What would make people play LS again?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: What would make people play LS again?

Post by Cil » Mon Jul 25, 2016 3:24 pm

I've suggested to put a rent up near fal dara for seanchan, brings more players up there. Removing targeting from northern mobs to seanchan would be a great help. Adding a scalp turn in for Seanchan so they can pk up there and not run ages to falme to turn in. Maybe adding a master mob for each clan for us as well to use up north.

That being said not sure if coding but would be nice if we responded to something like human. I don't know how that would work, but 3 race pk is annoying for darkside I'm sure. Having to spam seanchan and dark is not to fun.

That would help seanchan for wanting to come up north instantly. Which might in turn help LS actually. Often times LS can't fight DS numbers, this might help the field a bit.

LS just needs to remove the politics period up north. Everyone should be able to put aside squabbles to group for darkies. No issues or worries, save that dung for the south. Which I'm all for by the way. I miss the days as well when there were clan wars amuck. The fist were out in force and you never felt safe without having notice on and where.

RP has pretty much totally died on the side. I think more rewards or interactive mobs that que rewards for them would be great. I think RPers might play more. Granted wont help pk but still players is players.

LS and clanning and in general. Needs to be more easier to get into. I think the wait time on this game is atrocious. I think time in general is the biggest factor in this game. Takes a lot of time to do things. Let's figure out what exactly could be cut down on. Like I said earlier a raken ride north to the additional things I said for seanchan would be great. Straight coaches from Illian/Tear to Tar valon or Fal Dara. Etc for remote clans sword and hand etc. Remove having to travel so much for everything. Few zones could be condensed and or removed honestly.

Allow inter clan swapping once a year maybe would be something cool. Been a defender and rank 5 plus but uninterested in the clan? Maybe someone else would take you? Why lose the rewards.

Promote some chaos maybe. Clan war scalps get 10 for head, 7 for scalp, 5 for bit if your opponent is killed in his homelands (could be more subjective since some clans control vast parts of map instead of just scalp location)

And lastly LS just needs something. WB's/Gaidin/Channelers aside there is nothing to strive for. This goes for Seanchan as well, we both need a remort option. Seanchan is simple, ogier and shouldn't be limited to any clan granted Deathwatch is where it would be originated bookishly? LS needs something cool as well for all clans. Limited to non channelers/bonused clans imo. Not sure what this could be, ogier for forresters which was rumored but never got done? But something along the lines of a remort would be nice. Maybe a unified clan master/blademaster tag or something? Where as your still part of the clan you came from but can lead all leadable LS mobs. Or could even become there own clan that can lead all leadable mobs as well if that's easier. Maybe something along the lines of refresh or fear would be nice... refreshing a group as a leader would be huge. Inspiring them or something would be cool? I dunno, I'm not a huge fan of pk bonus's but I think we need something along the lines of fades to counter fades as a remort. Not sure what though.

Cil
Posts: 120
Joined: Mon Aug 03, 2015 2:43 am

Re: What would make people play LS again?

Post by Cil » Mon Jul 25, 2016 3:27 pm

Or I agree with Langois really. Remove seanchan, let them consolidate to LS clans.

And yessss on tightening up the game. Dam this game is huge and theres no one in it! Lol it's cool and all don't get me wrong. But some stuff needs tightened up and or removed bad. Make people more centralized and smobs as well.

Throw in higher rewards on high class mobs such as clan heads etc.

Rewards might even be able to go back to 3/5/7, there's not enough people to suggest otherwise really. It's not terrible hard to master now either really. But it is harder to find gd pk that's for sure.

Davor
Posts: 426
Joined: Wed Mar 18, 2015 9:38 pm

Re: What would make people play LS again?

Post by Davor » Mon Jul 25, 2016 3:41 pm

Mangler is actually on point with DS policing itself. Pial's statement makes no sense. When was the last time we have had a trolloc or fade ruined by the "top" of DS, i.e. Chosen. I can't remember any.

Now when was the last time we had someone cry they didn't get into Gaidin or WB? 2-3 people in the last year?

It has nothing to do with the side and while the Chosen have absolute power it is also closely monitored to prevent abuse. This illusion that because its a select few in power means it must be abused is a few crumpets short of a tea party.

The truth is that it is the same usual douchebag(s) that no one likes, that is selfish, makes shitty PK, bitches and whines all day, gets people killed, and demands gear can switch any side and be rejected by that respective side.

I play whichever side needs the most help in PK. LS RP died a long time ago with all the new warranting rules and red tape. I did enjoy the RP of the side and the consequences and repercussions of it having almost been solely responsible for a near TV-Caemlyn war and a FD-TV war.

I don't agree that LS cares less for the dead, those were times long past when Mesa was the leader of LS. It is more difficult to quickly smob and re-equip LS as the smobs are over a massive landscape as compared to DS, in addition to the fact that the majority of LS is combo and not as easily to re-equip.

I enjoy playing both sides and have no preference. I find LS more fun because in general DS is more skilled, a fade is generally always on to lead even if they suck, and it seems to be slightly more challenging.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: What would make people play LS again?

Post by pial » Mon Jul 25, 2016 4:07 pm

I pretty clearly said that it has been a problem at times, I haven't played the mud until recently so I don't really know what was happening in the last 4 years or so. I've been clanned and gotten my master qps on every side, I've generally enjoyed playing the side that has less pkers. If a standard of behavior wants to be set on LS in terms of policing behaviors related to pk that's fine, but it's probably not going to come about from one person dictating how it's going to be but rather from a consensus of respected people when it comes to LS. On LS it also means that the leaders typically have to lead from example rather than a hierarchical system giving them sway.

I do think that re-equipping LS after pk doesn't happen due to the smobs being so spread out.

Dreanger
Posts: 195
Joined: Fri May 22, 2015 12:54 pm

Re: What would make people play LS again?

Post by Dreanger » Mon Jul 25, 2016 4:51 pm

Making all Ghar on Reaver have 2x flee lag.

Tempest
Posts: 212
Joined: Mon Apr 27, 2015 9:55 pm

Re: What would make people play LS again?

Post by Tempest » Mon Jul 25, 2016 5:18 pm

Yeah Im with Langois on this one, i've been saying it for a while and while i love how big the map is now, it just cant support our numbers anymore, nor can having 3 races. I know its a big call for Imms to get rid of a entire race but i think it needs to be done.

The other thing, like Davor said is LS smobbing is spread probably a little to thin now, back in the day when there was 2-3 smob groups fighting over smobs that was some of the most fun i have had on LS but not anymore

Razhak
Posts: 1396
Joined: Sun Mar 22, 2015 7:43 am

Re: What would make people play LS again?

Post by Razhak » Mon Jul 25, 2016 6:10 pm

pial wrote:..It makes leading much harder and it makes getting enough pkers to put up a fight harder. I've always enjoyed this aspect for whatever reason and have enjoyed playing on LS because of this and the lack of having someone like Tzao or Razhak get mad at someone not following their orders on a game and warrant you..
I invite any immortal to check any and all warrants (which arent even many) I ever issued as Razhak, for I know for quite certain that I have never, ever warranted anyone "for not following orders"

I am quite offended by this statement.

pial
Posts: 336
Joined: Sun Mar 22, 2015 12:14 am

Re: What would make people play LS again?

Post by pial » Mon Jul 25, 2016 6:46 pm

I'll address what you said in a PM because I don't want to derail the thread anymore.

This Guy

Re: What would make people play LS again?

Post by This Guy » Mon Jul 25, 2016 9:37 pm

They're chosen and you're a troll, do as your told or become a corpse to be eaten. Last i checked that was pretty much DS RP in a nutshell?

Did I miss something where that changed? Has ds become ls all of a sudden :( ?

Spyder
Posts: 201
Joined: Wed Mar 25, 2015 5:51 am
Location: Australia

Re: What would make people play LS again?

Post by Spyder » Mon Jul 25, 2016 10:03 pm

pial wrote:I pretty clearly said that it has been a problem at times, I haven't played the mud until recently so I don't really know what was happening in the last 4 years or so. I've been clanned and gotten my master qps on every side, I've generally enjoyed playing the side that has less pkers. If a standard of behavior wants to be set on LS in terms of policing behaviors related to pk that's fine, but it's probably not going to come about from one person dictating how it's going to be but rather from a consensus of respected people when it comes to LS. On LS it also means that the leaders typically have to lead from example rather than a hierarchical system giving them sway.

I do think that re-equipping LS after pk doesn't happen due to the smobs being so spread out.
Is this something that LS leaders would consider? Perhaps this is a new avenue to create some form of entertainment?

The smob sw of doggate could possibly have its loads and difficulty switch to be similar to Najdeer or SK, the smob already exists so it wouldn't be hard and It gives players another reason to frequent FD, increasing then likelyhood of pks?

Also, please more scouts? Put one down in DF and maybe another one alle s alle of camp? or something? While I love the way it brings pk it leads to a pretty similar pk setup (gap ragan/orch ragan). Might be worth it to see some other zones getting some use and changing the flow of pk?

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