Who are you because I love you lol. This is exactly it. Interesting stuff, fun bonuses, the legit tactical bonus comes with playing for 20 years! And you've been playing for 20 years and you want more player killing. You get less of it by crushing people with your OP bonuses and equipment. You're hurting yourself. Not you, Ryan, the "elite PKer" who has "put in the time, paid the dues" and "earned his/her/their bonuses!"Ryak wrote: ↑Mon Jun 07, 2021 5:34 pmI'm super glad that master mobs and master damage were downed. There's too much handholding for oldbies. It's such an ass-backwards system - Oh you've played for 10+ years and have masters and fades and gaidin? Lets make the game even easier for you! Oh you're new? Well in addition to not knowing how to play everyone you're playing against is going to have free bonuses, some of which are super OP and unless you play for 5+ more years you're incredibly unlikely to get them!
Good game design would involve masters & remorts getting new & interesting alternate playstyles that still have a similar power level to new players. Any 'OP' potential could be gated by a high skill-ceiling on that alternate playstyle to enable some sick moves if you play really well.
There have certainly been some higher skill tactics enabled by master & remort abilities, but in general they always have a strict bonus to them so that they just make the game easier for low-skill and high-skill players alike.
I'm not against the principle of having some ultra powerful characters in a wheel of time game - asymmetrical multiplayer game mechanics are super interesting and it certainly makes it extra special to take down a Lykan, but it gets way out of whack when all the wholist in PK are remorts and masters. IMO asymmetrically powerful player characters should be rare enough that they aren't deciding the flow of literally every group PK session.
just like "every newbie should have to do, it's a hard game after all!" That's BS. Make it EASIER on the newbs, train them in PK, make it FUN for them by actually dying to them on purpose sometime! How cool is it to kill your arch nemesis, the one everyone has been speaking about since you started! Nhan and I actually killed Smasher, largely on accident by running into him crit, west of WB during the first week or two of playing. It was a lasting memory. Also lasting memory was dying over and over and over and over to him lol. We loved it, I'm still here, Nhan needs to make time to play again! Imms are doing great!