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Re: Unique Policy

Posted: Wed Jun 01, 2022 6:41 pm
by Eol
I know they experimented with no rent weapons but I still enjoyed Hinderstap and its no rent-loads. That town still creeps me more than anywhere I've been in game.

Re: Unique Policy

Posted: Wed Jun 01, 2022 8:14 pm
by Thore
We gunna resurrect the unique tracking thread? Bets on who gets Laman's first? :)

Re: Unique Policy

Posted: Wed Jun 01, 2022 8:18 pm
by Detritus
Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.

Re: Unique Policy

Posted: Wed Jun 01, 2022 8:44 pm
by Elysia
Detritus wrote:
Wed Jun 01, 2022 8:18 pm
Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.

Re: Unique Policy

Posted: Wed Jun 01, 2022 9:00 pm
by Detritus
Elysia wrote:
Wed Jun 01, 2022 8:44 pm
Detritus wrote:
Wed Jun 01, 2022 8:18 pm
Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.
It is actually.

Since it's in reply to my comment. Chain smob keys instantly dissappear at any crash/reboot you can not keep them at all.

Re: Unique Policy

Posted: Wed Jun 01, 2022 9:23 pm
by Rig
That would be a different flag, specifically for keys, sir.

Re: Unique Policy

Posted: Thu Jun 02, 2022 2:08 am
by Harun
I'm late to the conversation and haven't read everything but my feeling is there should be some wiggle room for playing alts on the opposite side of your character with the unique. Otherwise we're going to end up with perverse situations where someone with a unique logs on a side that's already winning and then can't actually play. It's good for uniques to be active, but it's better for players to be active and for PK to be balanced.

It also seems like it's gonna be creating more work than it's worth to monitor things like someone alting to put together a set for their unique. At this point we all know each other's alts well enough that we can tell the difference between someone "playing" an alt or someone logging on for a few minutes to take care of something (logging on council to rank someone, etc.)

Re: Unique Policy

Posted: Fri Jun 03, 2022 1:27 am
by Detritus
Rig wrote:
Wed Jun 01, 2022 9:23 pm
That would be a different flag, specifically for keys, sir.
Yes, thank you for re-iterating my point.

Re: Unique Policy

Posted: Fri Jun 03, 2022 10:42 am
by Feneon
Detritus wrote:
Wed Jun 01, 2022 9:00 pm
Elysia wrote:
Wed Jun 01, 2022 8:44 pm
Detritus wrote:
Wed Jun 01, 2022 8:18 pm


it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.
It is actually.

Since it's in reply to my comment. Chain smob keys instantly dissappear at any crash/reboot you can not keep them at all.
It's not. When keys transitioned from having multiple uses to a single use then two things happen.

At reboot or crash a key with 0 uses remaining, but still intact disappears.

At rent a key disappears.

It is the same no rent flag. There is no difference. The difference is in how the object interacts with the crash/reboot versus rent/idle pull.

When keys had multiple uses (and you can still see this re: rusty key), when it reboots/crashes you load with the key and the amount of uses on the key resets.

We cut keys down to single use precisely because this was figured out and used as a tactic to speed-up smobbing post-boot.

It is largely a difference between object types and how the game considers them. A unique weapon over a crash or a reboot will remain with the player. It is no rent, but a crash/reboot doesn't count as renting.