I am almost positive this is not the case.isabel wrote:You'd have to kill 50 people for 50 tps at the current rate. Even if it's half that with an average of 2 tps per pc in about 4 months from now..that's 25 people.
Idea: Turning in rare weapons for TPs or QPs
Re: Idea: Turning in rare weapons for TPs or QPs
Re: Idea: Turning in rare weapons for TPs or QPs
A level 51 with 0 tps is worth 12.
10 at 40
9 at 39
7 at 30
7 at 29
Etc.
10 at 40
9 at 39
7 at 30
7 at 29
Etc.
Re: Idea: Turning in rare weapons for TPs or QPs
That's bullshit. I killed 5 people for the grand total of 24 tps last night. Please get good vampa!
Re: Idea: Turning in rare weapons for TPs or QPs
Now split that between your groupVampa wrote:A level 51 with 0 tps is worth 12.
10 at 40
9 at 39
7 at 30
7 at 29
Etc.
We need more ways to earn tps or increased tps per kill to
Balance out that a crap ton of people have sunk their tps to 0 and are worth dung.
Re: Idea: Turning in rare weapons for TPs or QPs
If the goal is to keep TPs for crafting weapons then we don't need an increase in TPs. The weapons are good, they should be hard to make.
If the goal is make Ta'veran/Reaver, over time the overall lists will proportionally decrease to Ta 1/Reaver 1 being around 1k tps and that would be considered a lot.
I think the super craftable weapons are amazing weapons. Like really good. I would rather keep them really good and costly to make rather than down them and make them cheaper to make i.e. by making TPs more easily available.
If the goal is make Ta'veran/Reaver, over time the overall lists will proportionally decrease to Ta 1/Reaver 1 being around 1k tps and that would be considered a lot.
I think the super craftable weapons are amazing weapons. Like really good. I would rather keep them really good and costly to make rather than down them and make them cheaper to make i.e. by making TPs more easily available.
Re: Idea: Turning in rare weapons for TPs or QPs
I like the idea of tps or qps. Probably tps more so now with the crafting. I think there's been a massive decline in tps already. And that's only going to continue. Personally I've turned in over 1k plus worth. And that's only on one sides characters. I think most of us put the value of tps at nothing. Barring a few alts maybe, strong maybe. What point is there to not turn in tps anytime you reach 50. What my mindset has changed to... And I know others as well.
Re: Idea: Turning in rare weapons for TPs or QPs
Agreed. There's going to be a glut of these weapons right now until overall level of TPs comes down, but I think they will be rare enough in the end.Davor wrote:I think the super craftable weapons are amazing weapons. Like really good. I would rather keep them really good and costly to make rather than down them and make them cheaper to make i.e. by making TPs more easily available.
Re: Idea: Turning in rare weapons for TPs or QPs
so what do we do when the dudes that store their stuff and play extremely conservatively have all the rares now?
Re: Idea: Turning in rare weapons for TPs or QPs
thats how wotmud has worked since forever.
Re: Idea: Turning in rare weapons for TPs or QPs
Providing a way to turn those hoarded items in for tp/qp/vials/whatever is a good idea, whether adding them to the list of items the treasurer will take or however. I think a lot of people too scared to lose them while pking might take that option rather that let them keep eating away at rent space/credit. I think probably gold would be better than tp or qp but I leave that up to more experienced players to figure out!
Another item sink is good, too. I suspect there are quite a bit more being crafted than are being lost to degradation or DTs.
Another item sink is good, too. I suspect there are quite a bit more being crafted than are being lost to degradation or DTs.