Seriously - why does this dung happen

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Draz
Posts: 574
Joined: Sun Feb 19, 2017 9:14 pm

Seriously - why does this dung happen

Post by Draz » Tue Jun 29, 2021 12:47 am

* HP:Battered MV:Weary >
2
Rhys smites a Dha'vol trolloc's left leg into bloody fragments!
A fade hisses 'This is the will of the Great Lord.'

A fade hisses 'This is the will of the Great Lord.'

Trakis flows effortlessly into Arc of the Moon.
Trakis slashes a fade's left leg into bloody fragments!
A fade tries to slash Trakis, but he deflects the blow.
A Dha'vol trolloc tickles Rhys's body with his cleave.
The Cavernous Courtyard
[ obvious exits: N E S W ]
Zone: Shadowspawn Stronghold
Door south: ebonygates
The corpse of a slobbering, hoarding trolloc is lying here.
The corpse of a Ko'bal trolloc is lying here. [2]
*Stanislav* is here, fighting Arston.
Relena the Elder Sister is standing here.
Master Arston the Master Trader is here, fighting Stanislav.

* HP:Battered MV:Haggard > Before Gold Gilded Doors
[ obvious exits: N E S W ]
Zone: Shadowspawn Stronghold
Door north: goldendoors
The corpse of a corpse is lying here.
The corpse of a Dhai'mon trolloc is lying here. [2]
*Taz* is standing here.
*Nevaeh* is standing here.
*Nevaeh* is surrounded by a shimmering white aura!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Raucher the Sergeant is standing here.

* HP:Battered MV:Haggard > [kill dark]
You blast *Taz*'s body.

* HP:Battered MV:Haggard - Taz: Scratched >
Raucher tries to pierce *Nevaeh*, but she parries successfully.

* HP:Battered MV:Haggard - Taz: Scratched >
Raucher tries to pierce *Nevaeh*, but she deflects the blow.

* HP:Battered MV:Haggard - Taz: Scratched >
na nevaeh taz

*Nevaeh* throws a fireball at Raucher, who screams in pain.

7
* HP:Battered MV:Haggard - Taz: Scratched >
f
*Nevaeh* tries to strike Raucher, but he parries successfully.
Raucher tries to pierce *Nevaeh*, but she deflects the blow.
You blast *Taz*'s body.
You narrate 'nevaeh taz'

* HP:Battered MV:Haggard - Taz: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Battered MV:Haggard - Taz: Scratched > You panic and
attempt to flee!


*Stanislav* has arrived from the south.


You flee head over heels.
A Granite Hallway
[ obvious exits: N S ]
Zone: Shadowspawn Stronghold
Door south: goldendoors
*Stanislav* is standing here.
A grim-eyed man patrols the area for his Dark Lord.
A grim-eyed man patrols the area for his Dark Lord.
Half-concealed with the shadows lurks the lank form of a man reclining on a throne.
The Dreadlord Jerioz is surrounded by a shimmering white aura!

* HP:Battered MV:Haggard >
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard barely slashes your right leg.
The dreadguard says 'This is the will of the Great Lord!'
The dreadguard barely slashes your right leg.

* HP:Battered MV:Haggard - the dreadguard: Scratched >
8

Arston narrates 'on'

* HP:Battered MV:Haggard - the dreadguard: Scratched >
[change mood brave]
Mood changed to: Brave

7
* HP:Battered MV:Haggard - the dreadguard: Scratched >
*Stanislav* barely pierces your left arm.

f
* HP:Battered MV:Haggard - the dreadguard: Scratched >
*Stanislav* barely pierces your right leg.
The dreadguard turns about, gesturing forward a shroud of darkness.
A darkhound emerges from the infinite depths of the blackness...
A darkhound now follows the dreadguard.
The Dreadlord Jerioz joins the dreadguard's fight!
The Dreadlord Jerioz's hands weave a bright red flame...
Your body is burned by a tremendous fireball sent by the Dreadlord Jerioz!
The dreadguard barely tickles your left leg with his slash.
You blast the dreadguard's body very hard.
The dreadguard barely tickles your left foot with his slash.

* HP:Beaten MV:Haggard - the dreadguard: Scratched > [change mood wimpy]
Mood changed to: Wimpy

* HP:Beaten MV:Haggard - the dreadguard: Scratched > You panic
and attempt to flee!

w

Ryzom narrates 'lol'

The dreadguard's hands weave a bright red flame...
You wish that your wounds would stop BLEEDING so much!

You wince from the pain you suddenly feel from Relena.
Your body is burned by a tremendous fireball sent by the dreadguard!
The Dreadlord Jerioz's hands weave a bright red flame...
A flash of bright red fire sent by the Dreadlord Jerioz is the last thing you ever
see.
You are dead! Sorry...
Ouch! You lose a level.
You stop following Relena.


Like. Again, and again, and a chortlesnorfling gain.
Why the firetruck do you use multiple channeler mobs in mob raids.
Why the firetruck would you move the strongest chortlesnorfling smob in the game, with multiple channeler mobs, into pk.
Can imms please consider some kind of chortlesnorfling protocol for acceptable intervention?
Same as setting up a chortlesnorfling raid for 20+ people - and then scaring the dung out of all of them by adding a locking door in the room right as you summon 2 dreadguards. Multiple channeling mobs wreck any viable pk.
By all means, if a side is RPing, and asking for help, and clearly outnumbered, establish some support. Make it static, if its not going to be static, make it yell. If its a chortlesnorfling DT, yell.

When 3 of us basically instant die to just entering a chortlesnorfling room, before anyone can even so much as say oh, this is dangerous. Where is the chortlesnorfling fun in that.

Draz
Posts: 574
Joined: Sun Feb 19, 2017 9:14 pm

Re: Seriously - why does this dung happen

Post by Draz » Tue Jun 29, 2021 12:54 am

Just posting a retraction on this - I spoke to an imm who was online and they didn't believe anyone had moved him, or that he should be moveable.

If mobs are moved and people don't know about it then fine, maybe RP earlier or somesuch dung.

My complaint is specifically about immortal driven support during pk or mob raids, and about more than 1 channeling mob. (or alternatively a channeling mob actively chasing someone who is low), which i think should have protocols to avoid these kinds of deaths.

Thore
Posts: 387
Joined: Sun Mar 22, 2015 2:06 am

Re: Seriously - why does this dung happen

Post by Thore » Tue Jun 29, 2021 3:30 am

Since we can't change them, avoid them? But ya pretty lame. It's like Taim, just move a room or zone? Unfortunate.

Davor
Posts: 419
Joined: Wed Mar 18, 2015 9:38 pm

Re: Seriously - why does this dung happen

Post by Davor » Tue Jun 29, 2021 5:32 am

When I read the title and players involved. I first assumed your complaint was with players who always log on after you're inside their city :lol:

Nevaeh
Posts: 67
Joined: Fri Mar 31, 2017 8:04 am

Re: Seriously - why does this dung happen

Post by Nevaeh » Tue Jun 29, 2021 6:01 am

Davor wrote:
Tue Jun 29, 2021 5:32 am
When I read the title and players involved. I first assumed your complaint was with players who always log on after you're inside their city :lol:
I was on before they entered the city thank you very much!! 🥸

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Seriously - why does this dung happen

Post by isabel » Tue Jun 29, 2021 6:59 am

channie mobs / gate emotes / inky drain kind of stuff, it's really like there's a finely poised chess battle between world class players going on for 3 hours and then a dog comes and pees all over it and then looks at you and wags his tail like ISNT THIS FUN.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Seriously - why does this dung happen

Post by Razhak » Tue Jun 29, 2021 7:15 am

There is one option that doesnt involve imms: if you hit DL J, and he ports at crit, he can pop up anywhere on the mud :P

Found him sitting on luggy road like that once: I was running from a group of humans, spam past DL J.. I think "WTF is he doing here!? But sure: thanks!", went back to him, spammed, killed 3 humans before they even knew what hit them :P

I doubt its that here, because he is still in SH, which would be really coincidental. Probably some imm moved him during RP/whatever.

Nevaeh
Posts: 67
Joined: Fri Mar 31, 2017 8:04 am

Re: Seriously - why does this dung happen

Post by Nevaeh » Tue Jun 29, 2021 10:07 am

isabel wrote:
Tue Jun 29, 2021 6:59 am
channie mobs / gate emotes / inky drain kind of stuff, it's really like there's a finely poised chess battle between world class players going on for 3 hours and then a dog comes and pees all over it and then looks at you and wags his tail like ISNT THIS FUN.
I was following you when you said “ channie mobs / gate emotes / inky drain kind of stuff, ”, and then it went into the clouds of nonsensical. Are we equating 1 Warder pair, 2 other Warders, 1 Master using justice, and 3 others killing Maeltor or Blarg when only 2 possible enemies online to world class events that are exciting for 3 hours only for resistance to be a dog peeing all over them?😂

isabel
Posts: 1716
Joined: Wed Aug 31, 2016 5:19 am

Re: Seriously - why does this dung happen

Post by isabel » Tue Jun 29, 2021 10:33 am

hahaha well i dont' know the full pk for this one, but i meant generally - is there any situation that they don't totally f-up :p

Nevaeh
Posts: 67
Joined: Fri Mar 31, 2017 8:04 am

Re: Seriously - why does this dung happen

Post by Nevaeh » Tue Jun 29, 2021 11:52 am

For this event, We were RK while they killed blarg and tried to door spawn there or rock pen. We did not hit because we didn’t have enough support. Then maeltor started to narrate so we went to stronghold. I was DL J while stanislav was trying to get them on some mobs south of golden doors or get a stab off. He had stabbed one of them and I decided we should hit. DL J never spoke, emoted, narrated or anything. We went 1n of golden doors to get ready to hit. The dreadguards walked in our room as we left 1n of goldendoors to hit which was odd but was besides the point because we chose to leave them behind a closable door. Instead of humans hitting us while we were on draz and the other R guy, draz fled and got unlucky fleeing north into what was dreadguards. The other humans at that point scattered like ants which was very bad for their health.

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