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Re: Unique Policy

Posted: Thu May 26, 2022 4:17 pm
by Rig
4 is a good number. Is that the total at all times?

Here’s a set of random questions I have:

Will the 4 that are loading into game change based on turn in/decay? I’m assuming that the 4 will consist of either lamans/ksword/hatchet/hearthstone/partisan/voulge(although this is worse than dst, pls do not load this). Maybe a couple others I’m missing. Anyway, so for example, let’s say it’s lamans/ksword/hatchet/heartstone. Ksword decays, and gets turned in/breaks. Will the idea be to just reload ksword specifically or would it possibly change to jade partisan/voulge/whatever?

Will the loads be somewhat balanced against groups/abuse that make the spirit of the load pointless to anyone else? I don’t even want to bother contending against warder groups/mass amounts of troll thieves in shitty zones.

Re: Unique Policy

Posted: Fri May 27, 2022 3:43 pm
by Detritus
Another option is also to flag uniques no-rent and destroyed on rent/reboots like some keys and items in game.

Imms can then load all sorts of fun things that aren't going to have long term impacts.

Re: Unique Policy

Posted: Sat May 28, 2022 9:49 pm
by Weir
Never been a fan of no-rent uniques myself.

Re: Unique Policy

Posted: Sun May 29, 2022 11:10 am
by Razhak
To many people proposing such complicated rules. I think the proposed rules are simple and straightforward.

The least complicated the rules are, the better.

Lets go!

Re: Unique Policy

Posted: Wed Jun 01, 2022 2:52 pm
by plando
you should be rewarded for doing cool stuff while using a unique! I concur! it's unique!

Re: Unique Policy

Posted: Wed Jun 01, 2022 2:52 pm
by plando
Detritus wrote:
Fri May 27, 2022 3:43 pm
Another option is also to flag uniques no-rent and destroyed on rent/reboots like some keys and items in game.

Imms can then load all sorts of fun things that aren't going to have long term impacts.
+1 to this also

Re: Unique Policy

Posted: Wed Jun 01, 2022 4:47 pm
by Thore
Nah, Weir's got the right of it. No rents are awful.

Re: Unique Policy

Posted: Wed Jun 01, 2022 5:16 pm
by Naerin
Yeah, we tried the no-rent thing for a while. It ended up devaluing uniques to the point that no one really wanted them.

Re: Unique Policy

Posted: Wed Jun 01, 2022 6:22 pm
by iria
wasn't there also some abuse if you logged on <15 min after reboot it didn't actually eat the unique, so you got to keep it without going through the hoops of getting it? dimly seem to recall someone carrying heartstone spear through reboots.

Re: Unique Policy

Posted: Wed Jun 01, 2022 6:26 pm
by Naerin
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.