disabling 'where' for clanned seanchan

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
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Tso
Posts: 60
Joined: Wed Feb 07, 2018 12:07 am

Re: disabling 'where' for clanned seanchan

Post by Tso » Fri May 10, 2019 5:17 pm

I can tell you without a doubt, that if I lose where, but other lightsiders can still see me on where, I will just stop playing this alt.

Full stop.

I suppose if the goal is to kill seanside again, good idea, job well done everyone.

micha
Posts: 104
Joined: Wed May 02, 2018 8:54 am

Re: disabling 'where' for clanned seanchan

Post by micha » Fri May 10, 2019 5:33 pm

pe, whose the last seanchan to master at this alarming rate you speak of.. this isn't really an issue right now. There's been 3 people that only pk DS and have mastered in 3, 8, and 12 weeks respectively on LS lately, but not on seanchan haha... without sameside scalps... so... where is this coming from exactly?

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: disabling 'where' for clanned seanchan

Post by Lord Pe » Fri May 10, 2019 6:00 pm

micha wrote:pe, whose the last seanchan to master at this alarming rate you speak of.. this isn't really an issue right now. There's been 3 people that only pk DS and have mastered in 3, 8, and 12 weeks respectively on LS lately, but not on seanchan haha... without sameside scalps... so... where is this coming from exactly?

It's coming from how ridiculous it is. I don't keep up with SS. In my opinion and seemingly some other people's opinion they should not be able to essentially have their bread buttered on both sides. Especially when one of those sides the QPS can come from is essentially super easy mode that being the side they can use where to hunt. As I stated before SS aren't the only people who can do this anybody with a clerk can it's just that some are sanctioned and some are not.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: disabling 'where' for clanned seanchan

Post by Cosmo » Fri May 10, 2019 6:03 pm

People have just gotten a lot more cookie cutter and think the game should be this safe bubble for smobbers/expers and everyone. The game is supposed to be a PK mud that is dangerous. At any moment a trolloc or Seanchan or murderer or even a RIG could appear out of the tall grass and eat you. Even Iron Fist used to make people pay taxes on Andor's roads.

I think it hit an all time low when people started smobbing with people they RPishly should never associate with thinking it was somehow okay to all be friends like White Tower and Defenders smobbing with Dragonsworn! Thankfully the staff cracked down on that crap.

Most of the PK I get on Cosmo is only 1v1 for about 3-5minutes and quickly ends up being 1v5-7 if the fight doesn't already start with those numbers. Normally those numbers also include multibashing Gaidin, channelers and multiple stabbers/chargers. For me I don't actually mind because I find that kind of PK fun because it's actually challenging. It's also a lot harder keeping track of all the individual "same side" targets while those PKing me only have to keep track of 1 or 2 targets.

The smob reports I think are actually pretty necessary. The reason for this is that most smobbers these days simply gate all over the world and don't leave any tracks. It can be literally impossible to find them. Erulisse who is a big smob stabbing/gating machine seems to be very tactful and has made an art form of leaving no tracks and hitting geographically distant smobs each time to make it very hard to catch her even with reports. I'm sure she also teaches classes on that stuff.

I don't think we have any kind of activity to make this somehow unfair, because 99% of the time there will be at most 1-3 SS online vs a smob group? DS have much better opportunities as they raid far more frequently with large numbers. DS also don't have to get that close to you, rats work from quite a number of zones away.

As smobbers you also get the advantage because you can get organised before you hit. You can run locs, look at where, use zone sense. In my view if someone wants to hit your smob group it provides a good opportunity to get even more loot. I've lost count how many smob groups have killed me. The same goes for DS I am sure. Just the other day Rig and Irzerk hit 3 of us in coldie and we killed them. They loaded much better than any smob!

Smobbing is also better on SS if anyone wants to join us :D

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: disabling 'where' for clanned seanchan

Post by Terinor » Fri May 10, 2019 6:04 pm

Ashlee wrote:
Terinor wrote:Oh forgot to remark on the cognito. I think xin is the only ss that is incognito. There was something about it being required up north so the masses just adopted the style. I don’t care at all about being revealed. I take pride in the empire!

All murderers should be revealed so we know who to be afraid of. IF and BT please reveal yourselves.
Being incognito has never been required up north since I have been a Lancer. SS are also not banned from being up north.

Rule 7 of the treaty as posted on tales of light

7) All Seanchan army members who come north to aid against the Shadow will be expected to display their allegiance openly.

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: disabling 'where' for clanned seanchan

Post by Lord Pe » Fri May 10, 2019 6:08 pm

Cosmo wrote:People have just gotten a lot more cookie cutter and think the game should be this safe bubble for smobbers/expers and everyone. The game is supposed to be a PK mud that is dangerous. At any moment a trolloc or Seanchan or murderer or even a RIG could appear out of the tall grass and eat you. Even Iron Fist used to make people pay taxes on Andor's roads.

I think it hit an all time low when people started smobbing with people they RPishly should never associate with thinking it was somehow okay to all be friends like White Tower and Defenders smobbing with Dragonsworn! Thankfully the staff cracked down on that crap.

Most of the PK I get on Cosmo is only 1v1 for about 3-5minutes and quickly ends up being 1v5-7 if the fight doesn't already start with those numbers. Normally those numbers also include multibashing Gaidin, channelers and multiple stabbers/chargers. For me I don't actually mind because I find that kind of PK fun because it's actually challenging. It's also a lot harder keeping track of all the individual "same side" targets while those PKing me only have to keep track of 1 or 2 targets.

The smob reports I think are actually pretty necessary. The reason for this is that most smobbers these days simply gate all over the world and don't leave any tracks. It can be literally impossible to find them. Erulisse who is a big smob stabbing/gating machine seems to be very tactful and has made an art form of leaving no tracks and hitting geographically distant smobs each time to make it very hard to catch her even with reports. I'm sure she also teaches classes on that stuff.

I don't think we have any kind of activity to make this somehow unfair, because 99% of the time there will be at most 1-3 SS online vs a smob group? DS have much better opportunities as they raid far more frequently with large numbers. DS also don't have to get that close to you, rats work from quite a number of zones away.

As smobbers you also get the advantage because you can get organised before you hit. You can run locs, look at where, use zone sense. In my view if someone wants to hit your smob group it provides a good opportunity to get even more loot. I've lost count how many smob groups have killed me. The same goes for DS I am sure. Just the other day Rig and Irzerk hit 3 of us in coldie and we killed them. They loaded much better than any smob!

Smobbing is also better on SS if anyone wants to join us :D
The original point of my post was not to curtail same side fighting. It's merely an effort to make people put in an effort to get QPS. I think if the SS really tried they could put in some kind of self-policing where they only went after people in a clan. They can also go against anyone that attacked them Clan or not. Anyone not in a clan that constantly ran their mouth. But only get rewarded for essentially killing a clanned person. I think any organization that has this same setup could self police themselves but we all know how well self-policing goes on this game.

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: disabling 'where' for clanned seanchan

Post by Terinor » Fri May 10, 2019 6:13 pm

Seanchan tried really hard to only attack clanned members, again except for a couple that do it solo. The issue is that during the seanchan-tear war, for example, seanchan were attacked by 3-4 unclanned people as well as a couple sedai that had nothing to do with the war.

Terinor
Posts: 513
Joined: Wed Feb 18, 2015 2:19 pm

Re: disabling 'where' for clanned seanchan

Post by Terinor » Fri May 10, 2019 6:14 pm

I think the biggest problem is if seanchan kill you they are dirty same side murderers. But if you kill them they are bad guys from bad guy army. It’s a one sided view from light side.

Lord Pe
Posts: 262
Joined: Wed Jul 15, 2015 11:20 am

Re: disabling 'where' for clanned seanchan

Post by Lord Pe » Fri May 10, 2019 6:15 pm

Terinor wrote:Seanchan tried really hard to only attack clanned members, again except for a couple that do it solo. The issue is that during the seanchan-tear war, for example, seanchan were attacked by 3-4 unclanned people as well as a couple sedai that had nothing to do with the war.
I'm sorry but that's just not my experience with them. I may be speaking for a few more people but I guarantee that's not their experience either.

Cosmo
Posts: 246
Joined: Fri Dec 16, 2016 7:27 am

Re: disabling 'where' for clanned seanchan

Post by Cosmo » Fri May 10, 2019 6:16 pm

You obviously have not played a Seanchan and interacted with very many unclanned people.

Basically, people don't like dying. They'll say anything to avoid death. We've seen incognito Accepted cry wolf. People that repeatedly attack SS and cry wolf. People that even apply to SS clans and cry wolf.

But as I have said multiple times, if someone kills someone they should not I am more than happy to investigate/review and punish those people.

The truth is that it simply doesn't happen. If it did I'd have at least ONE complaint about it in my mail box. There has been absolutely nothing for me to police. If you have a specific scenario then send it to me. If you don't then stop speculating and trying to make out like this is a giant problem.

And as everyone has repeatedly stated its actually much harder to get those same side scalps than it is to get DS scalps. How much effort do you think it takes to get qps when you're constantly fighting outnumbered in places like Andor?

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