Basin for light side?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Rig
Posts: 2292
Joined: Wed Dec 16, 2015 8:00 pm
Location: JESUS

Re: Basin for light side?

Post by Rig » Wed Sep 09, 2020 7:48 pm

You missed the point if you think I was being contradictory. What you’re saying is that some solo exper spine sees a narrate of DS spine, they’ll stick around while they wait 5-10 for twice as many pkers to come help them. This is false. I’m not playing word games here, just stating simple facts that are so crazy obvious that it makes no sense that you’d think I’m wrong :roll:

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Basin for light side?

Post by Taziar » Wed Sep 09, 2020 11:31 pm

Rig wrote:
Wed Sep 09, 2020 7:48 pm
You missed the point if you think I was being contradictory. What you’re saying is that some solo exper spine sees a narrate of DS spine, they’ll stick around while they wait 5-10 for twice as many pkers to come help them. This is false. I’m not playing word games here, just stating simple facts that are so crazy obvious that it makes no sense that you’d think I’m wrong :roll:
You missed the point if you think the situation you describe above is what I was talking about. People hit scouts (and used to hit Wil in EF) to get cross race PK. These narrating scouts enable engagements, so much to the point, that people narrate all the time: "Going to hit scout". If you had read the tread further back you would have seen where I was talking about more smobs narrating. This could let both sides know where people are who are not "wanting" PK and help assist more of the same engagements you get through the scout mechanic. Only instead of just letting the *ol secret smob reports it will open more access to everyone finding each other. Yelling mobs like Jimmy and butchers, and narrating mobs like Falme and Cairhien... not to mention coded city alarms are there to to do the exact thing everyone wants in this thread. Just add more of it.

livendros
Posts: 525
Joined: Mon Apr 25, 2016 11:25 am

Re: Basin for light side?

Post by livendros » Wed Sep 09, 2020 11:45 pm

I am not a fan of mobs narrating ever.

Taziar
Posts: 961
Joined: Sat Mar 21, 2015 10:28 pm

Re: Basin for light side?

Post by Taziar » Thu Sep 10, 2020 12:38 am

livendros wrote:
Wed Sep 09, 2020 11:45 pm
I am not a fan of mobs narrating ever.
Why?

Anansi
Posts: 92
Joined: Fri Jun 28, 2019 11:30 pm
Location: Brisbane

Re: Basin for light side?

Post by Anansi » Thu Sep 10, 2020 2:31 am

Ominas wrote:
Wed Sep 09, 2020 8:23 am
Anansi wrote:
Wed Sep 09, 2020 1:20 am
Ominas wrote:
Wed Sep 09, 2020 12:13 am


I wasn’t aware of that. If you remember at any point you should write it down. I’d love to hear about it.

And as far as gleamers I agree it’s trash. Just another gimmick for gimmicky pkers. I view it the same way I do those that only play stab or charge. Garbage
I love how if you dont play vanilla bash you're garbage. I expect this dung from idiots but not you mate.
Hey man, hope you’re well. You missed the important bit there. Only. If you’re one these players who only plays those setups, you’re garbage. Any setup that can instantly kill another player regardless of hp isn’t beneficial to the game. And as we all know there are (I would even claim most are) a lot of these people who play these setups who are only interested in that and are actively harming pk.

Now the flip side of that is guys like you, Fermin....and that’s about all that I can think of that play now. Krul also. It’s a massive minority of players who can actually use the setup or class to their benefit and -help- the side you’re on. You’re actively chasing, actively in melee. Etc. I’m sure there’s been others that I didn’t mind but I don’t recall. Generally most of these players are fleeing at wounded so they can try a stab. Screwing their group in the process. Trill! Trill is pretty awesome at fighting low and using the setup effectively.

Anyway I view gleamers the same way. It’s something that just gets in the way of and damages pk. Instead of mounting a defense blight, now you’re going to have to come south. Where you get ganged or whatever. It changes the dynamic and I've never seen it do so in a positive way. Status weaves from any side can suck it too

My bad for the derail! Just clearing that up. I feel I didn’t explain that position well enough
Thanks for the clarification, I will still agree to disagree that poison or any status weave is a negative to the game, they are definitely situational in some cases (like contagion in doors etc). I feel though it is a negative because people are lazy for the most part and refuse to carry the items required to essentially null the effects of things like blind or poison. If you carry those things then the guy with the gleamer just became a 5d5, overly weighted dodger with dung poor ob and no bash. A lot less threatening than the guy with the big bashy weapon.

I guess if you can't change players behaviour or approach to things like poison then yeah it is detrimental to pk, imo that's a them problem not a me problem. If xxxx is using a gleamer or trying to blind i wont leave because i always pack cups and draughts. It's being prepared and ready to adapt to the situation at hand.

Apologies for the derail.

Detritus
Posts: 282
Joined: Thu Aug 06, 2020 8:22 am

Re: Basin for light side?

Post by Detritus » Thu Sep 10, 2020 3:33 am

Master damage applications before stab/charge multiplier break the mechanics.

Reyne
Posts: 1425
Joined: Wed Mar 08, 2017 2:46 am

Re: Basin for light side?

Post by Reyne » Thu Sep 10, 2020 2:30 pm

Get some shadoweyes on you and wait. Either they'll come for you out of annoyance or there is no one on. Can also ask Tower for locates or use zone sense as was mentioned.

Would like more mobs / narrates versus secret things but I don't really mind basin. It's not overpowered imo.

isabel
Posts: 1776
Joined: Wed Aug 31, 2016 5:19 am

Re: Basin for light side?

Post by isabel » Thu Sep 10, 2020 6:59 pm

i don't get the basin dislike, but in my playtime it's usually a solo / 2 people looking in to see if they can get pk going i think. fair enough if it is /was used by groups to jump solo people obviously.

I still think LS basin makes sense because locates might show presence of DS in a certain direction, but that doesn't mean there would be pk. that said, if we're giving people on one side a free pass to smob, it's true that LS pkers could just hit scout and rent if nothing shows up :)

Roadeur
Posts: 180
Joined: Thu Aug 11, 2016 10:22 am

Re: Basin for light side?

Post by Roadeur » Fri Sep 11, 2020 4:46 am

Rig wrote:
Wed Sep 09, 2020 7:48 pm
You missed the point if you think I was being contradictory. What you’re saying is that some solo exper spine sees a narrate of DS spine, they’ll stick around while they wait 5-10 for twice as many pkers to come help them. This is false. I’m not playing word games here, just stating simple facts that are so crazy obvious that it makes no sense that you’d think I’m wrong :roll:
I think we're talking at cross purposes here. The support on this thread wasn't for narrating mobs that trigger by your presence and remove the element of surprise from raids, but those non-aggro mobs which must be attacked to trigger a narrate. Essentially the ones that enable you to choose to reveal your presence. Those have been a real boon for PK.

Ominas
Posts: 467
Joined: Thu Jun 18, 2015 4:07 am

Re: Basin for light side?

Post by Ominas » Fri Sep 11, 2020 9:54 am

Anansi wrote:
Thu Sep 10, 2020 2:31 am
Ominas wrote:
Wed Sep 09, 2020 8:23 am
Anansi wrote:
Wed Sep 09, 2020 1:20 am


I love how if you dont play vanilla bash you're garbage. I expect this dung from idiots but not you mate.
Hey man, hope you’re well. You missed the important bit there. Only. If you’re one these players who only plays those setups, you’re garbage. Any setup that can instantly kill another player regardless of hp isn’t beneficial to the game. And as we all know there are (I would even claim most are) a lot of these people who play these setups who are only interested in that and are actively harming pk.

Now the flip side of that is guys like you, Fermin....and that’s about all that I can think of that play now. Krul also. It’s a massive minority of players who can actually use the setup or class to their benefit and -help- the side you’re on. You’re actively chasing, actively in melee. Etc. I’m sure there’s been others that I didn’t mind but I don’t recall. Generally most of these players are fleeing at wounded so they can try a stab. Screwing their group in the process. Trill! Trill is pretty awesome at fighting low and using the setup effectively.

Anyway I view gleamers the same way. It’s something that just gets in the way of and damages pk. Instead of mounting a defense blight, now you’re going to have to come south. Where you get ganged or whatever. It changes the dynamic and I've never seen it do so in a positive way. Status weaves from any side can suck it too

My bad for the derail! Just clearing that up. I feel I didn’t explain that position well enough
Thanks for the clarification, I will still agree to disagree that poison or any status weave is a negative to the game, they are definitely situational in some cases (like contagion in doors etc). I feel though it is a negative because people are lazy for the most part and refuse to carry the items required to essentially null the effects of things like blind or poison. If you carry those things then the guy with the gleamer just became a 5d5, overly weighted dodger with dung poor ob and no bash. A lot less threatening than the guy with the big bashy weapon.

I guess if you can't change players behaviour or approach to things like poison then yeah it is detrimental to pk, imo that's a them problem not a me problem. If xxxx is using a gleamer or trying to blind i wont leave because i always pack cups and draughts. It's being prepared and ready to adapt to the situation at hand.

Apologies for the derail.
I’m with you. We had a pk session with Bryan the other day. Was around 4 to 6 of us vs 6 to 8 ds. Everyone was kind of tagging in and out. Bryan is using gleamers. Or was I don’t know. I had cups, I want to say Daemon has cups. Every single player on ls over the course of an hour or so of pk was poisoned over and over again. Non stop. And Bryan is obviously doing more damage than your example. But that’s a rare case I’ll admit.

Now I am fully behind you about preparedness. But that’s the other issue I have with gleamers. It continuously pops and renders your preparedness null. Which then leads to that situation I was talking about where it just becomes detrimental to pk. For everyone. We ended up having to leave that pk. Ds wouldn’t/couldn’t push us (the first mostly) and we weren’t regening

I’ll concede that there are uses for status weaves in pk at times, like doors. But if you walk in chilling or contagioning me while I’m already outnumbered, regardless of what side is doing it, you blow. I’ll assume you don’t want pk. That’s all I’m saying!
Last edited by Ominas on Fri Sep 11, 2020 9:59 am, edited 1 time in total.

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