The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

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alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 2:42 pm

Mariel:
"Investigate Firimei"

Investigation Roll 1-100: 29 = Faction
Object Roll 1-100: No object

As night falls, you find yourself breathing deeply of the cool night air as you head towards Firimie's house. Finding it empty, you slip inside and set about your work. You find little. The house seems like a normal house, with nothing incriminating to be found. You're just about to give up, when a book catches your eye. "Swearing the Oaths: What's Next?" Smirking, you replace the book and leave.

You have discovered that Firimei is a Seanchan.


Arthor
"I am going to explore the training grounds to see if I can find anything useful, a weapon, or a clue."

Training Grounds Roll 1-100: 66 = Failure
Joolis' roleblock was successful.
Object Roll 1-100: 68 = No object


You skip through the streets, wandering aimlessly in the dark for a while, looking for the training grounds. Suddenly a person grabs your arm and engages you in conversation. You barely follow what they're saying, but you happily blather away about whatever glorious nonsense fills your mind. Finally the person bids you good night and walks away, but you realize it's almost morning and decide to return home.


You have been prevented from reaching the training grounds.


Damena

Kill Roll 1-100: 11 = Failure

Once more receiving your instructions from Demandred, you prowl the streets hunting your prey, you reflect on your time in the town. It's been delicious and you're looking forward to another great meal. As night drags on, you grow angrier and more frustrated as your prey eludes you. Finally, you give up and head home, your belly empty.


You have failed to kill Jael.

Carlia

"Damena will once again do the killing. I vote to kill jael.

I want to use my special super convert on aira."

Conversion Roll 1-100: 43 = Success
Object Roll 1-100: 49 = No object


After giving your minion her orders, you decide tonight's meeting requires a bit more effort on your part, so instead of stepping into the world of dreams, you head for Aira's house for a face to face meeting. Without knocking, you step inside and find her enjoying a stiff drink. Before she can react, you lash out with a weave learned long ago, one you've never been quite good at. As the compulsion settles on Aira, you smile with satisfaction. It will do. She looks up at you with adoration, awaiting your orders.


You have successfully converted Aira. She does not know who you are. You may contact her directly if you wish, or you can contact her through me.


Aira
The night is long and full of terrors. The last few days have been brutal on the town watch, and you are exhausted. As you settle in for the night with a stiff drink, you are startled to hear a sound behind you. You turn to see a tall man standing before you. Shocked, you begin to feel angry at the intrusion, but suddenly, you are fill with adoration and worship. How marvelous that you have been graced with this man's presence! You hope he never leaves. He begins to speak to you, telling you he is Demandred and you must await his orders, saying nothing of this to anyone.

You have been converted to Demandred's cause. You are now mafia. You win when all other factions have been eliminated. Demandred may choose to contact you directly, or through me. You may contact him through me if you wish.


Alaina
"I would like to protect Hasp please!"

Protection Roll 1-100: 72 = Success
Object Roll 1-100: 100 = No object


Tucking your knife into your belt, you slip out into the night in search of Hasp. You find him stalking the streets, and so you follow him, watching his back. When he finally turns for home, you wait and watch over him until morning light, then return to your own home.


You have successfully protected Hasp.



Hasp

"Lets use that dagger on Carlia."

Dagger Roll 1-100: 39 = Failure
Object Roll 1-100: 91 = No object


Clutching your newfound dagger, you slip out into the darkness. First you check Carlia's home, but find it empty. Annoyed, but not discouraged, you begin to prowl the streets looking for her. After a while, discouragement begins to seep in until finally with a growl of disgust, you give up and return home.


You have failed to kill Carlia with the Rusty Dagger. You may not use this item again.


Jael

"High One,

Tonight I would avoid detection primarily."

Avoid Detection Roll 1-100: 81 = Success
Object Roll 1-100: 60 = No object


After the day's lynching, you decide to lay low for a while, opting to enjoy a good book in front of the fire instead of venturing out tonight. After a while, you drift off to sleep and do not awake until morning.


You have successfully avoided detection.



Astolfo

"I will follow ashlee tonight."

Tracking Roll 1-100: 4 = Failure
Object Roll 1-100: 71 = No object


You slip quietly through the streets looking for Ashlee. Though you spend hours checking every nook and cranny of the town, you fail to pick up her trail. Finally, you return home frustrated.


You have failed to track Ashlee.



Joolis

"Arthor's actions seem to be those of a madman. ROLEBLOCK ARTHOR"

You pull a dark hooded cloak over your head, hiding your face, and slip out into the night. As luck would have it, you find Arthor almost immediately, skipping merrily through the dark streets. You reach out and grab his arm, asking him to stop and chat for a moment. He happily agrees and you spend a weird evening chatting with Arthor about very random things. Finally, you tell him you must go and bid him good night. You see him glance up at the sky, lightening towards dawn and smile when he turns towards his home.


You have successfully roleblocked Arthor.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 2:42 pm

Night 4

Hasp (SS)
"Investigate arthor please. Also. Level my seanchan"
Investigation Roll 1-100: 87 = Success

Object Roll 1-100: 64 = No Object

You've been in some weird houses during your time as a Seeker, but this one tops them all. While not quite what you'd call messy, the house is a disorganized array of random paraphernalia. There are pictures nailed to every wall, though the art is crude and immature. Half started books lie open on every surface and, in stark contrast to the disorganization everywhere else, neat stacks of perfectly folded clothing sit on the table in the kitchen.
You search most of the night with little success, but as you are about to leave, a journal catches your eye. In it are pages and pages of nonsense, scrawled in rough hand. On numerous pages you find the words "If they touch me, I'll kill 'em" in scratchy letters. Shivering, you drop the journal and leave the house.

You have determined that Arthor is the bomb. In addition, your request for levels has been denied.

Joolis (SS)
"Carlia's actions and voting have been suspicious. ROLEBLOCK CARLIA"

Roleblock roll 1-100: 64 = Success
Object Roll 1-100: 59 = No object

The darkness suits your mood tonight. Your face a mask of grim determination, you set out to find Carlia. It isn't long before you run into her on the street. Putting on your most charming mask, you engage her in conversation. Though she tries several times to disengage from you, your conversational skill keeps her enthralled until morning's light. Surprised to find the sun lightening the dawn sky, she glares at you and stalks off. You smirk to yourself and return home.

You have successfully roleblocked Carlia.


Alaina
Arthor (unaligned)
"Arthor returns to the village as the sun is setting, carrying a rabbit barely large enough to be considered a meal. He cooks his meal. After he finishes he circles the city with a jar attempting to catch fire flies."

Random Roll 1-100: 12 = Successful
Hear or See or Train Roll 1-3: 1 = Hear a rumor
Rumor about Who Roll 1-10: 8 = Firimei
Object Roll 1-100: 29 = No Object

You wander the town aimlessly, chasing after every light you see. Though you brought a huge jar, just knowing you would catch ALL the fireflies, your jar remains empty. As you pass by the tavern, you overhear one man say to the other, "I've never seen her like this, have you? It's as though she's lost her wits."

"Aw, leave Firimei be. She's just having a good time, lettin' off steam, you know? In fact, I think I might fancy myself a dance with her."

Shrugging, you move on, chasing the next little light. By the time dawn arrives, you have three fireflies in your jar! You return home, glad to have some company.


Astolfo (town)
Carlia (mafia)
"i will personally kill jael.

I will wear my cuendillar ring before I go."

Frustrated with the results of the previous night and day, you set out with grim determination, but not before slipping your ring on your finger.. "If you want something right, do it yourself," you mutter under your breath. As you round a corner, you almost collide with someone, their face hidden within their cloak. You glare, but they are not affected. In fact, they engage you in conversation, and you find yourself listening with interest. Though you remember your mission a few times and try to disengage, this person has amazing conversational skills! You find yourself enthralled. Suddenly, you are shocked to realize that dawn has arrived. You glare fiercely at the stranger, and stalk away, your rage only stoked with the nights events.

You have been prevented from killing Jael. You have used your ring. You may not use it again. Because you have failed to execute a kill, you have not lost your investigation immunity.


Jael (SS)
Ashlee (town)
Firimei (SS)
"I would like to visit a tavern, while the darlings are looked after by my Mother who suddenly visited.
Let's get me some me time..
Thank you"

Tavern Roll 1-100: 35 = Failure
Object Roll 1-100: 85 = No Object

As soon as your mother arrives, you bolt out the door. "Time for some me time!" you think to yourself, a wicked gleam in your eye. You spend a rollicking night at the tavern, drinking and dancing, enjoying the music and eyeing the men. Though you had a fantastic night, you were unable to learn anything useful. As dawn's light approaches, you slowly make your way home.


Mariel (SS)
"Investigate Arthor"

Investigation Roll 1-100: 46 = Faction
Arthor is unaligned. Faction investigation unsuccessful
Object Roll 1-100: 62 = No object

You've been in some weird houses during your time as a Seeker, but this one tops them all. While not quite what you'd call messy, the house is a disorganized array of random paraphernalia. There are pictures nailed to every wall, though the art is crude and immature. Half started books lie open on every surface and, in stark contrast to the disorganization everywhere else, neat stacks of perfectly folded clothing sit on the table in the kitchen.

Though you search all night through the odd house, you find nothing to help you determine Arthor's alignment. Finally you give up and return home.


You have been unable to determine Arthor's faction.


Aira (mafia)
"block Alaina"

Roleblock Roll 1-100: 46 = Success
Object Roll 1-100: 6 = Object Found
Object Number Roll 1-9: 4 = Silver Chain

As you leave your office for the night, you open your mouth to instruct the young officer to detain Firimei, but before you get the chance, he hands you a sealed parchment.

"This arrived for you this morning, ma'am, but I forgot to give it you. I'm sorry."

Scowling, you rip open the letter and find instructions waiting for you. At the bottom, a large D is written is scrolling script. Sighing, you face the boy. "I want Alaina detained. Well, what are you waiting for? Get on it."

Glaring, you watch him scurry out, then head out yourself. As you pass through a row of houses, a shiny glint of light catches your eye. Upon closer inspection, you discover a delicate silver chain just lying in the grass. Pocketing it, you head home to rest. As daylight approaches, a timid knock at the door reveals the young officer bringing word of his success.


You have successfully roleblocked Alaina. You have found the Silver Chain. You may use this item one time to roleblock someone during the night. This item is not transferable.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 2:42 pm

Hasp (SS)
"Joolis"

Investigation Roll: 1-100: 75 = Role
Object Roll 1-100: 87 = No object

The days events have put a little pep in your step and whistle a little bit as you head towards Joolis' house. Slipping inside, you begin to search for clues. It isn't long before you find a piece of paper that appears to be a list of names Joolis intends to intercept during the night. Though you search further, you are unable to find any other clues.

You have determined that Joolis can roleblock.
Joolis (ss)
"ROLEBLOCK ASHLEE"

Roleblock roll 1-100: 36 = Success
Object Roll 1-100: 100 = No object

It doesn't take long tonight before you find Ashlee. She still at home, holding a cup of tea in her hands when she opens the door to your knock. You manage to get invited in and enjoy a pleasant evening over tea.

You have successfully roleblocked Ashlee.




Alaina (town)
"I would like to protect Hasp again. I did not protect anyone on night 4, but I did protect Hasp last time on Night 3. Although it is the same person, since I did not protect him two nights in a row, is this feasible?"

Protection Roll: 1-100: 93 = Success
Object Roll: 1-100: 49 = No object


You follow Hasp through the streets, your hand never venturing far from your belt knife. As the night drags towards morning, you ensure that Hasp remains safe. Finally, he heads for home and you return to yours.

You have successfully protected Hasp.
Arthor
"Excited that he has a handful of fireflies Arthor quickly pokes holes in their lid so they can breath. Arthor takes his new found friends to the Tavern where he decides to enjoy the merriment. Drinking the night away."

Tavern Roll 1-100: 65 = Nothing heard
Object Roll 1-100: 82 = No object

You take your fireflies to the tavern where you spend a pleasant evening dancing and drinking. You are oblivious to the odd looks you get as you spin your jar around the floor. Ah, this is life! Though you spend the whole night drinking and dancing, you are unable to learn anything of use.
Astolfo (ss)
Jael (ss)
Ashlee (town)
Firimei (ss)
"I would like a stroll along a side road , not to dangerous looking like. Mother is staying around."

Random Roll 1-100: 89 = Failure to see/hear/learn anything.
Object Roll 1-100: 54 = No object

You spend the evening strolling the streets of the town, trying to appear casual. As you walk, you peer into dark alleys and around shady corners. Though you spend many hours walking, you are unable to learn anything. Finally, you return home. You've only been home a few moments when you hear a knock at the door. You turn to open it and are surprised to see the Captain of the Guard standing there. Opening the door, you invite the Captain inside.

"What can I do for you?" you ask.

The Captain looks at you, malice glittering darkly in their eyes.

"You can die," they growl, before lunging at you, tackling you to the ground. The impact knocks the wind right out of you and before you can scream, or even draw breath, the Captain's hands are wrapped around your throat, squeezing tightly. You struggle for breath, your fingers clawing at the Captain's hands and face. You begin to feel light-headed and the room spins. Your body thrashes beneath the Captains. Slowly, your vision begins to turn red, then black.

You have been killed.
Mariel (ss)
"Investigate Ashlee"

Investigate Roll 1-100: 36 = Faction
Object Roll 1-100: 58 = No object

You spend a quiet night searching Ashlee's home. Though you thoroughly search everything, you are unable to find anything suspicious. Finally, you give up and return home.

You have determined that Ashlee is a member of the Town.
Aira (mafia)
"Kill Firimei Because I said so!"

Kill roll 1-100: 34 = Success
Object Roll 1-100: 51 = No object

You sit at your desk, considering your options. The death of Demandred was unfortunate, but it brought with it some opportunities. Perhaps the Great Lord would look favorably upon you if you took up where Demandred had failed. With that thought in mind, you get up and head out. The young soldier on duty calls to you as you leave, asking for orders, but you ignore him.

Slipping out into the cool night, you immediately head for Firimei's house. You knock, and of course she lets you in.

"What can I do for you, Captain?" she asks.

"You can die," you say softly, your voice a low growl.

You lunge at her, tackling her to the ground. Wrapping your hands around her throat, you squeeze as tightly as you can. She struggles frantically under you, her hands clawing at your hands and your face. As her face turns white, and then blue, her struggles weaken until finally she lays limp. You hold on for a few seconds longer, just to make sure, and then satisfied that she's dead, you get up and leave.

You have successfully killed Firimei.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 2:43 pm

Hasp (ss)
"investigate mariel"

Investigation Roll 1-100: 33 = Faction
Object Roll 1-100: 83 = No object

You spend the night carefully picking through Mariel's belongings, searching for any clue you can find about her. As you comb through her kitchen cupboards, you find a tightly wrapped package. Opening it, you discover a bundle of kaf and note written to Mariel from her mother back on Seanchan. Carefully replacing the package, you slip back out into the night.

You have determined that Mariel is a Seanchan.
Joolis (SS)
"ROLEBLOCK ALAINA. Glory to the Empress, may she live forever!"

Roleblock Roll 1-100: 25 = Success
Object Roll 1-100: 59 = No object

As darkness falls, you find Alaina still at home. She readily invites you in for tea and you spend a pleasant evening chatting about local events and the weather. As daylight approaches, she admonishes you that you must get some sleep. You depart and head home, satisfied with a good nights work.

You have successfully roleblocked Alaina.
Alaina
Arthor
"For my night move Arthor is leery of Mariel after she has sewn seeds of dissent. If I can I choose to trail her and keep an eye on her. If I lose track of her I would like to go to the training grounds and explore."

Training Grounds Roll 1-100: 28 = Failure
Object Roll 1-100: 67 = No object

Muttering about Mariel, you make your way to the training grounds, taking the longest possible route you can find. You're in a hurry after all. When you arrive, you skip and dance from station to station, never staying in one place very long. Finally, you get bored and head home, having accomplished nothing. You'd only just arrived home when you hear a gentle knock at the door. You open it to reveal a man standing there, smiling at you. He says his name is Turak and asks if he may come in and chat. You happily agree and run to get your fireflies. You're certain he'll love them. You spend the evening chatting with him and he tells you fantastic tales about glowing serdits and flying whales. Then he asks you to recite a poem with him and you do. It's really quite a lovely poem. When he leaves, you sit down to tell your friends all about your fantastic evening and glowing serdits.

You have been converted to Seanchan. You do not know any other members of this faction. You may contact Lord Turak by sending me a mail. He may do the same, or he may choose to contact you directly. You win when all other factions have been eliminated.
Astolfo (SS)
"I'll follow alaina"

Tracking Roll 1-100: 67 = Success
Object Roll 1-100: 45 = No object

Though you spend the entire night outside Alaina's house waiting for her to leave, she never does. As dawn approaches, you give up and go home.

You have successfully tracked Alaina.
Jael
"High One,

I would try turn Arthor tonight"

Conversion Roll 1-100: 86 = Success
Object Roll 1-100: 71 = No object

As darkness falls, you find yourself at Arthor's door. He happily lets you in and offers you tea. When he brings you a cup of milk, you hesitate, then begin your spiel about Seanchan. Though he asks many questions, such as the color of sredit, and do they glow, you really have no idea if he understands anything you're saying. When you ask him to swear the oaths, he does happily and without hesitation. A

You have successfully converted Arthor. As always, you may contact him directly or through me.
Ashlee
Mariel
"Investigate Alaina"

Investigation Roll 1-100: 70 = Role
Object Roll 1-100: 39 = No object

Under cover of darkness, you conduct a thorough search of Alaina's house, though little effort is required. Her house is filled with salves and oinments, and herbs hang from the ceiling beams. Cupboards and drawers are filled with bandages and poultices. Alaina is clearly a Wisdom. Satisfied, you head for home.

You have discovered that Alaina is a Protector.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 2:43 pm

Hasp

Joolis
"ROLEBLOCK ASHLEE"

Roleblock Roll 1-100: 30 = Success
Object Roll 1-100: 74 = No object

As you slip out into the night, you see Lord Turak heading the same direction as you. You fall into step with him. When you arrive at Ashlee's house, he knocks on the door. She opens it, and though wary, lets you in. You spend a pleasant evening chatting with her, telling her of the Seanchan Empire, and when Lord Turak tells her to swear the oaths, she does. When you leave, you feel a sense of finality, as though together, you have completed something.

You have successfully roleblocked Ashlee.

Arthor
"On this night Arthor is going to set his fire flies free. He then will go to the tavern for a drink and a mean with the last bit of his coins."

Tavern Roll 1-100: 80 = failure
Object Roll 1-100: 82 = No object

Whistling cheerfully, you take your fireflies out for one last hurrah. They wanted to go back to the tavern, so you happily obliged. After a night of drinking and dancing, you bid them farewell and release them. As you walk home, you realize you were unable to learn anything of value.


Astolfo
Jael
"Convert Ashlee"

Conversion Roll 1-100: 18 = Success
Object Roll 1-100: 86 = No Object

You step out into the night, your pulse racing with eagerness. You feel as though the town is about to fall into your grasp. Making your way to Ashlee's house, you notice Joolis heading in the same direction. You nod at him and fall into step. There seems to be little reason to hide your actions now.

You arrive at Ashlee's house and knock at the door. She opens it, and though she appears wary, she lets you both in. You spend a pleasant evening chatting, as you have so many nights before, and when you tell her to swear the oaths, she gives a resigned sigh and swears.

You have successfully converted Ashlee.

Ashlee
Mariel

"Investigate Arthor again (I did not find any results last time.)"

Investigation Roll 1-100: 87 = Success
Object Roll 1-100: 17 = No object

You've been in some weird houses during your time, but this one tops them all. While not quite what you'd call messy, the house is a disorganized array of random paraphernalia. There are pictures nailed to every wall, though the art is crude and immature. Half started books lie open on every surface and, in stark contrast to the disorganization everywhere else, neat stacks of perfectly folded clothing sit on the table in the kitchen.

You search most of the night with little success, but as you are about to leave, a journal catches your eye. In it are pages and pages of nonsense, scrawled in rough hand. On numerous pages you find the words "If they touch me, I'll kill 'em" in scratchy letters. Shivering, you drop the journal and leave the house.

You have determined that Arthor is the bomb.

Firimei Lang
Posts: 1268
Joined: Fri Feb 05, 2016 6:09 pm
Location: UK

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by Firimei Lang » Mon Jan 08, 2018 2:47 pm

It was a wonderful game Alima..more more..

Carlia
Posts: 400
Joined: Tue Apr 07, 2015 3:57 pm

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by Carlia » Mon Jan 08, 2018 2:53 pm

I really wanted jael to die. Darth being modkilled really put a damper on things for us. Also chernobog being killed first night sucked lol.

alima
Posts: 314
Joined: Thu Jan 19, 2017 1:48 am

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by alima » Mon Jan 08, 2018 3:01 pm

I really didn't want to modkill him, but he was adamant he no longer wanted to play so I really didn't have much choice there. I'm sorry. And yeah, the Chernobog was an awful mistake that I feel horrible about :( :( :(

hasp
Posts: 563
Joined: Sun Sep 17, 2017 11:30 pm

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by hasp » Mon Jan 08, 2018 3:05 pm

well done, was fun. Betraying Aishana and Alaina was super fun.

Arthor
Posts: 35
Joined: Wed Feb 18, 2015 5:06 pm

Re: The Battle for Toman Head Game Thread: Game Over, Seanchan Win!

Post by Arthor » Mon Jan 08, 2018 3:11 pm

I had a blast, wss definitely fun for my first time! You did an amazing job and crafted this story impeccably! Thank you.

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