Expanded Treasurer/Clan Progression
Re: Expanded Treasurer/Clan Progression
I agree with others here. I think it should be deposit only and used to buy perks. Also love the idea of making free honing one of those perks.
Re: Expanded Treasurer/Clan Progression
As much as I’ve been planning to sell rares for cash I agree that the withdrawal option unbalances things and isn’t specifically needed
Alternatively - make only heavily used rares able to be turned in for cash it’ll spring an entirely new economy that will be HILARIOUS
Alternatively - make only heavily used rares able to be turned in for cash it’ll spring an entirely new economy that will be HILARIOUS
Re: Expanded Treasurer/Clan Progression
I use withdraw pretty heavily to stock up on trinkets from the Lugard market. For what it's worth. That is way too much time, though, and I can't really think of another fix. I think I asked before if we can have a higher withdraw amount option to cut down on the number of withdrawals but was told the mobol is already tight (if I remember right, don't want to hunt through the forums at the moment).
Could we do something like the clan can pay to have a mob that issues 3-4 tickets per boot that translate to a free hone/harden at the smith?
Could we do something like the clan can pay to have a mob that issues 3-4 tickets per boot that translate to a free hone/harden at the smith?
Re: Expanded Treasurer/Clan Progression
I spent a ton of time using the cash option to arbitrage various deals and bulk up on cash, thought it was very fun. If anything I think up the withdrawl to 2500 gold (basically a full bank account), then it would be easier to track. I guess removing it is also an option, but I really thought it was a fun way to provide balance and get gear out of the game. Provide balance in the sense that the gold value was a way to peg various items worth.
Re: Expanded Treasurer/Clan Progression
I think a higher withdrawal limit would probably be more beneficial and less time consuming for you.
Probably more around the value of a jcuff, which is the item of least cash value on turn-in?
I’ve used it to pay KMG for various clans, who then in turn deposited it into their own clan treasurer after making a deal, and stuff like that. It opens a lot of avenue for roleplay.
Probably more around the value of a jcuff, which is the item of least cash value on turn-in?
I’ve used it to pay KMG for various clans, who then in turn deposited it into their own clan treasurer after making a deal, and stuff like that. It opens a lot of avenue for roleplay.
Re: Expanded Treasurer/Clan Progression
Another example, I think, some players have found enjoyment/profit out of selling rares to the clan treasurers,
Instead of stopping withdraws, because it is a huge time sink, as is,
Retain the feature the players are enjoying/using, while making it less a time sink.
1. Up withdraw amount, either tieing it to clan rank or not,.
2. Up withdraw amount to something like 2,500 gold, and cap it at twice a day, this should significantly reduce the workload.
I also actually like the idea of making harden/hone a clan purchaseable feature, again, not an unreasonable cost, but don't do this, and also remove withdraws at the same time.
We want to find more things players want/enjoy, not remove them when we find them.
Instead of stopping withdraws, because it is a huge time sink, as is,
Retain the feature the players are enjoying/using, while making it less a time sink.
1. Up withdraw amount, either tieing it to clan rank or not,.
2. Up withdraw amount to something like 2,500 gold, and cap it at twice a day, this should significantly reduce the workload.
I also actually like the idea of making harden/hone a clan purchaseable feature, again, not an unreasonable cost, but don't do this, and also remove withdraws at the same time.
We want to find more things players want/enjoy, not remove them when we find them.
Re: Expanded Treasurer/Clan Progression
For now until it is adjusted withdrawal feature has been removed.
A weaponsdealer named Harley has taken residence in Remen. He will purchase rares for cash from any race or player. But, he takes 10% off the top. Be careful with higher weights, that amount of gold in the inventory will drain moves.
A weaponsdealer named Harley has taken residence in Remen. He will purchase rares for cash from any race or player. But, he takes 10% off the top. Be careful with higher weights, that amount of gold in the inventory will drain moves.