Post
by Zarth » Fri Jan 07, 2022 3:50 pm
I think Davor is just mad that his best way of getting kills has been made less feasible. If Jestin doesn't play he might not be able to get another kill ever again.
In my opinion Kajin very rarely enabled enjoyable PK for me. I'm sure that it was enjoyable for high defense low fleelag humans to flee around constantly, but it was not for me and I'd argue any other trolloc abser. Let's consider the 4v1 case where the 1 is a high defense character. Recall that the goal is to get kills and not just to deal damage. How do the 4 go about getting a kill on the 1? Let's just say they hit Kajin with all 4 of them, what happens? The 1 instantly flees before a bash and probably takes 0 damage. Now all of the mobs are engaged so they 1 can return and deal free damage. If the 4 flee off there's a good chance that 1) they'll flee slower becaues of fleelag and 2) the last one to flee will get all the mobs on him for a round and get wrecked. If they flee off they have to try to hit again before they get aggroed by the other mobs. While those mobs may seem weak against defense player I can assure you they don't feel weak as an abser. Especially with the quick aggro on the sergeant mobs!
So this goes on for a while, the 1 flees off and gets free hits in, while the 4 keep trying to get on to roll and land a bash. Let's say they finally land one, if they're lucky they get a few hits in, but most likely autoflee kicks in. Now the 1 actually feels in danger so they want to leave. Well you don't have any blockers because you hit with all 4. They run the 10 rooms into FD. So fine, you set a blocker 2n, now you're only hitting with 3 and the 1 can just leave via burnt. So you block 2n 2e and burnt. Now you're hitting with 2 and the 1 doesn't even have to leave he can just whittle down his opponents.
The issue that I see with Kajin, Treesinger, Lockshear, and other areas are stark when it's high numbers of absers vs 1 or 2 high defense low fleelag characters. The issue is not particularly that it's unbalanced in either way, there are a ton of situations that are unbalanced. If a solo absers hits a smob group he's going to get wrecked, that's fine and nobody complains about it. The issue with these situations is that both sides have vastly different perspectives on the risks, so it ends up just causing negativity. The high defense low fleelag character looks at it and says, "it's 4v1! I am taking all the risk! You should be hitting!". The absers look at it and say, "Even if we hit you you're just going to flee and whittle us down, if we get lucky to land a bash you're going to autoflee! If you ever get close to actually dying you're just going to leave and we can't block you! We're not going to hit!" This causes both sides to be pissed off.
The exact thing happened a few days ago in stedding. Castien (full dodge) was TS, it was Foil (combo heron), Drull (abs), Nazrgun (abs). When I showed up (3 absers now) Foil and the other trollocs had moved to the new sted patty because the trollocs were crit. Castien was wounded and yelling at Foil for going to mobs. I walked in and engaged, Castien immediately moved to Treesinger. I then hit with Foil for a few minutes. I got 1 unbashed hit but was never able to finish a bash timer before Castien fled. Foil finished 2 timers, he landed 1 and we got maybe 2 hits off of it as I autofled Castien when I entered (he was batt). I lost about 150 hps doing this and decided to leave. It was especially bad in that situation because Castien is full dodge and dismounted so unbashed we could only get 2 attackers on him. I'm sure it felt to him that he was taking all of the risk because he was fighting a bunch of high damage weapons, but to us it felt like he had very little risk as he'd just keep fleeing and if he ever got beaten or crit he could just leave through either of the 2 exits. I left and then the rest did too. All the pk did was piss everyone off which could be seen in discord a few minutes later!
Now, is there an alternative? I don't know, I think a key has to be players realizing that sometimes the situation just doesn't allow for good pk. If that happens then I think you have to leave. All staying around is going to do is get you mad. I think an interesting change would be to have Kajin be mobile, but change campsite area to be 3x3 with like 3-4 sergeants/soldiers and set 2n2e5n to be the nomob. This leaves some more space there, allows Kajin to roam around a bit, but you only need 1 to block now (though it's not a terrible block for either side as it's 50/50).
I also think that there should be a collection of mob only weapons with extremely high ob and low damage and that don't chortlesnorfling pierce.