Suggestion - temporary solution for the rerolls situation
Re: Suggestion - temporary solution for the rerolls situation
Guys, Zarth’s numbers aren’t insane but they also just aren’t quite right and/or aren’t the full story. However, perfect rogues and warriors are clearly way easier than perfect hunters or channelers, and that seems ok to me.
Re: Suggestion - temporary solution for the rerolls situation
"Perfect" stats should probably be achievable through actual playing, rather than statting for days on end (most likely with a script).
Also that being said (again), seems warriors and rogues are more popular than hunters these days..so even if the system doesn't change, it doesn't make much sense for hunters to be that insanely hard to get in a system that is already insane by design.
Also that being said (again), seems warriors and rogues are more popular than hunters these days..so even if the system doesn't change, it doesn't make much sense for hunters to be that insanely hard to get in a system that is already insane by design.
Re: Suggestion - temporary solution for the rerolls situation
Yeah, I did .5 instead of .05 on rogue for some reason...
Human Rogue: 18 x 16 19 19
Two Rivers 0.05 0.25 0.05 0.05 0.0031250% 10k 0.3125 100k 3.13
Somewhere between channeler and hunter then... 30k stats
Human Rogue: 18 x 16 19 19
Two Rivers 0.05 0.25 0.05 0.05 0.0031250% 10k 0.3125 100k 3.13
Somewhere between channeler and hunter then... 30k stats
Re: Suggestion - temporary solution for the rerolls situation
What's the significance of the 16 wil?
Re: Suggestion - temporary solution for the rerolls situation
Top flee lag bracket afaik.
Re: Suggestion - temporary solution for the rerolls situation
Is there a breakdown somewhere of "fleelag bracket" data for people that haven't been around?
Re: Suggestion - temporary solution for the rerolls situation
I created a page for it:
https://wotmud.fandom.com/wiki/Fleelag
https://wotmud.fandom.com/wiki/Fleelag
Re: Suggestion - temporary solution for the rerolls situation
Is it just me that thinks that expecting someone to do the most boring part of the game for 100s of hours in order to get a high end character on a 20yo game with literally the only way to improve on it being r8 bonus to ONE stat (which would be far easier time wise to get than a supetstat hunter btw haha) is freeking insane? Not even the fabled wait 5y for rerolls to look forward to. Most of the current playerbase have a couple of uber chars that they tend to play so I understand not a huge deal for them, but srs the most meaningful character progression happens pre lvl 5 by half afking
Re: Suggestion - temporary solution for the rerolls situation
No you’re right Musashi and pretty much everyone would agree. There is only so much the staff can do though. A lot of it is convincing Flash but they also have to come up with a way to work around what the game can do.
I think the most plausible action would just be removing a vast majority of the options homelands can get. Short of just changing the prerolled stats to a select a stat thing there’s not a whole lot of options.
I think the most plausible action would just be removing a vast majority of the options homelands can get. Short of just changing the prerolled stats to a select a stat thing there’s not a whole lot of options.
Re: Suggestion - temporary solution for the rerolls situation
Yeah and I guess considering that most of the playerbase is minimally effected by the issue makes it lower priority. Makes sense I guess.