lets talk about seanchan
Re: lets talk about seanchan
SS would be so much better if there was enough mob support across the world.
Moving amador outpost to ashen or kandor would be fun.
At least trolls are always happy to fight someone who doesnt lead 10 channies.
Moving amador outpost to ashen or kandor would be fun.
At least trolls are always happy to fight someone who doesnt lead 10 channies.
Re: lets talk about seanchan
Agree.. but a "kill crossrace" command in addition to human/seanchan would be nice if 3-way PK became more prevalent
Re: lets talk about seanchan
Trying to stat a SS hunter, what homelands are the best?
Also, anyone who has stats saved and more info regarding SS statting PLEASE go to http://wotmud.wikia.com/wiki/Homeland and update SS info!
Also, anyone who has stats saved and more info regarding SS statting PLEASE go to http://wotmud.wikia.com/wiki/Homeland and update SS info!
What client you use Razhak? Could probably script some kind of client side solution to that.Razhak wrote:Agree.. but a "kill crossrace" command in addition to human/seanchan would be nice if 3-way PK became more prevalent
Re: lets talk about seanchan
Perhaps, but any scriptes solution will Always have the inherent lag of double commands sent to the mud, which will Always end up in people passing through spam or suchsoTaziar wrote:What client you use Razhak? Could probably script some kind of client side solution to that.Razhak wrote:Agree.. but a "kill crossrace" command in addition to human/seanchan would be nice if 3-way PK became more prevalent
Re: lets talk about seanchan
Haven't given it much though yet, but my gut reaction is to agree with Razhak. Anything done client side would most likely result in more than 1 command being sent to the mud. Needs a k player command, which intrinsically doesn't hit players of your same race.
Re: lets talk about seanchan
Spamming for stabbers, blocking... yeah.
Can do some stuff though if *colored name* comes across screen pretty easy.
Can do some stuff though if *colored name* comes across screen pretty easy.
Re: lets talk about seanchan
Taziar: safest is seandar for any class. The other homelands are more iffy
Re: lets talk about seanchan
When I was still doing temp changes, I would regularly add patrols to Andor and Murandy. Effect, pretty much none. So color me skeptical about patrols magically reviving the side. Additionally, I think that we need more numbers on LS before any attempt to get SS active again will really pan out. A few weeks ago, I saw like 15 people on DS, 15 on LS and 5 on SS. That simply does not work. When it's 15/15 LS/DS, LS can have a shortage of pkers, simply because not everyone on LS likes the pk.
I do think the person who mentioned SS running too far or being unfun to fight has contributed to people simply going "meh" when Wil narrates, but that's not something I can change.
I do think the person who mentioned SS running too far or being unfun to fight has contributed to people simply going "meh" when Wil narrates, but that's not something I can change.
Re: lets talk about seanchan
The counter-argument to that is that SS players are more conservative (this is simply a fact) due to a lack of a safe "home area" to exp/smob in as well as the numbers to actually do it. Ie, eq/exp is more scarce when compared to other sides, thus players are more conservative due to the higher relative cost of dying.
Or so they say. I think the side just caters to pansies and most/all of the people who aren't pansies got tired of playing with a bunch of pansies, so left
Slightly more seriously: while the over-the-top conservativeness of the ss playerbase isn't the only factor which contributed to the side dying, it certainly is a main one. I stopped playing for two reasons: 1) it is simply easier to find and keep pk going on ds/ls and 2) I got tired of playing with pansies. The two are certainly interconnected, but I would argue that the latter drives the former. As Elysia mentioned above, the common response to ss pk is "why bother" and it is a deserved one. You may not like stereotypes, but they usually come into existence for a reason.
Similar to DS being a dung side to play when you log on to a wholist of 6, 5 of which are rogues, SS just isn't fun to play or play against when all/most of the players are hyper-conservative. I realize some of you are breaking your keyboards while you read this and are forming responses which list how brave you are and give examples of that one time when you stayed at beat to kill a crit guy with your fists, but there is no escaping the fact that SS pk is widely regarded as not worth wasting time on and it came to be this way as a direct result of SS players and their playstyles.
Which leads us to why mob support across the map will do little-to-no good, as already evidenced by the (formerly) frequent temporary mob support across the map which was virtually never used: SW zones are largely impossible to die in unless you take risks while central zones/northern zones don't all have 3 horse loads, 5 exits, and a rectangular shape.
Obviously, these are all generalizations. There are/have been many fun SS pkers, but they are an increasingly small minority and have been for several years.
Or so they say. I think the side just caters to pansies and most/all of the people who aren't pansies got tired of playing with a bunch of pansies, so left

Similar to DS being a dung side to play when you log on to a wholist of 6, 5 of which are rogues, SS just isn't fun to play or play against when all/most of the players are hyper-conservative. I realize some of you are breaking your keyboards while you read this and are forming responses which list how brave you are and give examples of that one time when you stayed at beat to kill a crit guy with your fists, but there is no escaping the fact that SS pk is widely regarded as not worth wasting time on and it came to be this way as a direct result of SS players and their playstyles.
Which leads us to why mob support across the map will do little-to-no good, as already evidenced by the (formerly) frequent temporary mob support across the map which was virtually never used: SW zones are largely impossible to die in unless you take risks while central zones/northern zones don't all have 3 horse loads, 5 exits, and a rectangular shape.
Obviously, these are all generalizations. There are/have been many fun SS pkers, but they are an increasingly small minority and have been for several years.
Re: lets talk about seanchan
I think there are a lot of contributing factors to the decline of SS, as discussed by previous posts. I think that they all have merit, from both sides of the discussion.
But the underlying fact remains that a diminished playerbase simply can't support a third race, nor the vast number of zones that currently make up the mud. It's sad, but true, and I really don't know how you can draw old players back to the game. Some left simply because the mud is past its time. Some left because of other players, or because of admin. Some left because the mud was down and by the time it came back, they'd moved on to other things.
You can't change those things. What we need to focus on now is what to do with the resources we have to cater to the remaining players. If we can build a solid base with what remains, then perhaps we can think about building on that.
What does that mean for Seanchan? Probably not much. Since the discussion of actually converting SS to LS seems to be a non-starter, there really doesn't seem like much can be done.
The only thing I can think of is to find some way for Seanchan to engage in north pk quickly. It's not exactly fun to have to run all the way from Falme to Blight and back. Perhaps if there was a quick mode of transportation north, where the pk is focused now, more people would be willing to play their seanchan.
But I'm pretty sure north pkers don't even want to see seanchan in their pk lol
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But the underlying fact remains that a diminished playerbase simply can't support a third race, nor the vast number of zones that currently make up the mud. It's sad, but true, and I really don't know how you can draw old players back to the game. Some left simply because the mud is past its time. Some left because of other players, or because of admin. Some left because the mud was down and by the time it came back, they'd moved on to other things.
You can't change those things. What we need to focus on now is what to do with the resources we have to cater to the remaining players. If we can build a solid base with what remains, then perhaps we can think about building on that.
What does that mean for Seanchan? Probably not much. Since the discussion of actually converting SS to LS seems to be a non-starter, there really doesn't seem like much can be done.
The only thing I can think of is to find some way for Seanchan to engage in north pk quickly. It's not exactly fun to have to run all the way from Falme to Blight and back. Perhaps if there was a quick mode of transportation north, where the pk is focused now, more people would be willing to play their seanchan.
But I'm pretty sure north pkers don't even want to see seanchan in their pk lol
