Suggestion - temporary solution for the rerolls situation

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Firin
Posts: 40
Joined: Sat Aug 05, 2017 5:32 pm

Re: Suggestion - temporary solution for the rerolls situation

Post by Firin » Mon Aug 31, 2020 10:03 pm

Guys, Zarth’s numbers aren’t insane but they also just aren’t quite right and/or aren’t the full story. However, perfect rogues and warriors are clearly way easier than perfect hunters or channelers, and that seems ok to me.

Kordin
Posts: 719
Joined: Wed Feb 18, 2015 5:17 pm

Re: Suggestion - temporary solution for the rerolls situation

Post by Kordin » Tue Sep 01, 2020 2:08 am

"Perfect" stats should probably be achievable through actual playing, rather than statting for days on end (most likely with a script).

Also that being said (again), seems warriors and rogues are more popular than hunters these days..so even if the system doesn't change, it doesn't make much sense for hunters to be that insanely hard to get in a system that is already insane by design.

Fermin
Posts: 459
Joined: Sat Sep 10, 2016 12:16 pm

Re: Suggestion - temporary solution for the rerolls situation

Post by Fermin » Tue Sep 01, 2020 4:58 am

Yeah, I did .5 instead of .05 on rogue for some reason...

Human Rogue: 18 x 16 19 19
Two Rivers 0.05 0.25 0.05 0.05 0.0031250% 10k 0.3125 100k 3.13

Somewhere between channeler and hunter then... 30k stats

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Detritus » Wed Sep 02, 2020 12:53 am

What's the significance of the 16 wil?

Enok
Posts: 166
Joined: Sat Apr 16, 2016 3:44 pm
Location: Sweden

Re: Suggestion - temporary solution for the rerolls situation

Post by Enok » Wed Sep 02, 2020 4:36 am

Top flee lag bracket afaik.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Detritus » Wed Sep 02, 2020 9:32 am

Is there a breakdown somewhere of "fleelag bracket" data for people that haven't been around?

Asandra
Posts: 806
Joined: Mon May 13, 2019 11:30 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Asandra » Wed Sep 02, 2020 11:06 am


Musashi
Posts: 31
Joined: Mon Nov 18, 2019 10:59 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Musashi » Mon Oct 05, 2020 1:55 pm

Is it just me that thinks that expecting someone to do the most boring part of the game for 100s of hours in order to get a high end character on a 20yo game with literally the only way to improve on it being r8 bonus to ONE stat (which would be far easier time wise to get than a supetstat hunter btw haha) is freeking insane? Not even the fabled wait 5y for rerolls to look forward to. Most of the current playerbase have a couple of uber chars that they tend to play so I understand not a huge deal for them, but srs the most meaningful character progression happens pre lvl 5 by half afking

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Ominas » Mon Oct 05, 2020 2:06 pm

No you’re right Musashi and pretty much everyone would agree. There is only so much the staff can do though. A lot of it is convincing Flash but they also have to come up with a way to work around what the game can do.

I think the most plausible action would just be removing a vast majority of the options homelands can get. Short of just changing the prerolled stats to a select a stat thing there’s not a whole lot of options.

Musashi
Posts: 31
Joined: Mon Nov 18, 2019 10:59 am

Re: Suggestion - temporary solution for the rerolls situation

Post by Musashi » Mon Oct 05, 2020 3:15 pm

Yeah and I guess considering that most of the playerbase is minimally effected by the issue makes it lower priority. Makes sense I guess.

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