Elysia wrote: ↑Wed May 26, 2021 6:26 pm
Weir wrote: ↑Wed May 26, 2021 5:24 pm
Tracking split apart PK scalps seems like absolute hell, but I like the idea in concept.
It's worse than you think it is, actually. The chunks would be retools, so once reverted after boot or rent, it wouldn't list a name, nor race. E.g. it would just be a Shadowspawn chunk and not a Myrddraal or Dreadlord chunk. I'm not sure if there are still clans who get bonuses for remorts, but that'd be useful to them.
Either way, even for tracking purposes people would have to turn it in before renting/ crash. Obviously I would be able to make the mobol take base item chunks as well, but that would mean it would be entirely untraceable, so you could master off your own trolloc alt and that would be a temptation some would be unable to resist.
I assume this is why the taxidermist scalp splitting was removed, because otherwise, removing it would fly in the face of all reason. A slow, 1 qp crawl is far more preferable to the hit and miss of pking all week and getting maybe 1 or 2 scalps, depending on circumstances. Also fun, someone being close to master and being given all the scalps and that same courtesy not being extended to you when you're 50 away from master...
Best idea I had
Historic Failed Ideas!
(1) My original idea was - rogues disproportionately steal scalps because they can scalp faster than others. He who holds the scalp is most likely to keep the scalp. Let all weapons scalp (coding). Not actually better but at least more equitable/free for all. Eileen threatened to throw me into the ways.
(2) Then I thought - coding - when a group kills someone immediately allow questpoints to be divided amongst the group with something overly complicated ie. 1 per member and if the distribution is less than the value of their trophy allow a scalp. So complicated as to not worth being even considered and coding.
(3) Then I thought - coding - allow a body to be scalped the number of times in line with their qps value. Ie. a person who is a head is "scalp corpse" x 7 producing 7 fragments. Again coding. Overly complicated. Annoying. Or ...scalp once and it generates 3/5/7 fragments in your inventory. Never going to happen.
Here are my assuredly flawed "solutions" to your feedback
(1) Have only 1 turn in spot. Only allow 1 "wiped" piece ie. base item turn in a day. Consistent turning in of the base item would be a source of suspicion since there really isn't a reason it should be happening day after day.
(2) Or. Do not accept the base wiped item at all. Make clear to people that once the split starts they need to turn in prior to crash/reboot etc. Ie. have a room with the taxidermist + the accepting mob. Have the taxidermist even give a warning and the ability to drop.
Obviously this is much less "friendly" than being able to split in the midst of PK and take things with you, but it still accomplishes most of the idea.
People can still gift scalps, help people finish it off. I've seen plenty of true "only 50 left" and plenty of dirty, dirty liars who are "almost there" at 400, but I'm just trying to create a different path. Nothing is stopping people from doing what they've already done.
The flaw of the original chunking was it ate questpoints. You didn't get 1:1, you got less. It would generate the same number of questpoints the current system does. It just allows equitable distribution.
Anyway, ain't gonna happen.