Change to Master Damage

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Kitiara
Posts: 1067
Joined: Sat Mar 21, 2015 8:53 pm

Re: Change to Master Damage

Post by Kitiara » Sat Jun 12, 2021 6:08 pm

isabel wrote:
Sat Jun 12, 2021 11:20 am
[
Is probably why we dont' see bonded pairs pking much either. That pair realy needs to be newer/1 not-good player there to make it viable.

...I feel personally attacked...

-The not good player in the bond ;)

Taziar
Posts: 926
Joined: Sat Mar 21, 2015 10:28 pm
Location: !Discord

Re: Change to Master Damage

Post by Taziar » Sat Jun 12, 2021 8:28 pm

Dovain wrote:
Fri Jun 11, 2021 12:45 pm
Ominas wrote:
Fri Jun 11, 2021 12:32 pm
Always good when Tek posts and drops some knowledge. Thanks for chiming in. I wasn’t aware of the potential for 21 str. I thought that was stopped. Interesting stuff. Good post
Trolloc warriors can stat 21 strength is bearish at the cost of 17 max con and practically human moves. Other trolloc warriors can quaff strength teas to hit 21 strength.

Trolloc hunters I believe max out at 20 strength. (at least statting a bearish, hunters are limited to 20 str. please correct me if I'm wrong about hunters maxing out at 20 str with a tea)
Bearish hunters can stat 21 str now (tested)

Eol
Posts: 704
Joined: Mon Aug 31, 2015 10:34 pm

Re: Change to Master Damage

Post by Eol » Sat Jun 12, 2021 10:04 pm

Taziar wrote:
Sat Jun 12, 2021 8:28 pm
Dovain wrote:
Fri Jun 11, 2021 12:45 pm
Ominas wrote:
Fri Jun 11, 2021 12:32 pm
Always good when Tek posts and drops some knowledge. Thanks for chiming in. I wasn’t aware of the potential for 21 str. I thought that was stopped. Interesting stuff. Good post
Trolloc warriors can stat 21 strength is bearish at the cost of 17 max con and practically human moves. Other trolloc warriors can quaff strength teas to hit 21 strength.

Trolloc hunters I believe max out at 20 strength. (at least statting a bearish, hunters are limited to 20 str. please correct me if I'm wrong about hunters maxing out at 20 str with a tea)
Bearish hunters can stat 21 str now (tested)
Does that also mean that the current bearish caps are +1 higher in all other categories ie. con also?

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Change to Master Damage

Post by Thore » Sun Jun 13, 2021 4:19 am

Master damage sucks! I lost to a rogue 1v1 melee zerk master WSL vs mediocre combo kit non-master (I think) basiliard. I was bashing with my toe too FYI lol.
* R HP:Scratched MV:Tiring > Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: E W ]
You sense a hidden life form in the area...
|1| A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Scratched MV:Tiring > k h.dark
not
You try to slash *Gamoto*, but he parries successfully.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > k h.dark
You stop paying increased attention to your surroundings.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > You assume Lightning of Three Prongs, slashing *someone*'s body.
They aren't here.

bash
op shrubbery iring - Gamoto: Scratched >
Cancelled.
Ok.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery

*Gamoto* snickers softly.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

op shrubbery
* R HP:Scratched MV:Tiring - Gamoto: Scratched > *Gamoto* barely pierces your body.
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

op shrubbery
* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

op shrubbery
* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
op shrubbery
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > cha mood berserk
Mood changed to: Berserk
Wimpy reset to: 0 hit points.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery

*Gamoto* pierces your body.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

op shrubbery
* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

op shrubbery
* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
*Gamoto* pierces your right arm.
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
op shrubbery
It's already open!

* R HP:Scratched MV:Tiring - Gamoto: Scratched > op shrubbery
*Gamoto* barely pierces your left leg.
You assume Low Wind Rising, slashing *Gamoto*'s body.
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > It's already open!

op shrubbery
* R HP:Hurt MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > *Gamoto* barely pierces your head.
You try to slash *Gamoto*, but he deflects the blow.
It's already open!

op shrubbery
* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > op shrubbery
It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > It's already open!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > ponder
You ponder life, the universe, and everything.

* R HP:Hurt MV:Tiring - Gamoto: Scratched >
Gamoto gesticulates strangely.

* R HP:Hurt MV:Tiring - Gamoto: Scratched > bash

*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* tickles your body with his pierce.

l - Gamoto: Scratched >
Cancelled.
*Gamoto* tickles your body with his pierce.
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
*Gamoto* is here, fighting YOU!
|1| A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Hurt MV:Tiring - Gamoto: Scratched > whe
Players in your Zone
--------------------
Thore - Caemlyn Road

* R HP:Hurt MV:Tiring - Gamoto: Scratched > bash
bash
Cancelled.
k dark
-whe
look
Cancelled.
You do the best you can!

* R HP:Hurt MV:Tiring - Gamoto: Scratched > Players in your Zone
--------------------
Thore - Caemlyn Road

* R HP:Hurt MV:Tiring - Gamoto: Scratched > *Gamoto* tickles your right leg with his pierce.
Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
*Gamoto* is here, fighting YOU!
|1| A black stallion prances about, being ridden by you.
A long-eared rabbit is here, looking quite sick.

* R HP:Hurt MV:Tiring - Gamoto: Scratched >
*Gamoto* barely pierces your body.

* R HP:Hurt MV:Tiring - Gamoto: Scratched > twid
*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he deflects the blow.
You patiently twiddle your thumbs.

* R HP:Hurt MV:Tiring - Gamoto: Scratched > stat
You are a 771 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 26.4 lbs and wearing 71.3 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:17 Con:19.
Offensive bonus: 192, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Mayene
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Tiring - Gamoto: Scratched > cha posture offensive
Posture changed to: Offensive

* R HP:Hurt MV:Tiring - Gamoto: Scratched >
*Gamoto* barely pierces your left leg.
You assume Tower of Morning, slashing *Gamoto*'s body.

* R HP:Hurt MV:Strong - Gamoto: Scratched > say 192 ob
You say '192 ob'

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* orders you to 'was that guy a noob?'

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* tickles your body with his pierce.
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* pierces your left arm.

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* tickles your body with his pierce.
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Hurt MV:Strong - Gamoto: Scratched > order Gamoto 192 ob
They're probably not interested in any orders you might give.

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* barely pierces your right leg.
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* barely pierces your body.

* R HP:Hurt MV:Strong - Gamoto: Scratched > order Gamoto look how broken you are
They're probably not interested in any orders you might give.

* R HP:Hurt MV:Strong - Gamoto: Scratched >
*Gamoto* pierces your body.
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Wounded MV:Strong - Gamoto: Scratched >
*Gamoto* pierces your body.

* R HP:Wounded MV:Strong - Gamoto: Scratched >
*Gamoto* panics, and attempts to flee!

* R HP:Wounded MV:Strong - Gamoto: Scratched >
*Gamoto* leaves east.

* R HP:Wounded MV:Strong > order Gamoto berserk
That person isn't here.

* R HP:Wounded MV:Strong > e
order Gamoto berserk
The Outskirts of Four Kings
[ obvious exits: E W ]
|1| A black stallion prances about, being ridden by you.

* R HP:Wounded MV:Strong > That person isn't here.

* R HP:Wounded MV:Strong > not
You start paying increased attention to your surroundings.

whe
* R HP:Wounded MV:Strong > look
Players in your Zone
--------------------
Thore - The Outskirts of Four Kings

* R HP:Wounded MV:Strong > w
The Outskirts of Four Kings
Amidst the plains surrounding the road, Four Kings rises to the east.
Even the few buildings here on the edges of the city bear the trademark
paint, easily enough to put a gleeman to shame, trying to lure in the
travelling merchants and travelers on their way between Whitebridge and
Caemlyn. The streets are visibly choked with horsecarts and wagons cast
about in a haphazard manner, as though the owners didn't even care.
[ obvious exits: E W ]
|1| A black stallion prances about, being ridden by you.

* R HP:Wounded MV:Strong > k dark
Caemlyn Road
[ obvious exits: N E W ]
|1| A black stallion prances about, being ridden by you.
You sense a hidden life form in the area...
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Strong > They aren't here.

* R HP:Wounded MV:Strong > k h.dark
You slash *Gamoto*'s left foot hard.

bash
+ ong - Gamoto: Scratched >
*Gamoto* barely pierces your body.

TICK IN 5 SECONDS.
-
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Wounded MV:Strong - Gamoto: Scratched >
You assume Cat on Hot Sand, slashing *Gamoto*'s body.

* R HP:Wounded MV:Strong - Gamoto: Hurt > order Gamoto berserk offensive master
They're probably not interested in any orders you might give.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
You gracefully flow into Lightning of Three Prongs, slashing *Gamoto*'s body.

* R HP:Wounded MV:Strong - Gamoto: Hurt > order Gamoto you in crap set
They're probably not interested in any orders you might give.

* R HP:Wounded MV:Strong - Gamoto: Hurt > l Gamoto
*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* pierces your head.

Gamoto has some small wounds and bruises.

*Gamoto* is using:
<held> an oilstone
<worn on head> a rimmed round helmet
<worn around neck> a white hart pendant
<worn around neck> a white hart pendant
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on hands> a sturdy pair of full leather gauntlets
<worn around wrist> a silver Kandori wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield (used)
<wielded> a silver-winged basilard (scratched)
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Wounded MV:Strong - Gamoto: Hurt > l

*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Wounded MV:Strong - Gamoto: Hurt > Caemlyn Road
The ground is hard and worn here as it has been well traveled by people for
many centuries. This road continues east and west while barren flatlands
lie to the south. It looks as if these barren, lifeless areas run endlessly
on into the horizon to the south. To the north, a solitary stand of hedges
provide the only vegetation on this otherwise flat terrain. To the east,
there seems to be some indications of life as there appears to be some
trees and buildings in the distance. To the west, the road continues into
the flatlands between Whitebridge and Caemlyn.
[ obvious exits: N E W ]
|1| A black stallion prances about, being ridden by you.
*Gamoto* is here, fighting YOU!
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* tickles your left hand with his pierce.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* pierces your body.
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* pierces your right leg.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* tickles your left leg with his pierce.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* pierces your body.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* barely pierces your body.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* pierces your body.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* pierces your body.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Wounded MV:Strong - Gamoto: Hurt >
*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* barely pierces your body.

* R HP:Wounded MV:Strong - Gamoto: Hurt > stat
*Gamoto* barely pierces your body.
You try to slash *Gamoto*, but he deflects the blow.
You are a 771 year old male human warrior.
Your height is 5 feet, 8 inches, and you weigh 169.0 lbs.
You are carrying 26.4 lbs and wearing 71.3 lbs, fairly light.
Your base abilities are: Str:19 Int:12 Wil:11 Dex:17 Con:19.
Offensive bonus: 192, Dodging bonus: 1, Parrying bonus: 1
Your mood is: Berserk. You will flee below: 0 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire Mayene
Your armor absorbs about 77% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Strong - Gamoto: Hurt > bash
*
*Gamoto* barely pierces your head.

=
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Strong - Gamoto: Hurt >
You slash *Gamoto*'s body.

* R HP:Battered MV:Full - Gamoto: Hurt >
You assume The Kingfisher Takes a Silverback, slashing *Gamoto*'s body.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
+
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Full - Gamoto: Hurt >
You assume Lizard in the Thornbush, slashing *Gamoto*'s body.

* R HP:Battered MV:Full - Gamoto: Hurt >
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Battered MV:Full - Gamoto: Hurt > f
Berserk! Death! Death! Fight to the death!

* R HP:Battered MV:Full - Gamoto: Hurt >
*Gamoto* barely pierces your left leg.
You try to slash *Gamoto*, but he parries successfully.

* R HP:Battered MV:Full - Gamoto: Hurt > bash

*Gamoto* barely pierces your head.

=
A rabbit leaves north.

=
*Gamoto* pierces your body.
You slash *Gamoto*'s body hard.
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Full - Gamoto: Hurt > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Hurt >
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Hurt >
You slash *Gamoto*'s body.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
TICK IN 5 SECONDS.
+
*Gamoto* barely pierces your right hand.

-
*Gamoto* pierces your left arm.


As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full - Gamoto: Hurt > bash

*Gamoto* barely tickles your left foot with his pierce.

= ll - Gamoto: Hurt >
*Gamoto* pierces your body.


*Gamoto* pierces your left arm.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Full - Gamoto: Hurt >
You slash *Gamoto*'s left leg.

* R HP:Battered MV:Full - Gamoto: Hurt > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Hurt >
You slash *Gamoto*'s body hard.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
-
*Gamoto* pierces your left leg.

+
*Gamoto* barely pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s body.

bash
* R HP:Battered MV:Full - Gamoto: Wounded > They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s body.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
*
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Battered MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s body hard.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
You try to slash *Gamoto*, but he deflects the blow.
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Battered MV:Full - Gamoto: Wounded >
*Gamoto* frowns.

* R HP:Battered MV:Full - Gamoto: Wounded > bash
-
*Gamoto* pierces your body.


As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Battered MV:Full >
*Gamoto* pierces your left arm.

* R HP:Battered MV:Full - Gamoto: Wounded > bash

*Gamoto* pierces your left leg.

- Gamoto: Wounded >
*Gamoto* barely pierces your body.


*Gamoto* barely pierces your body.


You try to slash *Gamoto*, but he parries successfully.
*Gamoto* tickles your right foot with his pierce.
As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Beaten MV:Full > bash
*Gamoto* barely pierces your right leg.

-
*Gamoto* barely pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s head hard.

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s body hard.

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
=
*Gamoto* barely pierces your body.

=
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
You slash *Gamoto*'s right arm.
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s left arm hard.

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Wounded > bash
TICK IN 5 SECONDS.
+
*Gamoto* pierces your body.

=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s left hand.

* R HP:Beaten MV:Full - Gamoto: Wounded >
You slash *Gamoto*'s left leg hard.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Battered >
You try to slash *Gamoto*, but he parries successfully.
*Gamoto* barely pierces your body.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
=
*Gamoto* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Full - Gamoto: Battered > bash

You slash *Gamoto*'s right arm.

* R HP:Beaten MV:Full - Gamoto: Battered > They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Battered >
You slash *Gamoto*'s body hard.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Full - Gamoto: Battered > bash
You try to slash *Gamoto*, but he deflects the blow.
*Gamoto* tickles your right foot with his pierce.
You wish that your wounds would stop BLEEDING so much!

*Gamoto* pierces your body.
You wish that your wounds would stop BLEEDING so much!


-
*Gamoto* pierces your right arm.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Gamoto* sends him sprawling!

* R HP:Beaten MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Gamoto: Battered >
You try to slash *Gamoto*, but he deflects the blow.

* R HP:Beaten MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Beaten MV:Fresh - Gamoto: Battered >
You slash *Gamoto*'s right arm.

* R HP:Beaten MV:Fresh - Gamoto: Battered > bash
*
*Gamoto* barely pierces your right leg.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Gamoto* sends him sprawling!

* R HP:Critical MV:Fresh - Gamoto: Battered > bash

You slash *Gamoto*'s body very hard.

* R HP:Critical MV:Fresh - Gamoto: Battered > They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Battered >
You gracefully flow into Arc of the Moon, slashing *Gamoto*'s right foot.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
*
*Gamoto* pierces your left leg.
You wish that your wounds would stop BLEEDING so much!

*Gamoto* pierces your body.
You wish that your wounds would stop BLEEDING so much!



As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - Gamoto: Battered > bash

*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Gamoto: Battered >
*Gamoto* tickles your left leg with his pierce.
You wish that your wounds would stop BLEEDING so much!


+ esh - Gamoto: Battered >
*Gamoto* pierces your left arm.
You wish that your wounds would stop BLEEDING so much!


+
*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


=
Your bash at *Gamoto* sends him sprawling!

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
You slash *Gamoto*'s body hard.
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Beaten > bash
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Beaten >
You slash *Gamoto*'s right leg.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
They already seem to be stunned.

* R HP:Critical MV:Fresh - Gamoto: Battered > bash
-
*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


-
*Gamoto* pierces your body.
You wish that your wounds would stop BLEEDING so much!



As *Gamoto* avoids your bash, you topple over and fall to the ground!

* R HP:Critical MV:Fresh - Gamoto: Battered >
*Gamoto* barely pierces your body.
You wish that your wounds would stop BLEEDING so much!


* R HP:Critical MV:Fresh - Gamoto: Battered > bash

*Gamoto* pierces your body.
You wish that your wounds would stop BLEEDING so much!

*someone* pierces your body.
You're stunned, but will probably regain consciousness...

TICK IN 5 SECONDS.
-
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Circle of Light
[ obvious exits: N D ]
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
A kind-faced figure stands here.

You've forgotten everything you've learned!
Edit: All things being equal (not like in this log) who should win toe-to-toe melee rogue dagger vs bashing master warrior? What if the warrior starts at Hurt? High Wounded? Low Wounded? High Batt? Had an interesting discussion on Stream tonight.
Last edited by Thore on Sun Jun 13, 2021 11:07 am, edited 1 time in total.

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Change to Master Damage

Post by Thore » Sun Jun 13, 2021 5:24 am

whoopsies my friend Raz please ignore my posts, shall I write you a browser plugin?
Last edited by Thore on Sun Jun 13, 2021 11:06 am, edited 1 time in total.

Davor
Posts: 417
Joined: Wed Mar 18, 2015 9:38 pm

Re: Change to Master Damage

Post by Davor » Sun Jun 13, 2021 5:40 am

The weapon changes along with master damage removal and even serk attack remova for warriors was a huge hit to abs. I actually noticed piercing set up on Matheus is quite good now. Abs people bash me and can’t touch me.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: Change to Master Damage

Post by Razhak » Sun Jun 13, 2021 5:40 am

God Thore, can you be more spammy or annoying? Did you just post an entire log, then quote the entire chortlesnorfling thing again to just post some prattle underneath?

Couldnt you have posted beforementioned prattle underneath the first post in the first place?

#editbutton instead of #quotebutton

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Change to Master Damage

Post by Turg » Sun Jun 13, 2021 10:30 am

this is a fun thread

its thore discussing with himself over quotes.

I dislike removal of warrior attack.

Pk is boring without splatting.
Now what we get is
1.Rogues
2.Channies
3.never ending fights with no one touching eachother

My attention span is too short for such elaborate schemes
Limit everyones hp to 280 to make things go splat more easily

Turg

Thore
Posts: 378
Joined: Sun Mar 22, 2015 2:06 am

Re: Change to Master Damage

Post by Thore » Sun Jun 13, 2021 11:05 am

Turg wrote:
Sun Jun 13, 2021 10:30 am
this is a fun thread

its thore discussing with himself over quotes.

I dislike removal of warrior attack.

Pk is boring without splatting.
Now what we get is
1.Rogues
2.Channies
3.never ending fights with no one touching eachother

My attention span is too short for such elaborate schemes
Limit everyones hp to 280 to make things go splat more easily

Turg

Oh crap I meant to hit the edit button! They're too similar/close. Yikes that looks bad haha.

Turg
Posts: 136
Joined: Sun May 17, 2015 7:14 am

Re: Change to Master Damage

Post by Turg » Sun Jun 13, 2021 11:23 am

More great ideas.

How about we make special moves (charge, stab, attack weaves?)

eat your parry or db at some cost similar to fleelag

aka you miss/land stab or charge and the cost is -2db? for a given fleelagvariant and it maxes out at some point
Similary if you sit somewhere and spam charge/stab it should cost something with similar mechanic

Weaves make you like what - 10db? but only during weaving
so make it so youd have 100% of your defence only at 100% sps pool - which keeps reducing as you use more and more.

Aka no more bash - parry parry while the other guys is dishing out superior damage.

Simplistic presentation but you guys will get the general idea

Turg

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