Justice and Malf
Posted: Sat Jun 08, 2019 11:12 pm
I propose making Justice abs, identical to Malf so that it is still top tier.
Current stats:
the ancient greatsword, Justice 100 30 5d8 14.0 smite 1.5
Malfeasor, the twin bladed scythe of blood ebony 100 20 5d8 18.2 blast 2
Updated stats:
the ancient greatsword, Justice 100 20 5d8 18.2 smite 2
Malfeasor, the twin bladed scythe of blood ebony 100 20 5d8 18.2 blast 2
Or similar to such. The point would to be making Justice an abs weapon, which imo would be better overall for both sides. This means that justice would get passed around more often, and it will still keep its extremely good offensive capabilities against DS. To make it more fair to hit justice, removing the 2 dreadguards and 2 of the dark hounds inside the final area. Add 2 ramshorned and 1 elite ko'bal in their place. Thoughts from players/staff?!
Current stats:
the ancient greatsword, Justice 100 30 5d8 14.0 smite 1.5
Malfeasor, the twin bladed scythe of blood ebony 100 20 5d8 18.2 blast 2
Updated stats:
the ancient greatsword, Justice 100 20 5d8 18.2 smite 2
Malfeasor, the twin bladed scythe of blood ebony 100 20 5d8 18.2 blast 2
Or similar to such. The point would to be making Justice an abs weapon, which imo would be better overall for both sides. This means that justice would get passed around more often, and it will still keep its extremely good offensive capabilities against DS. To make it more fair to hit justice, removing the 2 dreadguards and 2 of the dark hounds inside the final area. Add 2 ramshorned and 1 elite ko'bal in their place. Thoughts from players/staff?!