Page 4 of 5

Re: Lag

Posted: Fri Jan 14, 2022 1:15 pm
by Thore
I get that reducing lag is good, and maybe I'm the only one, but this just feels bad. Loot laying around adds to the atmosphere, shows were people have been, etc. And miscellaneous junk gear on mobs makes the world feel more lifelike. Hopefully we can find a happy medium.

Re: Lag

Posted: Fri Jan 14, 2022 8:18 pm
by Feneon
Dukug wrote:
Fri Jan 14, 2022 10:41 am
Is there a way to have the Valley Bandits and Saldaean Cavalry mobs EQ disappear once a trolloc has dismembered the corpses?

Otherwise after 1 run the bandit valley area looks like this :

* R HP:Scratched DP:Bursting MV:Fresh > Road in the Hills
A faint road appears out of the grass, and begins it's way west. A small
clump of trees off to one side provides some shade during the warmer months,
and looks to provide refuge to some small animals. A small depression in
the hills is off to the east, and your vision of the south is blocked by a
dense thicket of unusually tall scrubs.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
There are some tracks of a ridden mount leaving <<WEST<<
A highly polished breastplate gleams in even the dimmest light. [6]
A bundle of chainmail lies on the ground. [6]
A heavy sword requiring two hands to wield lies in the dirt. [6]
A set of chainmail leggings lay upon the ground. [6]
A pair of sturdy metal half-gauntlets has been set here. [6]
A thin-soled pair of light leather boots stand side by side. [9]
A thin, decorative belt with an elaborate buckle is here. [9]
A stiletto is lying here on the ground. [9]
A full wooden shield rests on the ground here. [9]
A fine pair of silken gloves has been carefully set here. [9]
A light pair of leather coverings lies upon the ground. [9]
A pair of soft boots, laced to the knee, fade against the earth. [2]
A set of darkly shining chainmail leggings lies forgotten here. [2]
Light reflects brightly off a steel dagger that has been left here. [2]
A thick pair of leather work gloves has been tossed to the ground here. [2]
A pair of darkly oiled chainmail sleeves lies here, forgotten. [2]
A long tunic of shimmering green scales lies here. [2]
A stout helmet of boarskin reinforced with metal rods lies here. [2]
A set of chainmail sleeves lie upon the ground. [6]
A lantern has been left here. [6]
A pair of thin but sturdy metal boots stands here. [12]
A set of thin metal leggings is here. [6]
A soft leather pouch has been discarded here. [17]
A belt of tanned leather has been laid here. [6]
An evil-looking spiked club lies here on the ground. [6]
A mirrored lantern has been left here. [8]
A full metal shield has been carelessly left behind. [6]
A hard leather breastplate has been placed upon the ground. [6]
A shiny metal helmet lies to one side. [6]
A sailor's pair of leather trousers has been left here. [5]
A club lies here. [5]
A pair of hard leather half-gauntlets is on the ground here. [5]
A thick leather vest is here. [14]
A leather helmet has been dropped here. [5]
An elite trolloc stands ready to obey orders.
Mazoku the Grotesque Torturer is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
All rooms with bandits or veterans should clear the room after a reset, however, this means if you are hitting this while a reset occurs you will lose the corpse.

Re: Lag

Posted: Fri Jan 14, 2022 10:00 pm
by barb
Aureus wrote:
Fri Jan 14, 2022 12:34 pm
Asandra wrote:
Wed Jan 12, 2022 5:02 am
Can we have items that lay on the ground just crumble to dust after say 30 tics? This item will self-destruct in 30.... 29.... :D
Need to make some exception for quest or crafting items that load with a purpose and is probably coding - but sounds like a long-term solution.
This is already on my project backlog.

My view is asking players to clean up mob eq or otherwise not load it or load special mob eq are not very good solutions. What we'll do instead is when players drop eq on the ground or hide it, after some set period of time (maybe an hour, maybe two -- long enough that they weren't coming back for it later) we'll wipe the eq.
does this mean that every piece of equipment will have an associated timer counting down on it? Granted im not an expert on these things but it seems like it would take more processing to keep checking if it was ok to delete than you would have just leaving the item on the ground...

Re: Lag

Posted: Fri Jan 14, 2022 10:43 pm
by Detritus
There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.

Re: Lag

Posted: Sat Jan 15, 2022 12:52 am
by Stomp
Detritus wrote:
Fri Jan 14, 2022 10:43 pm
There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.
Thank you Jesus

Re: Lag

Posted: Sun Jan 16, 2022 1:02 am
by Jaghut
Detritus wrote:
Fri Jan 14, 2022 10:43 pm
There's bunches of rooms that purge ground items on repops.

Non significant rooms like these unlikely to have pvp deaths wouldn't be an issue unless it executing the purging would have worse lag issues than items accumulating.

Only issue with that is purging corpses(which in general only matters in smob or pvp), doubt can flag them like a barrel and still have them decay.
just curious, which rooms are these? LS and DS that folks may know of.

Re: Lag

Posted: Tue Jan 18, 2022 3:47 am
by Dimmu
Just spotted this . . .

A short spear lies here on the ground. [3]
A shiny metal helmet lies to one side. [2]
A rancid slab of decaying meat lies here, covered with maggots. [21]
A thick leather vest is here. [14]
A light pair of leather coverings lies upon the ground. [17]
A thin leather set of leggings has been dropped here. [17]
A mace is resting here. [17]
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A huge pile of copper pennies has been left here.
A bruised and bloody leg lies on the ground, torn from its socket.
A thick bronze belt lies to one side.
A thin-soled pair of light leather boots stand side by side. [17]
Some thick-soled, heavy leather boots stand stiffly together. [16]
A pair of hard leather half-gauntlets is on the ground here. [33]
A leather helmet has been dropped here.
A highly burnished metal shield lies here. [12]
A war axe has been left on the ground here.
A shirt of thin linked mail lies here.
A set of thin metal leggings is here. [15]
A shattered arm lies in a bloody red and purple mess. [2]
A fresh chunk of meat has been recently cut from a kill. [4]

Re: Lag

Posted: Tue Jan 18, 2022 9:41 am
by Feneon
Where?

Re: Lag

Posted: Tue Jan 18, 2022 11:31 am
by Dimmu
Trolloc keep, 2n warrior prac - A Cell

I spent 15 minutes loading up mobs to let it decay out of game . . .better than PvE, just.

Re: Lag

Posted: Tue Jan 18, 2022 4:47 pm
by langois
It's pretty much unplayable at the moment.

just do 2 reboots. it's so quick for the few hours after reboot. It seems like such a simple painless solution. I don't understand the resistance to it.