QOL Changes on Existing Mobol
Posted: Tue Mar 22, 2022 11:00 am
Hey all,
With the amount of additions overtime there are sometimes inconsistencies that we miss, even in small areas to specific clans, and so we're looking for suggestions on QOL changes that would make your daily routines more enjoyable.
We want to be clear that I'm not looking for suggestions on adding things to improve areas, but sometimes those can coincide, however, we are looking for information on things that you feel could be adjusted.
E.g.
1. Our clan has 3 doors and all doors work differently.
2. This mob that I kill regularly loads 3 containers that all end up with different stuff in them.
3. This mob has this in response to X command and it should not. (or it should).
Generally try and consider would this improve my QOL daily and benefit others? What negative could this change have on other players?
We'll engage this topic, edit posts that get changed, and generally try and use this to provide some QOL improvements for the daily activities on this game that go autopiloted. (e.g. typing names, entering doors, etc. etc.).
Edits:
Tie heavycomboeq and lightcomboeq into comboeq
Sidona/Baerlon coach added. Say fare or instructions. Will work for SS/LS.
Byrgdoor removed, Ghar'ghael quartermaster now is WWNW of Blarg, 'Storage Area'
Alamir should now load at reboot with additional things, however, he will also now drop the extra gear he would keep in his inventory and dispose of it, but he prioritizes his best loot.
Weary merchant added to Illian 'Inside a Warehouse'
Collector LS now no_mob
Criers now only respond to job or task
FM Gates and Mayene gate now also respond to gate
Master blacksmith now confirms when you're receiving a practice reset
Fade/DL rent rooms now use knock door and 'exit, but you can knock door from inside if you've got that programmed in you.
Gaidin entrance updated, but current access unchanged. knock door / 'exit
DS can say: location, vault, or malfeasor at DL to get information on whether it's in game or not.
At statues in SH can type knock (or put skull in statues) and all rents should respond to 'exit.
Throw dice command SE of SCS. Say roll the dice now shows #s instead of words.
With the amount of additions overtime there are sometimes inconsistencies that we miss, even in small areas to specific clans, and so we're looking for suggestions on QOL changes that would make your daily routines more enjoyable.
We want to be clear that I'm not looking for suggestions on adding things to improve areas, but sometimes those can coincide, however, we are looking for information on things that you feel could be adjusted.
E.g.
1. Our clan has 3 doors and all doors work differently.
2. This mob that I kill regularly loads 3 containers that all end up with different stuff in them.
3. This mob has this in response to X command and it should not. (or it should).
Generally try and consider would this improve my QOL daily and benefit others? What negative could this change have on other players?
We'll engage this topic, edit posts that get changed, and generally try and use this to provide some QOL improvements for the daily activities on this game that go autopiloted. (e.g. typing names, entering doors, etc. etc.).
Edits:
Tie heavycomboeq and lightcomboeq into comboeq
Sidona/Baerlon coach added. Say fare or instructions. Will work for SS/LS.
Byrgdoor removed, Ghar'ghael quartermaster now is WWNW of Blarg, 'Storage Area'
Alamir should now load at reboot with additional things, however, he will also now drop the extra gear he would keep in his inventory and dispose of it, but he prioritizes his best loot.
Weary merchant added to Illian 'Inside a Warehouse'
Collector LS now no_mob
Criers now only respond to job or task
FM Gates and Mayene gate now also respond to gate
Master blacksmith now confirms when you're receiving a practice reset
Fade/DL rent rooms now use knock door and 'exit, but you can knock door from inside if you've got that programmed in you.
Gaidin entrance updated, but current access unchanged. knock door / 'exit
DS can say: location, vault, or malfeasor at DL to get information on whether it's in game or not.
At statues in SH can type knock (or put skull in statues) and all rents should respond to 'exit.
Throw dice command SE of SCS. Say roll the dice now shows #s instead of words.