limiting council per player
Re: limiting council per player
I wasn't talking about you, just a large chunk of players who lash out the moment anything unexpected happens that interrupts their plans, and it's worse if it might kill them. That ranges from anything to samesiders to players using certain setups that they find unfair, to mobraids or impromptu quests run by imms. It's a pretty pervasive attitude.
Re: limiting council per player
They're really not as complicated as people are making them out to be.Razhak wrote:Are these warranting rules supposed to be this complicated?
Re: limiting council per player
Then why are 7 pages needed?Maegon wrote:They're really not as complicated as people are making them out to be.Razhak wrote:Are these warranting rules supposed to be this complicated?
Re: limiting council per player
Because Pe and Cosmo have an agenda to combat the Deep State, but the Two Years of Trump thread isn't in vogue anymore? Beats me.
Re: limiting council per player
lol maegon, that was good for a chuckle. drain the swamp right?
Re: limiting council per player
Because certain people disagree with the rules and continue to try find loopholes and ways around them. Doing anything they can to stop people playing the game in a way that they disagree with.Razhak wrote: Then why are 7 pages needed?
That is almost laughable wording much like last time this came up.6) Any Seanchan army member who proves to be too much of a threat to our allies elsewhere will be addressed with the Seanchan army leadership, with necessary action taken up to removal of their welcome in our lands.
"We aren't warranting the Seanchan we don't like because they are attacking people in Mayene, we are just revoking their pardon. Checkmate warranting rules"
Re: limiting council per player
That's the wording of a treaty the Seanchan agreed to so... ?
Revoking a pardon isn't even what it is talking about, it is talking about revoking welcome in Shienar which is banishment.
No one is trying to stop anyone from playing. All that happened is a Seanchan attacked me when I was grouped with a Lancer and the Lancer put a warrant on the Seanchan which was dropped after the Seanchan contested it. I don't know why you ascribe malicious intent to any of that. Like at most that's just a misunderstanding of the warrant rules and it seems like a fairly easy mistake to make honestly.
Revoking a pardon isn't even what it is talking about, it is talking about revoking welcome in Shienar which is banishment.
No one is trying to stop anyone from playing. All that happened is a Seanchan attacked me when I was grouped with a Lancer and the Lancer put a warrant on the Seanchan which was dropped after the Seanchan contested it. I don't know why you ascribe malicious intent to any of that. Like at most that's just a misunderstanding of the warrant rules and it seems like a fairly easy mistake to make honestly.
Re: limiting council per player
+1byrg wrote:
Re: limiting council per player
Except it wasn't a mistake. The person was aware of the warranting rules and lied to try make the warrant stick even when clarified by others. My saving grace was the Aes Sedai witness that corroborated my story. If no one corroborated my story I'd be rewarranted as it was his word that I personally attacked him vs my word that I only attacked the Aes Sedai etc.Reyne wrote:No one is trying to stop anyone from playing. All that happened is a Seanchan attacked me when I was grouped with a Lancer and the Lancer put a warrant on the Seanchan which was dropped after the Seanchan contested it. I don't know why you ascribe malicious intent to any of that. Like at most that's just a misunderstanding of the warrant rules and it seems like a fairly easy mistake to make honestly.
That's kind of why I used it as an example of players abusing their power. Nothing happened to that Lancer either and all his clan mates backed him. Thus just because a group of you don't like it, doesn't mean you're somehow righteous in your collective wrongdoings.