Suggestion - temporary solution for the rerolls situation

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Kordin
Posts: 718
Joined: Wed Feb 18, 2015 5:17 pm

Suggestion - temporary solution for the rerolls situation

Post by Kordin » Fri Aug 14, 2020 4:36 am

Since 95-99% of rerolls anyone gets now are, at best, one step above "utter crap"...

Would it be possible for players who are up for rerolls or were up in the last X amount of time, to get what is currently also a R8 bonus - assign 1 stat point to a stat of choice?

Instead of wasting that reroll chance to get terribad stat choices, and perhaps with a condition that 19 19 19 cannot be had unless that char is already R8 or also has R8 QPs at the time of the "reroll".

I don't know how many chars that is and if it would increase work load by a lot for...I guess 104s? But maybe have it done like Vampa did for homeland changes - send a char list with stats and which stat you want to assign the 1 point to?

Mariko
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Re: Suggestion - temporary solution for the rerolls situation

Post by Mariko » Fri Aug 14, 2020 6:02 am

Even if there was a limited number of chars you could do this for each year (1-2 or w/e per player) to minimize workload, so at least peoples main chars that they play would be able to do something with the rerolls

granit
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Re: Suggestion - temporary solution for the rerolls situation

Post by granit » Fri Aug 14, 2020 10:06 am

why did rerolls break? what changed haha.

Adael
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Re: Suggestion - temporary solution for the rerolls situation

Post by Adael » Fri Aug 14, 2020 12:45 pm

My understanding is rerolls used to work by using similar (same?) code to what’s done when receiving stats at lvl 3, except the minimum statsum required for a successful roll was higher (possibly based on your current statsum?)

Over the years, many people have gotten max stats from rerolling. When such characters try rerolling again for, say, better hps or mvs, the mud lags and/or crashes due to being unable to actually roll better stats.

Looks like Flash removed the part that uses your current statsum as some type of requirement, and you’re now just getting 20 rolls done the same way as would happen at a level 3 stat. Hence why they’re all bad, because as we all know good stats can take hundreds or thousands of tries.

Taziar
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Re: Suggestion - temporary solution for the rerolls situation

Post by Taziar » Fri Aug 14, 2020 1:47 pm

And learning recently how the mud rolls the stats, and looks stuff up via a table etc... no wonder it would lag the mud to hell if it had to roll thousands and thousands of stats

Kordin
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Re: Suggestion - temporary solution for the rerolls situation

Post by Kordin » Fri Aug 14, 2020 1:56 pm

So what do you think, would this then be a good temporary or permanent replacement-solution or no?

Elysia
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Re: Suggestion - temporary solution for the rerolls situation

Post by Elysia » Fri Aug 14, 2020 2:17 pm

Unfortunately, we prefer a coded solution. These changes would take a few minutes each and if a change is done to con, it has to be done with both the character and 104 online. It would be very time consuming, even if it was one or two characters per player per year. There are enough players who have so many (unknown) characters that the associated traces to ensure no one was pulling a fast one can take 15-30 minutes each, so the idea of restricting it would just make it worse

Before rerolls went sideways, we would see various characters rerolling several times a day, there are just so many unused characters. While the channeler homeland change was intensive, it took weeks of work, that was also 1/4 of the classes on the game, with only LS having access to them (at the time). This would exacerbate that at least tenfold, which would essentially mean 104s wouldn't be able to do anything else, which wouldn't benefit the game.

Players who have stats that are worse than prerolled, e.g. really old players returning already have an option to get a boost to something playable and that will have to be it for now.

Skurk
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Re: Suggestion - temporary solution for the rerolls situation

Post by Skurk » Fri Aug 14, 2020 3:32 pm

Is there really so many players in the game that rerolling 1 char once a year would mean imms wouldn't have time for anything else?

Taziar
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Re: Suggestion - temporary solution for the rerolls situation

Post by Taziar » Fri Aug 14, 2020 3:56 pm

Skurk wrote:
Fri Aug 14, 2020 3:32 pm
Is there really so many players in the game that rerolling 1 char once a year would mean imms wouldn't have time for anything else?
Look at it like this...

There is only two 104's right now? Elysia and Vampa? And the due diligence required to ensure the process takes 15-30 mins....

I would never, ever, go visible again if I was either one of them. :P

We just have to wait for coding, and we all should be used to that by now!

Kordin
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Joined: Wed Feb 18, 2015 5:17 pm

Re: Suggestion - temporary solution for the rerolls situation

Post by Kordin » Fri Aug 14, 2020 4:01 pm

So set certain conditions...?

1 char per player
or
no char that hasn't been played in the last X amount of time
or
no stat increase for Con if it requires Imm and player online at same time


Something that would cut down the workload to a more managable level, and maybe bring back some players and/or characters.

Who knows when or if rerolls will get a 2nd fix...

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