Why do we MUD?

... sit down, kick back and relax, and talk about anything that doesn't belong on one of the other forums.
Florry
Posts: 199
Joined: Fri Jan 18, 2019 11:57 am

Re: Why do we MUD?

Post by Florry » Mon Feb 04, 2019 10:45 am

granit wrote:[

You never got to meet mesa huh? haha, Herons for sale!
I used to wonder at the wealth of Mesa when I was a newbie. I was kinda jealous as heck when I'd see him narrate stuff like that.

corath
Posts: 353
Joined: Wed Feb 18, 2015 8:21 pm

Re: Why do we MUD?

Post by corath » Tue Feb 05, 2019 8:40 am

all the points made in this post i have to agree with. one reason that hasn't been mentioned is the stress relief. i can log on, and do whatever and just get away from RL for a bit.

Carter
Posts: 143
Joined: Mon Jul 10, 2017 12:49 am

Re: Why do we MUD?

Post by Carter » Wed Feb 06, 2019 6:42 am

Goals. It's the challenge. Had someone told me that I would be a Gaidin back in January of 2018 I would have called them a liar. Since then I've made several new goals and have accomplished many of them.

Exploring: Yes, there are pre-made maps...but those just give you a general idea of the area. And they sure as hell aren't 100% complete. I practiced 99 search and found SO many hidden rooms that weren't mapped and it's a thrill to discover something that maybe only a couple people in mud history knows exists.

Risk: Most modern games lack the risk that this game provides. Oh, I died. Better respawn and try again.
In wotmud you LOSE EVERYTHING when you die. If you weren't fortunate enough to build a kit and store it, you're stuck starting over from scraps.
Starting over isn't fun...but the risk of losing what you've worked hard for adds a whole different level and adrenaline to this game that you just cannot find from any others.

Quests: I absolutely love quests. Trying to puzzle out a mystery based on very little clues makes me actually THINK in real life. If you're bored as Aes Sedai, I say make a new channeler if you haven't done the Accepted Mobol quests. Some are very good. It's also pretty much my only reason to make a character Master, so that i'll get a master quest. The Gambler quests have the same appeal. Lion Warden's murder mystery quest was fantastic as well. Anything that's more involved than "go here, kill XYZ"

People: This one may be over-said, but I genuinely enjoy talking with these people. I had never actually gotten to know -anyone- until this past year. I played with a few but never knew anything about them beyond what their character had done.

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