Razhak wrote: ↑Sat Nov 02, 2019 10:27 am
Saif wrote: ↑Fri Nov 01, 2019 10:17 pm
But I think Razhak's post is somewhat spot on. Would be nice to have more options than just DL/fade on DS and Warder/Sedai on LS as the "tough" clans to join. I really liked his post way back when he listed a bunch of different remort classes that suited most people's playstyles. Greyman for the people who like to stab, some kind of big trolloc for the Ghar. Having more options and different classes to work towards to will probably keep those of us around who enjoy trying a bit of everything. And having them as "remort" would mean anyone can become one. Granted I imagine this would be a huge project and without a dedicated coder likely not to happen - was a shame when the whole SS ogier/forrester thing fell through, I remember it was super buggy, but was still pretty cool to see something new happen. Hell it could even just be Gaidin, grandfather the people in who were clanned before 2010 or something and move the rest of the Gaidin to Valon Guard or if they would rather apply somewhere else, have that be a possibility.
Ideally I would like to see remorts taken out of their places of seclusion, and thrust back into the fray.
Base of our RP surroundings would become the clans again, be it on LS or DS. As it is, remorts are taken out of their own clans, and thrust out as remorts. On DS this leads to trollocs clans constantly losing their most experienced players to remorting. Rank 8 has made this a little less acute, but still it goes on. I would like fades to stay in their own clans, retain their clanmaster status and can still work towards the good of the clan. Only if they are being called forward to join the Chosen, they would leave their clans.
There are alot of caveats there, at the moment things like fade range and speed of the fade timer are linked to clanrank, and now thats being handled by rank in the myrddraal clan. If fades stay in their clans, they would suddenly get rank 7 range and timers (not good..). But I cannot imagine this cannot be fixed.
Dreadlords would be another thing, I think they would still be in their own clan, instead of staying in Trolloc clans, from a RP point of view. But on the other hand, there are alot of bookish examples of dreadlords (trolloc wars) and forsaken leading fists of trollocs, so keeping them in their own clans would still also be fine by me personally. Same would apply for them if they would be called up for the Chosen.
For LS I would like to see all bonussed clans other then the Wolfbrothers to go. However, I would think that LS bonused characters would become like DS remorts: with set rules and regulations how to achieve remorting, and then depending on the sort of remort you get cast out of your clan or be retained.
The classes for LS I once wrote down were (gonna lump LS and SS together now that SS has been joined to LS):
Deathwatch Ogier: remort option only for seanchan deathwatch clanneds, basically a human trolloc-statted character with max stats akin to a trolloc master.
Seanchan Blademaster: seanchan with blademaster unique skills (to be decided).
Ogier: remort option only for forresters, basically a human trolloc-statted character with max stats akin to a trolloc master.
Human blademaster: human with blademaster unique skills (to be decided).
Warder: human with current warder bonusses.
Wolfbrother: human with current WB bonusses.
For the Seanchan DW Ogier, the Ogier options, the remorts would offcourse retain their clanned status in their feeder clans. I would imagine that any seanchan or human clanned (only optional for clanneds imho) would be able to become a remorted blademaster (btw only one remort allowed, so no ogier warder blademaster hybrid monstrosities) would retain their clanned status as wel.
For the warder and wolfbrother remorts they would be cast out and inducted into their own clans (Warder and Wolfbrother). Now I hear people ask: but how about warder pairs? My plan would be for all warder remorts to have warder bonusses, regardless of being "bonded". The only thing that would change with the bond would be the warder rescue bonus. Lose the hps drain, and in return drop the sps loss on bonding. This would make things alot more concise when dealing with AS pairs and rules/regulation thereabouts.
Wolfbrothers stay the way they are now, no changes needed there.
For DS I used to have the following remort options:
Fade: as now
Dreadlord: as now
Grey man: option only available for kobal, not sure how to code them, but to be decided.
Behemoth: a bigger, badder trolloc (albeit, this has somewhat been adressed to in trolloc rank 8 bonusses).
Draghkar: a little bit weaker character, but with added abilities of being able to fly and use some sort of weave like abilities (deafen, silence, etc)
Offcourse this all would require alot of coding, and alot of rethinking current processes. It would require alot of people to rethink how they would want to play their characters. Also it would require alot of people (players and imms alike) to reset their parameters mentally about whats important. It would be a major push forward for the mud, a little bit like building Wotmud 5.0 instead of the current Wotmud 4.45 version we are on.
It would however put more power to players themselves on how to achieve and with whom to do it. It takes away the bottleneck that certain clans are to bonusses. It also takes away alot of red tape and now-neccesary imm controll.