DS Splits

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Equitant
Posts: 174
Joined: Sat Mar 21, 2015 8:30 pm

Re: DS Splits

Post by Equitant » Sat Jul 09, 2022 8:37 pm

Good post. I think I agree with this. Again, wasn’t aware he was fighting Deimos. Certainly he should be awarded the most for getting the action going and forcing them in. Had the gear been turned over and I got a better understanding of the situation, I’d like to think we’d give Hatchet to him if he wanted to play it and I keep the wicked. Split devolved quickly in less than a minute. For sure I made the split decision too quickly in my mind. To me, that’s the way I would have expected it to happen when I was a troll. I like to think I am fair. I certainly know I can be an abrasive stubborn asshole too. Fact is though, fades divide the gear up. If fades are abusing that, maybe imms will defade or some other punishment. I’ve been gone for like 3 years. DS loot structure is still the same as far as I know.

Sarryn
Posts: 564
Joined: Wed Jul 01, 2015 7:30 pm

Re: DS Splits

Post by Sarryn » Sat Jul 09, 2022 8:50 pm

Lol at these fades comments :lol: People ascending to power is always a pretty laughable thing. Classic wotmud in oh so many ways.

Ps. DG is fked and needs either removed or hella downed. That was absolutely idiotic. Poor Drazzles

Zugdak
Posts: 8
Joined: Fri Mar 27, 2020 10:12 pm

Re: DS Splits

Post by Zugdak » Sat Jul 09, 2022 8:55 pm

Its a wonder why so many people leave this game....

Seroma
Posts: 25
Joined: Mon Dec 13, 2021 3:44 pm

Re: DS Splits

Post by Seroma » Sat Jul 09, 2022 9:17 pm

Equitant wrote:
Sat Jul 09, 2022 6:04 pm
Yes. Based on the log snippet. Where is the rest of the log? Ends wirh Draz death and conversation log starts after pk ends. Dude would be dead if others didn’t show up. Not discounting that he did draw them in and props for that, but I wasn’t aware of that at the time until this log.

But I’m the bad faith actor?
Lol, debated even responding to this but here you go. let me know if you want me to also post the log of me walking out of rk so I could idle rent after being shadow warranted.

#####
nar rip draz
* HP:Critical MV:Winded >
The dreadguard says 'This is the will of the Great Lord!'
The corpse of Draz seems to be empty.

* HP:Critical MV:Winded >
You narrate 'rip draz'

k light
* HP:Critical MV:Winded >
k light
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
n
They aren't here.

* HP:Critical MV:Winded >
The Courtyard
Rotting wood lie in heaps amongst the rubble from the crumbling walls. Harmless
snakes slither over the rocks to disappear in their holes. To the north a pile
of skeletons lies in a large heap and to the east is a well.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door west: oakdoor
*Relena* is here, fighting a bearish trolloc, riding a warhorse.
An artifact collector stands here, searching specific items.
A bearish trolloc is here, fighting Relena.

* HP:Critical MV:Winded >

A bearish trolloc tries to slash Relena, but she deflects the blow.

* HP:Critical MV:Winded >
n
A Pile of Decaying Skeletons
A large amount of skeletons have been piled up here. Rodents run in and out
of the skeletons attempting to escape the present danger as you approach.
Strange weeds grow through the skeletons attempting to reach and to survive
this harsh environment. The wall to the north has collapsed and the
remaining rubble is scattered everywhere. The twin keeps lie to the east and
the courtyard continues to the east and south.

A large SIGN hangs here, explaining bounties.
[ obvious exits: E S ]
Zone: The Ruined Keep
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A Kno'mon trolloc tracks you with his reddened eyes, snorting with battle lust.
A towering bull-headed abomination bellows orders at the horde.

* HP:Critical MV:Winded >
e
The Courtyard
The view here is amazing. To the east and slightly south. east lie the twin
keeps which tower above everything. From here the vastness of the
destruction of the entire castle can be seen in its entirety. The roofs of
both keeps have collapsed in on themselves totally destroying the upper
levels of both keeps. Also most of the walls that used to provide excellent
protection against attack have nearly crumbled to nothing. A putrid smell
of decay can be sensed coming from the west, and a well lies to the south
The keep's courtyard extends in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A remnant of the Age of Legends juts from the soil.

* HP:Critical MV:Winded >
s

Toki narrates '!'

* HP:Critical MV:Winded >
s
The Well
Here lies a deep dark well. The crank that lowers the bucket is heavily
rusted and appears as if it would break at the first touch. A bucket dangles
from a frayed and well used rope. The large granite stones that make up
the sides of the well have become brittle with age and are falling apart.
The ground around the well shows signs of grass sprouting in small clumps
indicating that there must be some water within the well. The courtyard
continues in all directions, and the entrance to the southern keep lies to
the east.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
An old shoufa with a gray veil lies here.
An iron morning star lies on the ground.
Swaths of delicate lace lay here.
A wide leather belt has been cast off here.
A soft leather pouch has been discarded here.
A mirrored lantern has been left here.
A set of darkly shining chainmail leggings lies forgotten here.
A wooden key, decorated in bronze inlay, has been dropped here.
A heavy boulder lies here.
A revolting well bubbles with the blood of the sacrificed.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A black flame dances here in midair.
You notice a receipt is hidden here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Trill the Master Havoc is standing here.
A wolfish trolloc is here, howling for blood.
A gray haired weaponsmaster stands nearby.
A hooded myrddraal, brooding in the shadows, slowly faces you.

o HP:Critical MV:Winded >
The Courtyard
To the east lie the shattered remains of the southern keep. From here the
devastation is even more apparent than before. The roof of this once
prominant keep has collapsed in on itself totally destroying the upper
level of the keep. Large vines with huge spikes on them have made the walls
of the keep their home. To the north a well can be seen and to the east is
the entrance to the barracks.

A temporary makeshift pen of rocks and wood blocks the way to the south,
but it can easily be opened by a strong arm.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
Door south: rockpen
Equitant the Myrddraal is standing here, riding a shadow stallion.
A wolfish trolloc is here, howling for blood.

* HP:Critical MV:Winded >
w
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
The corpse of Draz is lying here.
The corpse of a Dha'vol trolloc is lying here.
Equitant the Myrddraal is standing here, riding a shadow stallion.
A trolloc is here ruling a group of trollocs.
A bearish trolloc towers here, its snout drawn into a snarl.
A darkhound is here, howling.
A hooved trolloc anxiously stamps its feet.
A grim-eyed man patrols the area for his Dark Lord.
A huge darkhound is here, drooling and snarling.
A warhorse is here, stamping his feet impatiently.

k light
* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light

Equitant leaves west riding a shadow stallion.

k light
* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
k light
The dreadguard gestures a darkhound into a mysterious shroud of darkness.
A darkhound stops following the dreadguard.
A darkhound slinks out of sight behind the dreadguard.
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
k light
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >

(tic_timer): Tic in 7 seconds!
sc1
* HP:Critical MV:Winded >
Your blood freezes as you hear someone's death cry.
You stop using an ivory and gold-hilted longsword.

* HP:Critical MV:Winded >
You try to quietly draw a dagger from a bright red robe.
*Relena* has arrived from the north, riding a warhorse.

* HP:Critical MV:Winded >
*Edard* has arrived from the west, riding a warhorse.
You lean over and sever the bloody head from the corpse of Draz.

* HP:Critical MV:Winded >
*Edard* leaves north riding a warhorse.
You sheath a dagger into a bright red robe.

k light
* HP:Critical MV:Winded >
k light
You wield an ivory and gold-hilted longsword.

* HP:Critical MV:Winded >
You try to slash *Relena*, but she deflects the blow.

* HP:Critical MV:Winded - Relena: Beaten >
*Relena* swiftly dodges Equitant's attempt to scythe her.
You do the best you can!

* HP:Critical MV:Winded - Relena: Beaten >
k light

Equitant narrates 'block jump'

* HP:Critical MV:Winded - Relena: Beaten >
You do the best you can!
*Relena* panics, and attempts to flee!

* HP:Critical MV:Winded - Relena: Beaten >
k light
k light
*Relena* tries to strike you, but you deflect the blow.
A hooved trolloc leaves south.
You try to slash *Relena*, but she parries successfully.
You do the best you can!
*Relena* leaves north riding a warhorse.

* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
k light
They aren't here.

k light
* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
They aren't here.

k light
* HP:Critical MV:Winded >
They aren't here.

k light
* HP:Critical MV:Winded >
They aren't here.

k light
* HP:Critical MV:Winded >
k light
They aren't here.

* HP:Critical MV:Winded >
They aren't here.

k light
* HP:Critical MV:Winded >
They aren't here.

k light
* HP:Critical MV:Winded >
They aren't here.

* HP:Critical MV:Winded >
k light
k light
k light
A huge darkhound leaves west.
You hear a blood-curdling howl in the distance.
A Dhai'mon trolloc leaves west.
Your heartbeat calms down more as you feel less panicked.
(tic_timer): Tic length updated to: 62.461 seconds.
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
nar am crit
You narrate 'am crit'

* HP:Critical MV:Tiring >
k light
k light
sc
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
You have 44(415) hit and 152(256) movement points.
You have scored 108500001 experience points and 144 quest points.
You need 1727319362 exp to level and 6 qp to rank.
You have amassed 98 Turn points to date.
You have played 2 days and 23 hours (real time).
This ranks you as Seroma the Putrid Larva [Dha'vol 4] (Level 51).
You are standing.

* HP:Critical MV:Tiring >
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

l
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
The corpse of Draz is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
A grim-eyed man patrols the area for his Dark Lord.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
*Relena* has arrived from the east, riding a warhorse.

* HP:Critical MV:Tiring >

*Relena* panics, and attempts to flee!
*Relena* tries to flee, but is too exhausted!

* HP:Critical MV:Tiring >

*Relena* leaves west riding a warhorse.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
w
k light
They aren't here.

* HP:Critical MV:Tiring >
A sullen trolloc has arrived from the east.
A fade has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
The Gatekeep
Two large round towers lie to the west and the same to the east. This area
is enclosed by great walls connecting all four towers, with portcullises
in between the towers to the east and west. The portcullis to the west is
jammed half way down. The portcullis to the east has a large hole ripped
through the iron bars. Beyond the east portcullis lie the main gates to
the castle courtyard. These monstrous oak doors are wide open leaving the
castle totally unprotected. A path runs westward away from the castle.
[ obvious exits: E W ]
Zone: The Ruined Keep
Door west: stonegate
The corpse of a member of the Panarch's Legion is lying here.
A remnant of the Age of Legends juts from the soil.
*Relena* is standing here, riding a warhorse.
A trolloc is here ruling a group of trollocs.
A huge darkhound is here, drooling and snarling.
A burly trolloc stands here, eyeing the surroundings.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.

* HP:Critical MV:Tiring >
You try to slash *Relena*, but she dodges the attack.

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

k light
* HP:Critical MV:Tiring - Relena: Critical >
k light
A sullen trolloc has arrived from the east.
A fade has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
A boarish trolloc has arrived from the east.
You do the best you can!

k light
* HP:Critical MV:Tiring - Relena: Critical >
You do the best you can!
*Relena* panics, and attempts to flee!

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
k light
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
A fade tries to slash Relena, but she deflects the blow.
A boarish trolloc joins a fade's fight!
A sullen trolloc tries to hit Relena, but she parries successfully.
You try to slash *Relena*, but she parries successfully.
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
You do the best you can!
*Relena* leaves east riding a warhorse.

k light
* HP:Critical MV:Tiring >
They aren't here.
*Relena* has arrived from the east, riding a warhorse.

k light
* HP:Critical MV:Tiring >
You try to slash *Relena*, but she parries successfully.

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!

k light
* HP:Critical MV:Tiring - Relena: Critical >
A huge darkhound joins your fight!
A Dhai'mon trolloc joins a huge darkhound's fight!
A muzzled trolloc joins a Dhai'mon trolloc's fight!
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
cb
change mood brave
Mood changed to: Brave
*Relena* panics, and attempts to flee!

* HP:Critical MV:Tiring - Relena: Critical >

A muzzled trolloc tries to cleave Relena, but she parries successfully.
A Dhai'mon trolloc tries to crush Relena, but she parries successfully.
A huge darkhound tries to hit Relena, but she deflects the blow.
You try to slash *Relena*, but she parries successfully.

* HP:Critical MV:Tiring - Relena: Critical >
cdw
close stonegate w
k light
It's already closed!

* HP:Critical MV:Tiring - Relena: Critical >
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
k light
You do the best you can!

k light
* HP:Critical MV:Tiring - Relena: Critical >
You do the best you can!

* HP:Critical MV:Tiring - Relena: Critical >
k light
You do the best you can!
*Relena* leaves east riding a warhorse.

k light
* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
Equitant narrates 'block gate'
They aren't here.

k light
* HP:Critical MV:Tiring >
e
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
Entrance to the Courtyard
It is now obvious just how run down this castle is. The walls surrounding
the castle have become piles of rubble in many places or are nearly
completely covered by large thorny vines. Most of the towers on the wall have
collapsed rendering them totally useless. The ceilings of both keeps have
also fallen in on themselves totally destroying the top level of each. To
the east are the twin keeps, and the courtyard continues in all directions.
[ obvious exits: N E S W ]
Zone: The Ruined Keep
The corpse of Draz is lying here.
The corpse of a Dha'vol trolloc is lying here.
A bearish trolloc towers here, its snout drawn into a snarl.
A grim-eyed man patrols the area for his Dark Lord.
A warhorse is here, stamping his feet impatiently.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
nar fled e from gate
You narrate 'fled e from gate'

* HP:Critical MV:Tiring >
k light
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
nar is crit
You narrate 'is crit'

* HP:Critical MV:Tiring >
k light
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.
Toki has arrived from the north.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
where
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
Players in your Zone
--------------------
Byrg - The Well
Toki - Entrance to the Courtyard
Seroma - Entrance to the Courtyard
Equitant - On the Castle Wall
Trill - The Well
You catch a faint scent of a horse nearby. 1 human

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

sc
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
You have 58(415) hit and 146(256) movement points.
You have scored 108500001 experience points and 144 quest points.
You need 1727319362 exp to level and 6 qp to rank.
You have amassed 98 Turn points to date.
You have played 2 days and 23 hours (real time).
This ranks you as Seroma the Putrid Larva [Dha'vol 4] (Level 51).
You are standing.
Toki leaves east.

* HP:Critical MV:Tiring >
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

k light
* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

where
* HP:Critical MV:Tiring >
k light
A hooved trolloc has arrived from the south.
The dreadguard leaves south.
Players in your Zone
--------------------
Byrg - The Courtyard
Toki - The Courtyard
Seroma - Entrance to the Courtyard
Equitant - On the Castle Wall
Trill - The Well
You catch a faint scent of a horse nearby. 1 human

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
k light
k light
They aren't here.

* HP:Critical MV:Tiring >
where
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
k light
Players in your Zone
--------------------
Byrg - Entrance to the Barracks
Toki - The Courtyard
Equitant - On the Castle Wall
Seroma - Entrance to the Courtyard
Trill - The Well
You catch a faint scent of a horse nearby. 1 human

k light
* HP:Critical MV:Tiring >
They aren't here.

* HP:Critical MV:Tiring >
They aren't here.

sc
* HP:Critical MV:Tiring >
k light
You have 58(415) hit and 146(256) movement points.
You have scored 108500001 experience points and 144 quest points.
You need 1727319362 exp to level and 6 qp to rank.
You have amassed 98 Turn points to date.
You have played 2 days and 23 hours (real time).
This ranks you as Seroma the Putrid Larva [Dha'vol 4] (Level 51).
You are standing.

* HP:Critical MV:Tiring >
k light
They aren't here.

* HP:Critical MV:Tiring >
k light
k light
k light
k light
k light
k light
They aren't here.

* HP:Critical MV:Tiring > Equitant narrates 'rip Relena'

####Thanks for saving me bro

Ominas
Posts: 459
Joined: Thu Jun 18, 2015 4:07 am

Re: DS Splits

Post by Ominas » Sat Jul 09, 2022 9:43 pm

Audre wrote:
Sat Jul 09, 2022 7:22 pm
Equitant wrote:
Sat Jul 09, 2022 6:04 pm
Yes. Based on the log snippet. Where is the rest of the log? Ends wirh Draz death and conversation log starts after pk ends. Dude would be dead if others didn’t show up. Not discounting that he did draw them in and props for that, but I wasn’t aware of that at the time until this log.

But I’m the bad faith actor?
I think y’all both came at this issue with limited perspectives on the matter. From Seroma’s perspective you didn’t do anything in the kill and are transparently demanding the unique while asking for the loot. If that were the perspective I had on things, I probably wouldn’t hand things over to you either because I don’t think there’s any chance the split goes fairly. Once the threatening and browbeating starts there’s no way it resolves reasonably.

Do you think your contribution to the entirety of the pk warrants your claim, Eq?
Really well said

Rig
Posts: 2239
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: DS Splits

Post by Rig » Sat Jul 09, 2022 10:24 pm

Equitant is a good guy, Seroma is a good guy. I think that as Audre said, you both had a pretty poor handle of the situation at the time. That’s okay though, just chalk it up to a misunderstanding and remove Seroma warrant before I keep chanting with my pitchfork and talking about how we should shadow warrant everyone for years on end because I am king fade.

Kryyg
Posts: 340
Joined: Mon Jul 03, 2017 9:52 am

Re: DS Splits

Post by Kryyg » Sat Jul 09, 2022 10:44 pm

Mmm. This log looks familiar. Rig did it to me once. Then I killed him. The only solution to this is Seroma kills Equitant. Seroma deserved hatchet here without even a shadow of a doubt. I'm surprised it was Equitant. I'm sure he made amends immediately.

On a side note, given how life ending a shadow warrant is on DS and the blatant abuse of it (I must have warranted every active fade or DL while they are AFK and watch them mob die) as evidence in this log, it should not be allowed to be issued by any player. Especially the current asshole fades.

Zugdak
Posts: 8
Joined: Fri Mar 27, 2020 10:12 pm

Re: DS Splits

Post by Zugdak » Sat Jul 09, 2022 11:00 pm

He shadow warranted someone, and threatened to ruin that persons character, that they had spent time on, over some text? How is that ok? I hope it gets settled in game, or I look forward to hearing about the punishment from the imms

Audre
Posts: 36
Joined: Thu Jul 23, 2020 3:34 pm

Re: DS Splits

Post by Audre » Sun Jul 10, 2022 12:06 am

Rig wrote:
Sat Jul 09, 2022 10:24 pm
Equitant is a good guy, Seroma is a good guy. I think that as Audre said, you both had a pretty poor handle of the situation at the time. That’s okay though, just chalk it up to a misunderstanding and remove Seroma warrant before I keep chanting with my pitchfork and talking about how we should shadow warrant everyone for years on end because I am king fade.
I agree with this -- neither of you are bad folks. Unwarrant Seroma, let Hatchet get played on DS. Better for the game.

byrg
Posts: 374
Joined: Fri Aug 07, 2015 8:56 pm

Re: DS Splits

Post by byrg » Sun Jul 10, 2022 12:07 am

Audre wrote:
Sun Jul 10, 2022 12:06 am
Rig wrote:
Sat Jul 09, 2022 10:24 pm
Equitant is a good guy, Seroma is a good guy. I think that as Audre said, you both had a pretty poor handle of the situation at the time. That’s okay though, just chalk it up to a misunderstanding and remove Seroma warrant before I keep chanting with my pitchfork and talking about how we should shadow warrant everyone for years on end because I am king fade.
I agree with this -- unwarrant Seroma, let Hatchet get played on DS. Better for the game.
As the person who issued the warrant... works for me. I think we've gotten some important additional info on the situation, as well has had some... interesting conversation. I'll remove it next time we're both on if the mud ever stops crashing.

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