item to show it's CURRENT or maximum stats. Would be nice to see the current absorption of a piece next to the maximum that it can provide, maybe something like the current stats next to the maximum, for equipment that degrades (mainly the abs value, as I don't believe the other stats degrade).

something like, for example:
exa chain
------------
It is a tunic of finely-crafted chain.
DB: -1 | PB: -2 | Moves: -3 | Abs: 63.4 (65.0)
It is in good condition.


A few bugs to work out with it still, equipment that has something sheathed in it don't quite work with the new examine, and certain non-armor equipment are buggy with it (examine shows 0 db 0 pb 0mv and includes a non-zero abs value....but wearing the equipment shows otherwise). Fortunately, the latter issue only seems to apply to guard mob-gear that is 2nd or 3rd rate overall.

But more importantly, very happy for examine command to get updated like it did! Huge quality of life improvement!

Re: Ideas for "Examine"

Posted: Fri Sep 16, 2022 6:25 pm
by Sarinda
It seems like wearable angreal do not have any stats when you examine them.

Re: Ideas for "Examine"

Posted: Sat Sep 17, 2022 2:11 am
by Xephiroth
While I think its a neat tidy feature, I actually don't like the stats info and honed info via "examine". I think its nice to have mob interaction to get this info (e.g. go to blacksmith to find out if its H&H). I think the same should be for stats. Small things like this make the environment more immersive and interactive.

Re: Ideas for "Examine"

Posted: Sat Sep 17, 2022 4:10 am
by Vannor
Xephiroth wrote:
Sat Sep 17, 2022 2:11 am
While I think its a neat tidy feature, I actually don't like the stats info and honed info via "examine". I think its nice to have mob interaction to get this info (e.g. go to blacksmith to find out if its H&H). I think the same should be for stats. Small things like this make the environment more immersive and interactive.
Itesh! We found one!

Re: Ideas for "Examine"

Posted: Sun Sep 18, 2022 7:03 pm
by jafra
Can we just have adael add sabrina's suggestions in his mudlet packages? seems like it should be doable. edit: might need to have the imm coders add (blunt) part on the mud side, not sure if that comes through when you examine it or not.

bleh on mob interaction, quality of life wins imho

Re: Ideas for "Examine"

Posted: Thu Oct 06, 2022 1:33 pm
by Mhaliah
Sabrina wrote:
Wed Sep 14, 2022 8:06 pm
Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example.
Correct me if I am wrong, I thought the condition does not change the max ABS% just the rate of ABS decay when the piece actually absorbs damage, i.e. max abs for pristine and fair condition is the same, but the fair condition looses abs at a faster rate than pristine.

Since the total ABS decay for the set is readily available and the math is direct addition/ subtraction for abs decay on each item, I like that it takes a little examination to get the exact amount each piece has decayed. Just remove the item, and if your abs drops by the displayed max it does not need mending. If decay had an effect on dodge or parry (where other factors, like carry weight, interfere with the math) I would totally agree with displaying it.

I have to add that I would much rather, especially with ABS having been reigned in, see an update to code so that decay applies to all defense bonuses on equipment. We could finally get rid of a stabbers running around with tattered boots and shields without a malus? THAT breaks immersion.

Re: Ideas for "Examine"

Posted: Wed Oct 19, 2022 6:07 pm
by Mhaliah
Mhaliah wrote:
Thu Oct 06, 2022 1:33 pm
Sabrina wrote:
Wed Sep 14, 2022 8:06 pm
Same for the armor; it'd be nice if the stats were updated based on their condition -- showing the reduction in ABS, for example.
Since the total ABS decay for the set is readily available and the math is direct addition/ subtraction for abs decay on each item, I like that it takes a little examination to get the exact amount each piece has decayed. Just remove the item, and if your abs drops by the displayed max it does not need mending. If decay had an effect on dodge or parry (where other factors, like carry weight, interfere with the math) I would totally agree with displaying it.
I was wrong about this. The abs displayed when you examine an item is the individual items abs%, not the effective abs% that takes into account how often the portion of the body the item protects gets hit.

It is a shining steel breastplate.
DB: -1 | PB: -16 | Moves: 0 | Abs: 84.0
Your armor absorbs about 82% on average.
You stop using a shining steel breastplate.
Your armor absorbs about 40% on average.


It is a pair of ebony-steel plate greaves.
DB: -1 | PB: -4 | Moves: 0 | Abs: 80.0
Your armor absorbs about 82% on average.
You stop using a pair of ebony-steel plate greaves.
Your armor absorbs about 66% on average.