limiting council per player

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Elysia
Posts: 8144
Joined: Sun Feb 15, 2015 1:29 pm

Re: limiting council per player

Post by Elysia » Tue May 21, 2019 9:44 am

I wasn't talking about you, just a large chunk of players who lash out the moment anything unexpected happens that interrupts their plans, and it's worse if it might kill them. That ranges from anything to samesiders to players using certain setups that they find unfair, to mobraids or impromptu quests run by imms. It's a pretty pervasive attitude.

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: limiting council per player

Post by Maegon » Tue May 21, 2019 10:09 am

Razhak wrote:Are these warranting rules supposed to be this complicated?
They're really not as complicated as people are making them out to be.

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: limiting council per player

Post by Razhak » Tue May 21, 2019 10:28 am

Maegon wrote:
Razhak wrote:Are these warranting rules supposed to be this complicated?
They're really not as complicated as people are making them out to be.
Then why are 7 pages needed?

Maegon
Posts: 393
Joined: Wed Mar 25, 2015 3:15 am

Re: limiting council per player

Post by Maegon » Tue May 21, 2019 11:00 am

Because Pe and Cosmo have an agenda to combat the Deep State, but the Two Years of Trump thread isn't in vogue anymore? Beats me.

micha
Posts: 104
Joined: Wed May 02, 2018 8:54 am

Re: limiting council per player

Post by micha » Tue May 21, 2019 12:55 pm

lol maegon, that was good for a chuckle. drain the swamp right?

Anor
Posts: 230
Joined: Mon Jan 04, 2016 2:44 am

Re: limiting council per player

Post by Anor » Tue May 21, 2019 7:42 pm

Razhak wrote: Then why are 7 pages needed?
Because certain people disagree with the rules and continue to try find loopholes and ways around them. Doing anything they can to stop people playing the game in a way that they disagree with.
6) Any Seanchan army member who proves to be too much of a threat to our allies elsewhere will be addressed with the Seanchan army leadership, with necessary action taken up to removal of their welcome in our lands.
That is almost laughable wording much like last time this came up.

"We aren't warranting the Seanchan we don't like because they are attacking people in Mayene, we are just revoking their pardon. Checkmate warranting rules"

Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: limiting council per player

Post by Reyne » Tue May 21, 2019 8:09 pm

That's the wording of a treaty the Seanchan agreed to so... ?

Revoking a pardon isn't even what it is talking about, it is talking about revoking welcome in Shienar which is banishment.

No one is trying to stop anyone from playing. All that happened is a Seanchan attacked me when I was grouped with a Lancer and the Lancer put a warrant on the Seanchan which was dropped after the Seanchan contested it. I don't know why you ascribe malicious intent to any of that. Like at most that's just a misunderstanding of the warrant rules and it seems like a fairly easy mistake to make honestly.

byrg
Posts: 394
Joined: Fri Aug 07, 2015 8:56 pm

Re: limiting council per player

Post by byrg » Tue May 21, 2019 8:35 pm

Image

Ashlee
Posts: 764
Joined: Tue Aug 11, 2015 12:02 am

Re: limiting council per player

Post by Ashlee » Tue May 21, 2019 9:30 pm

byrg wrote:Image
+1

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: limiting council per player

Post by Cosmo » Wed May 22, 2019 6:59 am

Reyne wrote:No one is trying to stop anyone from playing. All that happened is a Seanchan attacked me when I was grouped with a Lancer and the Lancer put a warrant on the Seanchan which was dropped after the Seanchan contested it. I don't know why you ascribe malicious intent to any of that. Like at most that's just a misunderstanding of the warrant rules and it seems like a fairly easy mistake to make honestly.
Except it wasn't a mistake. The person was aware of the warranting rules and lied to try make the warrant stick even when clarified by others. My saving grace was the Aes Sedai witness that corroborated my story. If no one corroborated my story I'd be rewarranted as it was his word that I personally attacked him vs my word that I only attacked the Aes Sedai etc.

That's kind of why I used it as an example of players abusing their power. Nothing happened to that Lancer either and all his clan mates backed him. Thus just because a group of you don't like it, doesn't mean you're somehow righteous in your collective wrongdoings.

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