Re: Discussion Topic: Upcoming Weapon Changes
Posted: Tue Apr 06, 2021 8:15 pm
I think there are a few of us around, but honestly, I don't think we will be much help Seems like they are balancing things pretty well from a numbers perspective, but people's complaints seem to be about how the game feels. That's tough to put into math haha, but it's the most important part.
For example, you could balance things around 25 % damage mitigation for all setups, and PK would be super fast. It would feel different, and the great pkers would love it b/c fast decision making and zone knowledge would be crucial. Slow decision making would get you killed super fast, and it ups the learning curve of the game for new people. Or, you could balance things around 99% damage mitigation (a la warrior changes), and newbies would have a shot at pk and the great pkers would be bored out of their gourd. Each is balanced, but some suck more than others
Same with the 10% bash landing rate with 100 % hit rate versus 20% bash rate with 50 % hit rate. In some ways they are the same numerically (excepting parry kits), but they feel very different. Imms have a pretty thankless job in that respect, but I've been impressed with their work so far (if Flash didn't take so long to revert warrior changes it would have been great, but that's not really on them).
Full disclosure about my own personal preferences: Matt, Thom, and Aiel fighting styles were always my favorite. So I'm super pumped about hunters with parry/spears/projectiles being a somewhat viable, if squishy, kit. Charge sucks, don't need it. Get projectiles instead!
For example, you could balance things around 25 % damage mitigation for all setups, and PK would be super fast. It would feel different, and the great pkers would love it b/c fast decision making and zone knowledge would be crucial. Slow decision making would get you killed super fast, and it ups the learning curve of the game for new people. Or, you could balance things around 99% damage mitigation (a la warrior changes), and newbies would have a shot at pk and the great pkers would be bored out of their gourd. Each is balanced, but some suck more than others
Same with the 10% bash landing rate with 100 % hit rate versus 20% bash rate with 50 % hit rate. In some ways they are the same numerically (excepting parry kits), but they feel very different. Imms have a pretty thankless job in that respect, but I've been impressed with their work so far (if Flash didn't take so long to revert warrior changes it would have been great, but that's not really on them).
Full disclosure about my own personal preferences: Matt, Thom, and Aiel fighting styles were always my favorite. So I'm super pumped about hunters with parry/spears/projectiles being a somewhat viable, if squishy, kit. Charge sucks, don't need it. Get projectiles instead!