Post
by Vannor » Mon Apr 18, 2022 10:03 pm
Yeah.. no..
Attributing the VPN change to the decrease because of alleged statter snipers is laughable at best and the sideswipes is just more passive aggressive behaviour. We're all older and bigger and uglier, just talk plainly, no need to talk in circles.
A major issue is the now long history of conflict by two distinct camps of long-term core players, with some blending.
Been in both 'meta' camps, I can say with utter confidence which camp is more toxic in my opinion. Mind you the vast majority outside the 'top members' of those groups don't really care, are just happy to play with whoever.
I certainly don't bear any hostility but some of the behaviour and attitudes I witnessed was concerning, especially when applied in the context of an ONLINE TEXT BASED GAME. You even echoed some of the concerns I voiced if I remember correctly Harun, so did you Langois. I told Austin about it, don't know what if anything was done about it. There are no innocent parties in that 'silent war'.
There's a real mentality among certain players that if you don't play the game in a way they like, they will do their best to run you into the ground. If you don't agree with their groupthink, you are the enemy. It's caustic and toxic and the 'outside' players probably aren't even aware how it affects them. I can't be bothered linking to Wikipedia articles, but I'm sure we all know what griefing means.
If someone enjoys PvE, who cares, let them rank 8 from it. Make it easy and sustainable, nearly all major AAA games have clear and rewarding progression from both PvE and PvP elements. Again who cares, it would be nice if there were two types of turn points, one for PvE and one for pvp and the rewards from each were different in some way, that way the elitist PK douchebags could point to their fancy PvP awards and pat themselves on the back and lord themselves over PvE'rs.
On that note, PK is probably gonna always be 'healthy' when you log in with six of your group on the side with the least numbers. It's artificial. For everyone else like Reyne says being able to achieve something rewarding in 30mins to an hour is a great benchmark.
If someone wants to spam the living dung out of it to farm it beyond all reason... Bully for them, does anybody really care? It's like all the bitching about how many r7/8 KMG there are/were... Why is that an issue for you? It's beyond my comprehension
To the posts at hand and to progression. Keep the hard goals hard, for sure. Massively upping the herald rewards but keeping the cap at 999 is a great idea. Nerfing of master postures is a great change to even the playing field, so is the rank damage change. Now people don't feel like they have to master 'just to play the game'. It's a good thing. Leave the game changing bonuses beyond some sturdy locked doors. For the vanilla stuff, let people go HAM.
Adding more flavour to the world would help, people come/stay for the WoT flavour, Ely is putting in effort to do that with RP ranks. I think it could be made more accessible, coding in this direction would likely assist.
Expansion of the treasurer rewards, and adding a feature that handing in the scalp of xyz contributed to the coffer. Let people upgrade their clan in meaningful ways that aren't temporary but not gamebreaking, encourages people to stay and haul clans for the long-term.
I think most people have achieved many of their significant individual goals, addition of widescale group ones is an avenue that had been sporadically but not deeply explored. I honestly feel like and have had others discuss and agree that it's like 'what is there to do?'
Widescale clan improvement deserves it's on separate thread, if imms decide there's an appetite for it.
Finally though, everyone plays this game for different reasons, a different blend of PvE/PK/RP, just stay in your lane and stop worrying so chortlesnorfling much about how people choose to spend their time in it.