Atienne wrote: ↑Mon May 24, 2021 2:41 pm
I like the idea of figuring out a way to move statters / lowbies off the player numbers thing in the discord / on mudlet. Or, we could just get rid of the numbers thing. I know I haven't been playing DS because of it. The times I play I look at it and see 1 DS or 0 DS and I say forget that and log on my LS.
Problem with that is that there are a lot of people who play because they can see those numbers. IMHO better to look at why wouldn't more play that side if there are 0 or 1 on, than removing numbers from that playgrounds website. Look at what other side(s) has to offer, and consider implementing it to the "dead" side.
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
What does this tell me? We need to figure out a way that people can advance within a reasonable amount of time without depending on PK scalps. Something I am thinking of now is more quests. I know there are gambler quests, clan heads or clan mobs often give quests too.
Yes. And as many as we have - liaison quests, clanmob quests, Joncask etc...it's still a very low number, imho.
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
There are also council quests.
Which Council cannot do, and in barely alive clans, often the only active members are Council, and then what?
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
What if we were given more leeway and allowed to award more than just 30 quest points for council quests?
As far as I know, 30 is not a hard limit. You can talk to your clan Watcher, or Staff if your Watcher is inactive/retired, and present ideas for more than 30 qps worth of c-quests.
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
What is a reasonable amount of time to get 1,000 quest points if you aren't PKing all the time?
Whatever amount of time you invest in it. If there are sources of QPs, and someone is dedicated enough, they should have the opportunity to get 1k QPs just as any PKer going at it for 2-3 months, or however long it takes...
As you said in the example of KMG - "Sure, some people can speed through KMG, but you probably have to be pretty dedicated to farming gold, buying tokens to make rares, and smobbing gear to get those quest points."
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
I don't think anyone thinks someone should master within 3 or 4 months unless they are killing everything that moves. What about a year? Two years? I don't think it should take more than 1 or 2 years to do non-PK type stuff to get quest points to get to master, if you're able to find a reasonable amount of time to play every week. For me, 8-16 hours is pretty reasonable. For someone else it might not be.
Why not? If we're talking about adding non-PK ways to get QPs for everyone, why not let someone master within 3-4 months if they play that much and grind something not directly related to PK?
We used to get QPs for smob scalps, then heralds but those got nerfed to a point where risk vs reward is very questionable even for non masters (IMHO)...then dailies got introduced, but not evenly across the board...don't know if all LS clans have a daily, SS can get up to 3 qps, DS...nothing?
It's like one step forward, two steps back, one attempted step forward ending with a trip and stumble forward....
If writing quests and testing them is too much work, return smob scalp awards to gateguard mobs. If not a big issue due to mobol limitations or whatever, make it repeatable like once every 2 months, instead of once per smob per char. Might revive smob trains, PK will happen on its own, people have a non PK source of QPs, without being forced to RP if they don't want to/think it's dumb.
Atienne wrote: ↑Mon May 24, 2021 2:41 pm
We also need to figure out a way to reduce barriers to entry. One thing Kerryk proposed that I originally did not like, but am now open to, is the idea of automated clanning for justice clans. I see what the Seanchan army has and wonder if something like that on LS would help get some new players into some of the less active justice clans.
One way that can backfire is if oldies then decided to revive their alts, revive the war system, and farm the new players. One of the last Andor vs BT wars comes to mind where a number of newbs and IIRC 1 or 2 returning players in QG got basically farmed almost daily, and some ended up quitting....
EVA works because you can transfer to other SS clans, with some exceptions, so new players need a newb clan where they can learn the game and all the tricks. Not get fast tracked into a justice clan to then end up clueless in a war. Which is highly likely to happen...