Projectiles
Posted: Fri Apr 12, 2019 1:03 pm
I've been using projectiles for quite a bit now and would like to share my experience with them. Options of other people are very welcome aswell.
There are few places with in-depth discussion of projectile mechanics out there, thus I wont go deep into details about how they work.
I am using throwing spikes as projectiles because they are far better than other ones. I got 19 str(sometimes 21), throwing brave/offensive, 99 bstab/palm/proj. Basically saying, I am maxed out on stats/skills/weapon for using this weapon mechanic, so should have the best possible results.
To summ up, if you are going to use projectiles you have to invest a lot of practices into few skills(99 are very recommended here), keep supplies of good ammo all the time(they arent easy to get), have good stats(at least high str and/or use tea), time out a throw during pk(~1 wasted round of melee) and risk lagging yourself during the throw(get a lag similar to kick). Also, in most of cases, you have to be tanking opponent to throw at them which is another requirement to even perform the trick. That is quite a bit of requirements to use a skill.
As an outcome it does ~10 damage vs abs on regular hits and ~20 on crits. Which is probably around 15/25 against combo(if you land) and rarely lands against 100+db(somewhat hurts if it lands a crit). On a non-master with lower str the damage is miserable and landing is even worse.
Basically saying, projectiles are unreliable and demanding combat mechanic which probably need to be looked into. I really like having an extra melee option as a rogue and I like throwing knives RP wise, but in most of cases it feels like a waste to use projectiles.
Thus, I'd like to hear thoughts of other projectile users and ask imms if its possible to buff this weapon class a little. At least make it mort consistant at landing vs defense and more damaging against abs(at least with crits). Is it possible to do without coding by tweaking weapon stats?
There are few places with in-depth discussion of projectile mechanics out there, thus I wont go deep into details about how they work.
I am using throwing spikes as projectiles because they are far better than other ones. I got 19 str(sometimes 21), throwing brave/offensive, 99 bstab/palm/proj. Basically saying, I am maxed out on stats/skills/weapon for using this weapon mechanic, so should have the best possible results.
To summ up, if you are going to use projectiles you have to invest a lot of practices into few skills(99 are very recommended here), keep supplies of good ammo all the time(they arent easy to get), have good stats(at least high str and/or use tea), time out a throw during pk(~1 wasted round of melee) and risk lagging yourself during the throw(get a lag similar to kick). Also, in most of cases, you have to be tanking opponent to throw at them which is another requirement to even perform the trick. That is quite a bit of requirements to use a skill.
As an outcome it does ~10 damage vs abs on regular hits and ~20 on crits. Which is probably around 15/25 against combo(if you land) and rarely lands against 100+db(somewhat hurts if it lands a crit). On a non-master with lower str the damage is miserable and landing is even worse.
Basically saying, projectiles are unreliable and demanding combat mechanic which probably need to be looked into. I really like having an extra melee option as a rogue and I like throwing knives RP wise, but in most of cases it feels like a waste to use projectiles.
Thus, I'd like to hear thoughts of other projectile users and ask imms if its possible to buff this weapon class a little. At least make it mort consistant at landing vs defense and more damaging against abs(at least with crits). Is it possible to do without coding by tweaking weapon stats?