Dragon Belt
Re: Dragon Belt
Problem with upping dodge to be "less bashable" than it is rather than "able to absorb some of the absurd damage being dealt these days" is that you can't really count on people using dodge to play like Rig or Fermin or Mikhan. There will always be some pansy in a perfect kit, pking only in the perfect conditions, or just not playing for months when they can't get them. I don't think we should make it any easier than it already is for those people.
A little absorption will help, but if you can sit something, you should be able to kill it.
A little absorption will help, but if you can sit something, you should be able to kill it.
Re: Dragon Belt
Since I came back I haven't noticed dodgers having any particular trouble winning fights - even against master trolls. I'm sure the 1v1 matchup in a door is a bad one but real pk seems to go all right. Everyone seems to have acquired "no flee-lag" levels of wil while I was out and I think that is making a big difference.
Re: Dragon Belt
Everyone except hunters who you would want to be the most numerous for good pk! Fix LS hunter statting !!!!
Re: Dragon Belt
I think dodge is pretty broken right now. I think these items could use some additional points somewhere.
Re: Dragon Belt
+1
If anyone has Malf you're just dead.
My suggestion is create more of a range on the dodge item stats such that the high end is actually worth it to get - echoing Fermin here when I say I've had (I think) one dbelt the whole time I've played and it is so underwhelming that I just don't care to put in the time/effort to get another one.
At the same time, institute a minimum bash % (perhaps only with certain weapon types and/or tied to prac %) so that the lowbie always have a shot to bash someone no matter what they're wearing. Like here if you're prac'd at 99% bash and you have a club or 2h then you're guaranteed at least a 10-15% bash proc. Now they're not gonna just sit on your patty like the Terminator.
This would also make individual rares more meaningful and worth wearing piece-meal versus only when you have the perfect set.
You're not wrong but at the same time balancing around these extremes instead of instituting hard/soft caps makes it suck for the other 95% of people who aren't as good as Rig / Fermin / Mikhan. We can make dodge more viable and at the same time make it harder to become invincible.faul wrote: ↑Fri Aug 28, 2020 11:55 amProblem with upping dodge to be "less bashable" than it is rather than "able to absorb some of the absurd damage being dealt these days" is that you can't really count on people using dodge to play like Rig or Fermin or Mikhan. There will always be some pansy in a perfect kit, pking only in the perfect conditions, or just not playing for months when they can't get them. I don't think we should make it any easier than it already is for those people.
Like imagine being a noob and being told "well, just don't use one of the four main equipment set ups because it's only for pros that have been playing for a decade or more and we needed to gimp those players somehow."
Re: Dragon Belt
I would think the best way to give a little more back to the divide of top end trinkets in general is to remove 1 PB from the tier below. This will bring back value to wearing jcuffs, sids, and the dragon belt because total def numbers. Wearing the second tier stuff now and you only lose 2 total defense where if you lost 9 total defense (net of -7) then the top stuff would be more desired while at the same time the lower tier is still giving the same amount of DB to help the bash numbers like intended through their original upping.
Current stats:
Lowering PB:
Current stats:
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a Kandori snowflake necklace 3 1 0 0.2
a shimmering pendant of obsidian 4 0 5 0.1
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a silver Kandori wristcuff 3 1 0 0.1 sblade/projectile
a jeweled wristcuff 3 2 0 0.1 sblade/projectile
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a belt bearing a dragon worked in silver [R] 5 0 3 0.5 sblade/projectile
a belt with a buckle of cuendillar 3 2 1 1.0 sblade/projectile
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a Kandori snowflake necklace 3 0 0 0.2
a shimmering pendant of obsidian 4 0 5 0.1
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a silver Kandori wristcuff 3 0 0 0.1 sblade/projectile
a jeweled wristcuff 3 2 0 0.1 sblade/projectile
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a belt bearing a dragon worked in silver [R] 5 0 3 0.5 sblade/projectile
a belt with a buckle of cuendillar 3 1 1 1.0 sblade/projectile
Re: Dragon Belt
Or ignore a tiny niche item.
If an imm is going to spend time to tweak items there's a lot more lacking or duplicated items across the spectrum.
There's no 2 2 wrists
There's no 1 2 wrists
There's no 2 2 rings
There's no 1 2 rings
There's no 0 3 rings
There's no 0 4 necks
There's no 1 3 necks
Trading off dodge for parry dont have to give items abs, makes it an actual choice.
There's 5 different 5 2 heads, or 2 4 light combo
nothing 0/1dodge with 3/4parry.
Sleeves there's 4 1 cloth sleeves, or 3 4 light combo, nothing else.
Same thing gloves there's 3 1, or light combo 2 4
etc etc
If an imm is going to spend time to tweak items there's a lot more lacking or duplicated items across the spectrum.
There's no 2 2 wrists
There's no 1 2 wrists
There's no 2 2 rings
There's no 1 2 rings
There's no 0 3 rings
There's no 0 4 necks
There's no 1 3 necks
Trading off dodge for parry dont have to give items abs, makes it an actual choice.
There's 5 different 5 2 heads, or 2 4 light combo
nothing 0/1dodge with 3/4parry.
Sleeves there's 4 1 cloth sleeves, or 3 4 light combo, nothing else.
Same thing gloves there's 3 1, or light combo 2 4
etc etc
Re: Dragon Belt
Think the main problem with this is that OB is already a little bit too high across the board, so combo would take a big hit without dodge necessarily gaining anything.Taziar wrote: ↑Fri Sep 11, 2020 4:15 pmI would think the best way to give a little more back to the divide of top end trinkets in general is to remove 1 PB from the tier below. This will bring back value to wearing jcuffs, sids, and the dragon belt because total def numbers. Wearing the second tier stuff now and you only lose 2 total defense where if you lost 9 total defense (net of -7) then the top stuff would be more desired while at the same time the lower tier is still giving the same amount of DB to help the bash numbers like intended through their original upping.