Warrants without an in character reason.
Re: Warrants without an in character reason.
Game Mechanics.
People get hung up on IC reasoning for some of the silliest things when it comes to game mechanics. In "real life", people wouldn't have access to full databases of army membership. People could go incognito/wear disguises/use a different name, etc. Someone decided this was the simplest method of removing warrant/pardon red tape and/or solving aggro issues.
No reason to wind yourself up over some imaginary injustice.
People get hung up on IC reasoning for some of the silliest things when it comes to game mechanics. In "real life", people wouldn't have access to full databases of army membership. People could go incognito/wear disguises/use a different name, etc. Someone decided this was the simplest method of removing warrant/pardon red tape and/or solving aggro issues.
No reason to wind yourself up over some imaginary injustice.
Re: Warrants without an in character reason.
I have no problems with this. As Razhak said, you are an invading army to LS. Are you expecting to just prance around Randland with no repercussions on easy mode? You could be the nicest guy/gal and have committed no crimes, but you are still the enemy. Do you hear any DS complaining that they can't walk through LS/SS cities without being attacked? Can a LS player walk into Falme and just walk around for fun while an SS is there? I honestly see no difference.
This is a choice you make when you swear the Oaths.
This is a choice you make when you swear the Oaths.
Re: Warrants without an in character reason.
An LS player CAN walk around Falme with absolutely zero repercussions until they attack a Seanchan within the city. Then there are issues because you get warranted.
Re: Warrants without an in character reason.
I just would like to point out that the OP is a Tower member who was warranted by a Seanchan.
Also, I could name at least one Seanchan who has very recently sat in wherever and warranted WT members as they logged on if they didn't already have one, but I won't.
Re: Warrants without an in character reason.
Nope but is currently acceptable, petition imms if you aren't happy with it.
The way i look at it, ss are still purple, you are still the bad guys regardless of the "amalgamation" of your race back into humans. If ya wanna swear the oaths, live with the consequences of being invaders ?!
Re: Warrants without an in character reason.
To Darlanyu: Sorry, but yes, this is permitted. This is rule #6 of the warranting rules, found in the big book o' WoTMUD rules at http://wotmod.org/viewtopic.php?f=3&t=300.
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My own viewpoint: I think blanket warrants are ridiculous and should never have been allowed back in, but I think I lost this fight. While I agree that, in many cases, people from specific opposing clans (Tower/CoL, Tower/SS, etc) will engage in sameside PK and be threats to one another, I think that this policy removes a lot of the nuance that specific characters have added to the conflict. For instance, for many years Aira was not Tower warranted, despite being a high-ranking CoL. She played her character like a CoL, but she didn't attack Tower characters and (rightfully) was never warranted or hunted. This should be a possibility for people to pursue, and it isn't one when blanket warrants are issued that treat every character of a clan the same way, regardless of how they actually act.
Following from the above, warranting entire sides (SS/LS is a great example) removes a lot of the potential for interesting dialogue and growth in how the mud does politics. Warranting someone means they can't group with you, which means a lot of the IC ways to progress relationships - smobbing, PK, other informal but IC things - aren't possible, and limits you to adversarial relationships. Which means things pretty much never change.
In other words, it's permitted to warrant you entirely based on clan affiliation without having ever interacted with you.6. Subject to your clan's policies, blanket warrants ARE permitted. Male channelers and dark friends are to be warranted at will.
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My own viewpoint: I think blanket warrants are ridiculous and should never have been allowed back in, but I think I lost this fight. While I agree that, in many cases, people from specific opposing clans (Tower/CoL, Tower/SS, etc) will engage in sameside PK and be threats to one another, I think that this policy removes a lot of the nuance that specific characters have added to the conflict. For instance, for many years Aira was not Tower warranted, despite being a high-ranking CoL. She played her character like a CoL, but she didn't attack Tower characters and (rightfully) was never warranted or hunted. This should be a possibility for people to pursue, and it isn't one when blanket warrants are issued that treat every character of a clan the same way, regardless of how they actually act.
Following from the above, warranting entire sides (SS/LS is a great example) removes a lot of the potential for interesting dialogue and growth in how the mud does politics. Warranting someone means they can't group with you, which means a lot of the IC ways to progress relationships - smobbing, PK, other informal but IC things - aren't possible, and limits you to adversarial relationships. Which means things pretty much never change.
Re: Warrants without an in character reason.
Except for the two times I got unjustly warranted, one for being attacked even, and had to take it all the way up to a 104 to appeal after waiting 6+ weeks and being ignored by the Blue Ajah.
Re: Warrants without an in character reason.
I don't know what the impetus was for allowing blanket warrants on the imm level - I suspect not having to police such a grey area as "ahh but how did they KNOW I was SS?" has a bit to do with it. I can tell you that it is a much appreciated tool to help novices/Accepted not get constantly attacked by incognito people.
I can also tell you that a big reason the Tower decided to blanket warrant CoL/HoL was in deliberate attempt to get the more reasonable members of those organizations to rein in the more wildly aggressive ones. We've been open to negotiation on this point but as far as I can tell CoL/HoL kind of imploded activity-wise and no one ever contacted us to negotiate anything.
Don't know why Tower would be grouping with SS or CoL anyway. SS want to enslave us. Not sure what middle ground there is to be found there. Pretty sure SS will be purple again regardless?
(ooc - note here also that when Tower DID group with CoL or SS, we got constantly harangued over bad RP to the point that the Hall had to step in and say "stop grouping with them." So it's more than just the warrants at play regarding that.)
Don't know what could change with SS. With CoL/HoL, we're open to politicking on an organizational level. On an individual level, a couple nice CoL in the ranks doesn't make up for the fact that we were getting constant attacks and taunts* for weeks/months.
* (ooc - frankly, borderline abusive ones too. I never cared myself but I talked to more than a couple upset players about it)
I can also tell you that a big reason the Tower decided to blanket warrant CoL/HoL was in deliberate attempt to get the more reasonable members of those organizations to rein in the more wildly aggressive ones. We've been open to negotiation on this point but as far as I can tell CoL/HoL kind of imploded activity-wise and no one ever contacted us to negotiate anything.
Don't know why Tower would be grouping with SS or CoL anyway. SS want to enslave us. Not sure what middle ground there is to be found there. Pretty sure SS will be purple again regardless?
(ooc - note here also that when Tower DID group with CoL or SS, we got constantly harangued over bad RP to the point that the Hall had to step in and say "stop grouping with them." So it's more than just the warrants at play regarding that.)
We're talking about organizations that either want to enslave us all and keep us as pets, or an organization that believes we're evil witches, is not shy about saying so, and has attacked Tar Valon constantly.Following from the above, warranting entire sides (SS/LS is a great example) removes a lot of the potential for interesting dialogue and growth in how the mud does politics. Warranting someone means they can't group with you, which means a lot of the IC ways to progress relationships - smobbing, PK, other informal but IC things - aren't possible, and limits you to adversarial relationships. Which means things pretty much never change.
Don't know what could change with SS. With CoL/HoL, we're open to politicking on an organizational level. On an individual level, a couple nice CoL in the ranks doesn't make up for the fact that we were getting constant attacks and taunts* for weeks/months.
* (ooc - frankly, borderline abusive ones too. I never cared myself but I talked to more than a couple upset players about it)
As can any Oathsworn walk around Tar Valon with zero repercussions. Note here also that SS players have killed unclanned and unwarranted LS characters because "oathbreakers" before. I have an alt that has happened to. They're an invading army *shrug*An LS player CAN walk around Falme with absolutely zero repercussions until they attack a Seanchan within the city. Then there are issues because you get warranted.
Sorry about this. I suspect it was during a period of inactivity for the Blue, though, and not a purposeful snub.Except for the two times I got unjustly warranted, one for being attacked even, and had to take it all the way up to a 104 to appeal after waiting 6+ weeks and being ignored by the Blue Ajah.
Re: Warrants without an in character reason.
Again, and not to belabor the point, warranting Seanchan, CoL, the tinker down the road who stole your 2 coppers is 100% perfectly acceptable as long as you see them, they attack you, they drawled the wrong way in front of you...whatever it takes. Warranting off of the WHO list, with zero interaction of the players should not be acceptable no matter who the player getting warranted is. Both Seanchan, CoL, OR the tinker down the road who stole someone else's 2 coppers.