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Re: QOL Changes on Existing Mobol

Posted: Sun Jan 28, 2024 10:17 pm
by Rhys
Coach tickets for sale in EF would be great.

Re: QOL Changes on Existing Mobol

Posted: Sun Jan 28, 2024 10:42 pm
by vhalerie
Walker wrote:
Sun Jan 28, 2024 1:37 pm
How about making potato, carrot, peppers, etc respond to 'vegetable'? And blackberries, apples, etc respond to 'fruit'?
ah, but what would we do with tomatoes?

Re: QOL Changes on Existing Mobol

Posted: Mon Jan 29, 2024 8:31 am
by Walker
vhalerie wrote:
Sun Jan 28, 2024 10:42 pm
Walker wrote:
Sun Jan 28, 2024 1:37 pm
How about making potato, carrot, peppers, etc respond to 'vegetable'? And blackberries, apples, etc respond to 'fruit'?
ah, but what would we do with tomatoes?
They could respond to 'berry' but neither 'fruit' nor vegetable' -- or fruit AND vegetable?!

Re: QOL Changes on Existing Mobol

Posted: Mon Jan 29, 2024 8:34 am
by Sarinda
vhalerie wrote:
Sun Jan 28, 2024 10:42 pm
Walker wrote:
Sun Jan 28, 2024 1:37 pm
How about making potato, carrot, peppers, etc respond to 'vegetable'? And blackberries, apples, etc respond to 'fruit'?
ah, but what would we do with tomatoes?
These are the important kind of questions that we consult the White Ajah about! ;)

Re: QOL Changes on Existing Mobol

Posted: Mon Feb 19, 2024 4:53 pm
by Carter
not mobol, but "ignore mob" command would be great for the mobs that now spam globals during pk

or get a bargle to send tell to other bargles, to zone echo in multiple zones (gateguard in new ctf fortress can zone echo to southlands and ruined keep/tkd)

Re: QOL Changes on Existing Mobol

Posted: Mon Feb 19, 2024 5:52 pm
by Feneon
Carter wrote:
Mon Feb 19, 2024 4:53 pm
not mobol, but "ignore mob" command would be great for the mobs that now spam globals during pk

or get a bargle to send tell to other bargles, to zone echo in multiple zones (gateguard in new ctf fortress can zone echo to southlands and ruined keep/tkd)
Will adjust gateguard to be less spammy when I have a chance! Have noticed it can be / has been quite annoying.

Re: QOL Changes on Existing Mobol

Posted: Tue Feb 20, 2024 2:05 pm
by Sanguine
Carter wrote:
Mon Feb 19, 2024 4:53 pm
not mobol, but "ignore mob" command would be great for the mobs that now spam globals during pk

or get a bargle to send tell to other bargles, to zone echo in multiple zones (gateguard in new ctf fortress can zone echo to southlands and ruined keep/tkd)
Yeah stinks to have to #GAG this kind of stuff in CMUD.

Re: QOL Changes on Existing Mobol

Posted: Tue Feb 20, 2024 4:40 pm
by Feneon
Let me know if that change is much better. I'll try to clean it up throughout this week to be more immersive than the current statements though.

Re: QOL Changes on Existing Mobol

Posted: Sat Feb 24, 2024 2:32 pm
by Amarea
This is a small thing, but could we please either move grim storyteller at Coulin in Tar Valon to another room, or change keyword on "help" to something else? The number of times I have accidentally triggered him even just today is...very high. :oops:

Re: QOL Changes on Existing Mobol

Posted: Sun Feb 25, 2024 10:41 pm
by Draz
Just a thought; is it possible to limit numbers on replicating mobs?
oh - or make it so ! weapon or ethereal mobs can automatically hit ethereal mobs
I gather we haven't had a freeze around this in a while

Is there any point (or way of) staggering when mob movements, checks etc. go off? I believe some zones don't seem to trigger until someone enters the zone or changes something - or do that if no-one enters the zone in an entire pop.

Is there any way to measure how much checks 'after' triggering mobol lags the game? does it achieve anything significant? (the obvious example here is jumping out of cities - oh no you could jump instantly which would allow you to be in cities with impunity,.. the thing is the current checks allow this anyway.. preferencing people with good links or game knowledge. Not quite uninterruptible, but definitely not waiting for the next round to go off.