Unique Policy

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Unique Policy

Post by Eol » Wed Jun 01, 2022 6:41 pm

I know they experimented with no rent weapons but I still enjoyed Hinderstap and its no rent-loads. That town still creeps me more than anywhere I've been in game.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Unique Policy

Post by Thore » Wed Jun 01, 2022 8:14 pm

We gunna resurrect the unique tracking thread? Bets on who gets Laman's first? :)

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Unique Policy

Post by Detritus » Wed Jun 01, 2022 8:18 pm

Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: Unique Policy

Post by Elysia » Wed Jun 01, 2022 8:44 pm

Detritus wrote:
Wed Jun 01, 2022 8:18 pm
Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Unique Policy

Post by Detritus » Wed Jun 01, 2022 9:00 pm

Elysia wrote:
Wed Jun 01, 2022 8:44 pm
Detritus wrote:
Wed Jun 01, 2022 8:18 pm
Naerin wrote:
Wed Jun 01, 2022 6:26 pm
Yeah, it's a general thing with noquit items - if you log on within the first ~30 min after boot, you keep them.
it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.
It is actually.

Since it's in reply to my comment. Chain smob keys instantly dissappear at any crash/reboot you can not keep them at all.

Rig
Posts: 2226
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Unique Policy

Post by Rig » Wed Jun 01, 2022 9:23 pm

That would be a different flag, specifically for keys, sir.

Harun
Posts: 168
Joined: Wed Sep 02, 2015 9:45 pm

Re: Unique Policy

Post by Harun » Thu Jun 02, 2022 2:08 am

I'm late to the conversation and haven't read everything but my feeling is there should be some wiggle room for playing alts on the opposite side of your character with the unique. Otherwise we're going to end up with perverse situations where someone with a unique logs on a side that's already winning and then can't actually play. It's good for uniques to be active, but it's better for players to be active and for PK to be balanced.

It also seems like it's gonna be creating more work than it's worth to monitor things like someone alting to put together a set for their unique. At this point we all know each other's alts well enough that we can tell the difference between someone "playing" an alt or someone logging on for a few minutes to take care of something (logging on council to rank someone, etc.)

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Unique Policy

Post by Detritus » Fri Jun 03, 2022 1:27 am

Rig wrote:
Wed Jun 01, 2022 9:23 pm
That would be a different flag, specifically for keys, sir.
Yes, thank you for re-iterating my point.

Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: Unique Policy

Post by Feneon » Fri Jun 03, 2022 10:42 am

Detritus wrote:
Wed Jun 01, 2022 9:00 pm
Elysia wrote:
Wed Jun 01, 2022 8:44 pm
Detritus wrote:
Wed Jun 01, 2022 8:18 pm


it's a different flag.
It's not, actually. Naerin's right. It's why no-rent uniques didn't work.
It is actually.

Since it's in reply to my comment. Chain smob keys instantly dissappear at any crash/reboot you can not keep them at all.
It's not. When keys transitioned from having multiple uses to a single use then two things happen.

At reboot or crash a key with 0 uses remaining, but still intact disappears.

At rent a key disappears.

It is the same no rent flag. There is no difference. The difference is in how the object interacts with the crash/reboot versus rent/idle pull.

When keys had multiple uses (and you can still see this re: rusty key), when it reboots/crashes you load with the key and the amount of uses on the key resets.

We cut keys down to single use precisely because this was figured out and used as a tactic to speed-up smobbing post-boot.

It is largely a difference between object types and how the game considers them. A unique weapon over a crash or a reboot will remain with the player. It is no rent, but a crash/reboot doesn't count as renting.

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