Eol wrote: ↑Mon Nov 01, 2021 10:18 pm(1) Known killer MCs is unfortunately sort of what we asked for. There was frustration in the past with people gliding in from unknown to DL for various reasons.
(2) Anyone with 4 friends could do this. 5 MCs could just as easily be 5 damane.
(3) This whole thing is exacerbated by the fact that channelers remain too strong. We're never going to address weaves damage, but we can address channeler physicality through removing WVD and Armor. I'm going to keep harping on that because it doesn't require coding. The bash calculator really tore open the broken nature of bashing verse weaving. An adequately equipped channeler really shouldn't lose. Additionally, we need to go after spells in which players don't use them by consensus except when it suits them.
I agree that a known df phase is in general a good thing and what we've been asking for. It is much preferable to the old way and it also lowers the incentive to just DL by damaging your clan.
But I cannot agree with point 3. If you do that, I cannot even really play my FC anymore. No, channelers are overall not too strong, but these are characters with various kinds of bonuses stacking together and the problem is their numbers, not their existence.
But no, 5 damane wouldn't do the same damage, they don't have travel and sleep. I've had one MC try sleep on me, and at least one actively hunts people with Travel. Damane cannot. Also, Damane are easy to prove and warrant, we see them channeling, and they are publicly admiting their clan. With the MCs, it's not just about the Known status. They are doing the same thing before, but it is hard to prove (and sometimes, if they do it right, there's the dead men tell no tales), and therefore they get harboured in various places.
Yes, this is a huge issue. I though only the DLs are protected from the Taint by the Dark One! If all you need is to become DF, which is not RPish, in general DFs in the books are not that valuable until they really really prove themselves. I'd expect logically to see DFs tainted, which would make them play a bit differently, and perhaps have their Taint removed as a clan bonus in DL.Atkins wrote: ↑Mon Nov 01, 2021 1:22 pmI'm not quite sure why a darkfriend should be getting taint protection. That doesn't really make sense to me, they are the lowest of the low rp wise right so why do they get the dark lords blessing? Get rid of that and this all gets a lot smoother. Df's can earn their evil channie powers via the df process and it is suddenly a much more enjoyable game.
That's an important perspective and I agree. I have no problem OOC, I don't consider these players to be any bullies or anything, I am in general happy for other trying various paths in the game But we have a gameplay problem, that the system generalized too many, which is combined with tons of bonuses, and tons of annoying things for the general LS.Xephiroth wrote: ↑Mon Nov 01, 2021 5:45 pmOne thing I noticed and won't tolerate (not related to the original poster): IC hatred of DFs is great. Sometimes this leaks into OOC hatred of the player including lots of ooc assumptions about the player. I consider this a form of online bullying/trolling. And while it doesn't effect me personally, it might more vulnerable people. I will always call this out and if the individual persists after warnings - report. We should have a zero tolerance policy but also educate people when they cross the IC/OOC line - they might not realise: Again, always consider putting yourself in the shoes of someone more vulnerable. The reason I bring this up is that you get a lot of this kind of behaviour when you pay more nefarious characters and we should all be constantly emphasising the difference between a game and real life.
Honestly, I think the issue that needs changing the most are some of the gameplay mechanisms, we need shorter same side noquit (that's the most annoying thing that touches the most people imho), and I definitely would love not to lose gatecodes after every death (I was so looking forward to this weave and had to give it up in the curent situation). The frequent XP multipliers help people not suffer too much, if they avoid the andor trainer mob zones for safety. But it is not enough.
No, it's not about "no one to kill". They have targets, but it happens to be the same people over and over again. I am not too knowledgeable about DFs, but wouldn't it make sense to for example limit how many kills of each type/clan/person you can use? And as various people said, it is not purely about fun, it is hoarding tons of altqps to get their bonuses. So unless you propose everybody just not playing whenever a couple MCs are on, I don't think this point of view really applies.Rhahr wrote: ↑Mon Nov 01, 2021 10:19 amIt will probably correct itself as being a Known with a playerbase consisting of a few statters and some semi afkish high level players isn't much fun either, probably more enjoyable to either alt and try to kill the other Known who is online or go smob/pk up north. As Kilgore mentioned, likely just people enjoying their new toy for a bit and then you'll probably see a decline in activity, as having no one to kill isn't much fun.