... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Alison
- Posts: 795
- Joined: Mon Mar 30, 2015 3:09 am
- Location: South Africa
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Contact:
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by Alison » Thu Oct 01, 2020 6:46 am
Kitiara wrote: ↑Mon Sep 28, 2020 10:56 pm
Fades and rank 5+ Channelers sense when high sps cost weaves are channeled in zone. Probably Ice Spikes, Fireball, Call lightning, Warding vs Damage, Travel, Gate etc.
(obviously saidar for FCs and Saidin for MCs, but Fades get both)
i like this.
Also increased notice when we are embraced. The books always mentions how things are crisper, clearer. More alive. Hence increased notice.
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Jaye
- Posts: 170
- Joined: Mon Sep 16, 2019 6:59 am
- Location: UK
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by Jaye » Thu Oct 01, 2020 8:39 am
Alison wrote: ↑Thu Oct 01, 2020 6:46 am
Kitiara wrote: ↑Mon Sep 28, 2020 10:56 pm
Fades and rank 5+ Channelers sense when high sps cost weaves are channeled in zone. Probably Ice Spikes, Fireball, Call lightning, Warding vs Damage, Travel, Gate etc.
(obviously saidar for FCs and Saidin for MCs, but Fades get both)
i like this.
Also increased notice when we are embraced. The books always mentions how things are crisper, clearer. More alive. Hence increased notice.
I like that idea Alison! Maybe a higher moves cost to compensate? BALUHNCE.
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Mhaliah
- Posts: 873
- Joined: Wed Feb 25, 2015 11:48 am
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by Mhaliah » Thu Oct 01, 2020 11:43 am
Jaye wrote: ↑Thu Oct 01, 2020 8:39 am
Alison wrote: ↑Thu Oct 01, 2020 6:46 am
Kitiara wrote: ↑Mon Sep 28, 2020 10:56 pm
Fades and rank 5+ Channelers sense when high sps cost weaves are channeled in zone. Probably Ice Spikes, Fireball, Call lightning, Warding vs Damage, Travel, Gate etc.
(obviously saidar for FCs and Saidin for MCs, but Fades get both)
i like this.
Also increased notice when we are embraced. The books always mentions how things are crisper, clearer. More alive. Hence increased notice.
I like that idea Alison! Maybe a higher moves cost to compensate? BALUHNCE.
Of course higher moves cause channeling causes fatigue!
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Delion
- Posts: 245
- Joined: Sun Jan 22, 2017 8:04 am
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by Delion » Fri Oct 02, 2020 1:01 pm
A bendy stick
A unique projectile that returns to the person throwing it after they throw it.
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isabel
- Posts: 1716
- Joined: Wed Aug 31, 2016 5:19 am
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by isabel » Fri Oct 02, 2020 1:20 pm
So like a normal weapon attack except with a different emote?
A throwing spike swerves towards Delion's neck, slashing it into bloody fragments!
A throwing spike glides back into Isabel's hands.
A throwing spike swerves towards Delion's arms, slashing it into bloody fragments!
A throwing spike glides back into Isabel's hands.
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stela
- Posts: 66
- Joined: Sun Aug 18, 2019 8:15 pm
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by stela » Fri Oct 09, 2020 9:53 am
if you attack innocents, other random innocents should try and intervene because they are upstanding citizens.
you should be able to practice hand to hand combat.
you should be able to feed your horse and he will give random emotes because he is happy.
you should be able to land 100% on ancient trees, because they're trees.
if you kick chickens or dogs they should yell in the zone their respective animal sounds and flee the room.
puppies should be things you can pick up or find in the world randomly and recruit to follow you for playing with them.
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Frey
- Posts: 234
- Joined: Wed Feb 18, 2015 7:58 pm
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by Frey » Fri Oct 09, 2020 10:25 am
stela wrote: ↑Fri Oct 09, 2020 9:53 am
you should be able to feed your horse and he will give random emotes because he is happy.
Maybe I'm crazy but I think you may be able to feed warhorses apples.
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Saif
- Posts: 152
- Joined: Mon Jul 20, 2015 11:53 am
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by Saif » Fri Oct 09, 2020 10:41 am
Yeah I think if you show apple horse they eat it?
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Delion
- Posts: 245
- Joined: Sun Jan 22, 2017 8:04 am
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by Delion » Fri Oct 09, 2020 11:47 am
Imp the ability to snatch a projectile out the air if you enter it between “flies through the air” and it hitting someone.
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Aloisa
- Posts: 968
- Joined: Tue May 30, 2017 8:24 pm
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by Aloisa » Fri Oct 09, 2020 1:40 pm
Delete channelers.