QOL Changes on Existing Mobol

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Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: QOL Changes on Existing Mobol

Post by Feneon » Fri Apr 01, 2022 11:31 am

When you include areas make sure there's a special mob that you add so it's easy access. I don't know the Defender base or Damane base mobs for instance.

Raiste
Posts: 65
Joined: Tue Oct 20, 2020 6:39 pm

Re: QOL Changes on Existing Mobol

Post by Raiste » Sat Apr 02, 2022 2:59 am

Using "say exit" to open whirlwinddoor from inside no longer appears to function correctly in the Ahf'frait rent under cuendillardoor in Shadowspawn Stronghold (Marbar got trapped inside twice; in contrast, Ko'bal's was working fine).

Appears to be functional.

Asandra
Posts: 748
Joined: Mon May 13, 2019 11:30 am

Re: QOL Changes on Existing Mobol

Post by Asandra » Sat Apr 02, 2022 8:01 am

It's usually either 'exit' or 'open door', so I generally say 'open door exit' to cover all bases.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: QOL Changes on Existing Mobol

Post by Detritus » Mon Apr 04, 2022 7:06 am

Ahri wrote:
Fri Apr 01, 2022 5:56 am
Gaidin is different

I need to check Sal cav
I have an in game alias "opensesame" which whispers the passphrase to coulin to open gaidin clan door.

Sald cav is fine with knocking to get in and open door or exit to get out.

toshiro
Posts: 39
Joined: Fri Oct 30, 2020 10:25 pm

Re: QOL Changes on Existing Mobol

Post by toshiro » Wed Apr 06, 2022 5:22 pm

Gemologist mobol takes a long time to do one by one. Tried to see if I could give multiples, but it only handles one at a time, even if it's the same type of gem. Turning 10-20 of these can take quite a long time for something that feels like it should take half a second.

give all gemologist
You give a small sparkling emerald to a gemologist jeweler.
You give a small sparkling emerald to a gemologist jeweler.

* HP:Healthy MV:Strong >

A gemologist jeweler puts a small sparkling emerald in a soft leather pouch.
A gemologist jeweler puts a small sparkling emerald in a soft leather pouch.

* HP:Healthy MV:Strong >

A gemologist jeweler gives you 55 crowns.
A gemologist jeweler gets a small sparkling emerald from a soft leather pouch.
A gemologist jeweler gets a small sparkling emerald from a soft leather pouch.

* HP:Healthy MV:Strong >
inv
You are carrying:
a wealth of gold crowns (55)

Feneon
Posts: 1747
Joined: Sat Dec 19, 2015 5:02 pm

Re: QOL Changes on Existing Mobol

Post by Feneon » Thu Apr 07, 2022 11:22 am

iria wrote:
Wed Mar 30, 2022 8:07 am
Ebony greaves responding both to abseq and heavycomboeq is kind of a nuisance when trying to swap around between sets. I think gold greaves are the same. So possibly make ebony greaves abseq only and gold greaves heavycomboeq only? Although I guess this might annoy people using ebonies for their combo build.
Will aim to make comboeq an additional keyword as well as abseq on pieces of commonly used abs. If you run into pieces that should be comboeq but aren't flagged that way can post here or ping.

So far have:

comboeq:
a tunic of finely-crafted chain
a strange, insectoid helm
a rimmed round helmet
a shirt of overlapping black scales
a pair of gleaming metal boots
a pair of thick, gold-plated greaves
a pair of polished, gold-plated vambraces
a pair of animal-fur boots
a pair of riveted chainmail sleeves
a set of riveted chainmail leggings
a sturdy pair of full leather gauntlets
a pair of lissome leather boots with metal capped toes
an ornate chainmail shirt chased with gold

Elysia
Posts: 7908
Joined: Sun Feb 15, 2015 1:29 pm

Re: QOL Changes on Existing Mobol

Post by Elysia » Thu Apr 07, 2022 5:50 pm

toshiro wrote:
Wed Apr 06, 2022 5:22 pm
Gemologist mobol takes a long time to do one by one. Tried to see if I could give multiples, but it only handles one at a time, even if it's the same type of gem. Turning 10-20 of these can take quite a long time for something that feels like it should take half a second.

give all gemologist
You give a small sparkling emerald to a gemologist jeweler.
You give a small sparkling emerald to a gemologist jeweler.

* HP:Healthy MV:Strong >

A gemologist jeweler puts a small sparkling emerald in a soft leather pouch.
A gemologist jeweler puts a small sparkling emerald in a soft leather pouch.

* HP:Healthy MV:Strong >

A gemologist jeweler gives you 55 crowns.
A gemologist jeweler gets a small sparkling emerald from a soft leather pouch.
A gemologist jeweler gets a small sparkling emerald from a soft leather pouch.

* HP:Healthy MV:Strong >
inv
You are carrying:
a wealth of gold crowns (55)
This is already as fast as it can do. Now, if we didn't have players taking the easy way out, it could be faster, but alas. There's a second mob that actually holds the cash to prevent it being hit for cash without the crafting and this is as fast as it goes.

Atrayis
Posts: 28
Joined: Mon Feb 21, 2022 10:47 pm

Re: QOL Changes on Existing Mobol

Post by Atrayis » Sat Apr 09, 2022 12:15 am

I can't be the only one who has done this? And this is the second time I think.. So I'm looking to buy a dodge kit:
* HP:Wounded MV:Tiring >
A well-traveled merchant quickly pockets the pile of gold.

* HP:Wounded MV:Tiring >
A well-traveled merchant leans back and glances you over, weighing your clothing and stature.

* HP:Wounded MV:Tiring >
A well-traveled merchant says 'Whats it to be then, do you want the heavy armor, the deflective armor or the light armor, Atrayis?'

* HP:Wounded MV:Tiring >
A well-traveled merchant grabs a cane.

* HP:Wounded MV:Tiring > 'deflective armor
You say 'deflective armor'

* HP:Wounded MV:Tiring >
A well-traveled merchant nods at you.

* HP:Wounded MV:Tiring >
A well-traveled merchant says 'The deflective clothing for parrying and striking! Good choice, Atrayis.'

* HP:Wounded MV:Tiring >
A well-traveled merchant gives you a pair of light, well-oiled leather boots.
A well-traveled merchant gives you a set of loose cloth breeches.
A well-traveled merchant gives you a fine pair of light, buckskin gloves.
A well-traveled merchant gives you a finely-tailored white shirt.
A well-traveled merchant gives you a set of finely-spun cloth sleeves.
A well-traveled merchant gives you a light brown hood of finely-spun cloth.
A well-traveled merchant gives you a lantern.
A well-traveled merchant stops using a cane.
The difference between deflective and light is debatable... I'd love it if it were more clear. "Heavy armor, parry armor, dodge clothing."

Alexis
Posts: 77
Joined: Wed Aug 05, 2015 9:07 pm

Re: QOL Changes on Existing Mobol

Post by Alexis » Sat Apr 09, 2022 12:48 am

I would personally prefer that it give combo equipment instead of parry gear myself. Wasted 500 gold on an alt recently when I assumed it was combo equipment and was very bummed.

toshiro
Posts: 39
Joined: Fri Oct 30, 2020 10:25 pm

Re: QOL Changes on Existing Mobol

Post by toshiro » Sat Apr 09, 2022 8:07 am

@ Elysia, thank you for the explaination. I was worried it might be something related to that, but I thought it was worth a shot!

On a separate note, given the recent changes to med/fblades, it would be nice if SS got a mobol town for crafting rares/exchanging dirks, paramerions, and nimbles. DS has Dark Fortress to craft safely, LS has sidona to craft somewhat safely. SS has to take their most valuable items, run up a mvs intensive zone into DS/LS territory, go into a town with LS mob support at the gate, terrible mounted flees, and a door guarding the only exit. Every time I go up the sal cal get scout reports and starts after me, or a KMG wanders by from chachin. I often have to bail on my crafting missions so I don't get trapped. We're currently discussing organized groups to help people exchange rares safely, which i feel like isn't a thing other races have to do.

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